Revision as of 21:26, 6 April 2023 by Rafferty (talk | contribs) (→‎I Knew You Were Trouble (Plenipotentiary))
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
This is a placeholder page for content that PD are actively working on.
Welcoming Fire.jpg
The night is cold, but that makes the fire even more welcoming

Overview

Winds of Fortune

I Knew You Were Trouble (Plenipotentiary)

Each archmage can each communicate with a single eternal each season by sending a plenipotentiary message to their magical realm every season. The eternal is bound to respond - perhaps with a formal parley, perhaps with something unexpected. As the Winter Solstice approaches there are replies to each of the messages sent the previous summit. Not every eternal has agreed to a formal parley, and one eternal has refused point blank to speak with the archmage directly.

You can find the details of this season's plenipotentiaries in I knew you were trouble.

Other Events

There are a number of other events and situations which are noteworthy, but which for whatever reason have not led to a full Wind of Fortune in their own right.

Trade Summary

Rather than spread this information out around the various foreign nations, we've collected it here for ease of reference.


Mandates

  • You can find details of the mandates, along with the rest of the Synod judgements, here.

Nine mandates were successfully upheld in the Imperial Synod. All mandates have been automatically enacted as long as the named priest has sufficient liao in their inventory before Downtime opens. Some mandates were upheld by their respective assemblies but not enacted.

Autumn Conjunctions

  • Last event there were a number of conjunctions of the Sentinel Gate; their known outcomes are listed here

During the Autumn Equinox, there were a number of conjunctions of the Sentinel Gate identified by the Imperial prognosticators. In each case a band of Imperial heroes used that conjunction to travel to a location far from Anvil and intervene in a ongoing situation. These are the known outcomes of those conjunctions.

# Location Responsibility Overview Result
1 Kahraman, Gambit, Talaeiros Dhomiro of the Cinnabar Hills Rescue the Damatian Cliffs forewoman Catalina i Burna i Riqueza was rescued, and has returned to work at the Damatian Cliffs. Her grateful colleagues have arranged for a reward to be delivered to the Dhomiro
2 Sermersuaq, Stark, Avointaivas Champion of Wintermark Recover the relic Tuuli's Eye The Jotun were unfortunately able to escape into Skallahn still in possession of the stolen relic
3 Zenith, Occursion, Tower of the Fall Medical Officer of the Pegasus Respite Intercept Druj supplies, exorcise tortured souls The heroes of the Empire were unable to significantly disrupt the Druj preparations
4 Karsk, Lestazny, Pyotr's Square Burgher of Ketsov Investigate why the Ketsov of the Mir Mozga are acting a little strange A small group of Varushkans visited the Mir Mozga; the outcome is not common knowledge
5 Zenith, Iteri, Pallasian Steps Captain of the Sea Wolves Destroy miasma pillars, exorcise tortured souls The pillar still stands in Iteri, and continues to anchor the Druj miasma
6 Zenith, Lustri, Rift in the Veil Knight Protector of Winter Slay the Endless Stalker, exorcise tortured souls The Endless Stalker has ravaged the Imperial armies and remains a threat to the people of Lustri
7 Madruga, Calvos Sound, Calvos Freeborn Sutannir Lift spirits and investigate Imperial heroes freed the Sumaah pilgrims from the machinations of a malicious creature, and drove it off
8 Ossium, Drownbark Forest, Petka's Path General of the Northern Eagle Protect vital roads and bridges in Ossium The Druj were unfortunately able to dig in; the Winter Sun moved to Ossium to deal with the growing threat
9 The Barrens, Dawnguard, Aurelius Estates Member of House Aurelius Summon Sorin's hungry wolves to the Barrens Sorin unleashed his hounds to aid the Imperial armies, and some remain to protect the lands of House Aurelius
10 Zenith, Lustri, Spire of Twisting Shadow Raewyn Eternal Destroy miasma pillars The Lustri pillars still stand, continuing to anchor the Druj miasma
11 Zenith, Proceris, Plantation of Tall Ferns Aurum of Nightingale Temple Destroy miasma pillars, intercept marshlings The pillar still stands continuing to anchor the Druj miasma in Proceris
12 Sarangrave, Whisperwood, Karliss Dredgemaster of Feverwater Rescue Navarri vates from Sarangrave The Navarri vates remain at the mercy of their Druj captors
13 Spiral, Screed, Kephalos' Delve Archmage of Night Ash and Dust The outcome is not public knowledge; the Archmage of Night surely knows more
14 Zenith, Occursion, Field of Celestial Mist Warmage Destroy miasma pillar, stop weapons reaching the battle The heroes of the Empire were able to destroy the miasma pillar, but unable to stop weapons reaching the battlefield
15 Bregasland, Grey Fens, Jayne's Top Copse General of the Strong Reeds Eliminate a Jotun outpost in Bregasland The attack against the Jotun was a success and the overconfident general of the Mandowla's Roar has paid a heavy price
16 Sermersuaq, Stark, Broken Rock Plain Senator for Sermersuaq Rescue Yanti the Storm Runner Yantl the Storm Runner was intercepted and whatever was pursing them presumably dealt with
17 Volodmartz, Brez, Urodli's Fall Vladimir Sasha Volkov All is Fair, All is Permitted Unclear; some kind of fighting took place but the exact outcome is not common knowledge beyond those who participated
18 Sermersuaq, Tanikipari, Kilpailuala Bay General of the Bloodcloaks Send Jarl Snekmar to the Howling Abyss Jarl Snekmar and his warriors are no longer a threat to the people of Sermersuaq