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This ritual is part of Urizen lore rather than Imperial lore.

Rules

Spring Magnitude 8

Urizen Lore

This ritual is part of Urizen lore rather than Imperial Lore. Any Urizen character with the appropriate lore can master or perform this ritual. A character from another nation who mastered the ritual before it became part of Urizen lore may still perform it, but does so under the usual rules for performing a ritual learned from a ritual text.

Performing the Ritual

Performing this ritual takes at least 2 minutes of roleplaying. This ritual targets a character, who must be present throughout. The target character must possess the physick skill.

This ritual is an enchantment. A target may only be under one enchantment effect at a time.

Effects

The target of this enchantment gains the ability to use a dram of any healing herb - Bladeroot, Cerulean Mazzarine, Imperial Roseweald, or Marrowort - as if it were a dram of True Vervain when using the physick skill. This means they can use any of the five herbs with thirty seconds of appropriate roleplay to restore a target to full hits.

They also experience a roleplaying effect: you see death as the ultimate enemy whose victory must be prevented at all costs. You feel an urge to offer assistance to anyone who is on the brink of death and the idea of killing any person or animal makes you nauseous.

Note that the enchantment does not apply to other uses of True Vervain; an apothecary could not use it to substitute another herb for True Vervain when making a potion for example.

The effect lasts until the start of the next Profound Decisions Empire event.

Additional Targets

This ritual can affect additional characters from the same coven. Each additional character increases the magnitude by 6. Additional characters must be present throughout.

Description

TBC

Common Elements

TBC