Category:Urizen Lore
Urizen Lore
Urizen lore (named in the same manner as Imperial lore) is a special body of magical knowledge supported with the assistance of the eternal Phaleron. It functions in a very similar manner to Imperial lore, but only citizens of Urizen can master the rituals contained within it. Even if an individual Urizen magician has not mastered one of these rituals, they may still perform it, just as any other Imperial citizen can perform a ritual that is part of Imperial lore.
The lynchpin of Urizen lore is the Grand Library of Canterspire, a magical library in Morrow that is operated by the eternals of the Celestial Library in conjunction with the people of Urizen.
Adding a ritual to Urizen lore requires the ritual text to be the target of the Gift of Knowledge ritual. Rather than being returned to the caster, the ritual is added to the body of Urizen lore and becomes available to every Urizen magician following the summit where the ritual is added to lore.
It is not possible for the Imperial Conclave to use a declaration of dissemination or Imperial lore to affect a ritual that is part of Urizen lore, nor is it possible to either remove a ritual from Urizen lore, nor to recover the ritual text once it has been added to the body of knowledge.
A former Urizen citizen who leaves the nation loses access to rituals that are part of Urizen lore; they can be replaced using the normal process of changing mastery.
Rituals in Urizen Lore
Ritual | Explanation | Realm | Magnitude |
---|---|---|---|
Good Green Oak | Grants one rank of endurance for a season | Spring | 6 |
Wellspring of the High Peak | Trades measures of ambergelt with an eternal to produce Spring vis | Spring | 6 |
A Goblet of Stars | Enchants a physick with the ability to use any healing herb as if it were true vervain | Spring | 8 |
Fountain's Bounty | Enchants a mana site to produce additional herbs, forest materials, and money | Spring | 12 |
Woven Strands of Life | Transforms a mana site into a herb garden for a season that receives additional production | Spring | 14 |
Aspect of the Mountain | Grants a significant increase to the strength of a military unit when supporting a fortification | Summer | 20 |
Raise the Dragonsworn Cohort | Provides a powerful military unit for a season in return for a mine | Summer | 20 |
Vital Strength of the Earth | Grants additional power to uses of the unstoppable and relentless skills while touching earth or stone | Summer | 28 |
Crown of Phoenix Fire | Grants two ranks of endurance to a group for a season | Summer | 32 |
Hook of the Hoarfrost Guardian | Grants four strikedowns a day with a pole-arm for a season | Summer | 40 |
Swords in the Noonday Sun | Enchants a campaign army changing its quality and filling soldiers with zeal for victory | Summer | 80 |
Stone's Unyielding Defiance | Enchants a fortification, repairing it and increasing the combat strength by 1,500 for a season | Summer | 120 |
Ethereal Courier | Send a specially prepared package to a named individual in a known location | Autumn | 10 |
Net of Gossamer Chains | Enchants a congregation to provide 3 autumn vis | Autumn | 14 |
Quick Study | Enchants a college of magic to speed codification of rituals | Autumn | 42 |
Eyes of the Hills | Enchants a campaign army changing its quality and granting supernatural ability to defend a territory with hills | Autumn | 80 |
Chalice of Callidius | Allows a magician to gain extra personal mana when consuming something that restores mana.. | Winter | 14 |
Chastise the Foolish | Curses a target making them unable to use religious skills for a year | Winter | 20 |
Peregrine and Ichimos | Enchants a military unit to grant additional strength when supporting an army or defending a fortification | Day | 10 |
Blades of Clear Sight | Enchants a character who has the Weapon master skill to call IMPALE three times per day | Day | 14 |
Irresistible Stance of Force and Focus | Enchants a magician to allow them to cast REPEL four times a day | Day | 14 |
Arete and the Fields of War | Enchants a warrior with various abilities dependent on weapons and armour | Day | 16 |
A Perfect Moment | Enchants a character granting them the marksman skill for a season | Day | 22 |
Guardian Gate | Enchants a fortification to gather information about a territory and impede spy networks | Day | 80 |
The Certainty of Doubt | Curses a character so that any congregation they control provides half as much liao and votes for a year | Night | 16 |
Mirror of Perfection | Upgrade a mana site with ilium | Night | 30 |
Flame and the Flood | Upgrade a forest with ilium | Night | 30 |
An Echo of Songs | Upgrade a mine with ilium | Night | 30 |
The Stargazer's Astrolabe | Grants a magician the ability to repeatedly use detect magic | Night | 8 |
Treacher's Quill | Sends a message to the eternal Agramant | Winter | 2 |
Mark of Agramant | Places an enduring magical mark on a target that can only be detected with detect magic | Winter | 4 |
Unleash the Beasts Within | With Agramant's aid, grants significant strength to a military unit that supports an Imperial army | Winter | 13 |
The Crimson Feast | With Agramant's aid, target gains three ranks of endurance for a season. | Winter | 15 |
Thirst of the Devourer | With Agramant's aid, grants a target the ability to heal themselves when they successfully deliver an IMPALE | Winter | 24 |
Loosen the Shackles | Enchants a campaign army with Agramant's aid, changing its quality and filling soldiers with murderous intent | Winter | 80 |
Silence of the Bronze Bell | Grants a character with the dedicate skill the ability to remove auras with additional potency | Winter | 12 |
A Light That Moves | Enchants a congregation for a season so that it provides additional votes and liao at the next summit | Day | 18 |
Resolution of Falling Stars | Grants a magician the ability to overcome roleplaying effects by spending personal mana | Day | 6 |
This table summarises the rituals that have been placed in Urizen lore.
Pages in category "Urizen Lore"
The following 37 pages are in this category, out of 37 total.