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{{Season|Winter|8}}
{{Season|Winter|8}}
===Performing the Ritual===
===Performing the Ritual===
{{Casting time|2}} The target character who controls the [[Herb garden]] must be present throughout.
{{Casting time|2}} {{Target Resource|[[Herb garden]]}}


{{enchantment}}
{{enchantment}}

Revision as of 16:55, 10 March 2014

Rules

Winter Magnitude 8

Performing the Ritual

Performing this ritual takes at least 2 minutes of roleplaying. This ritual targets a Herb garden. The character who controls the target personal resource must be present throughout.

This ritual is an enchantment. A target may only be under one enchantment effect at a time.

Effects

The herb garden produces an extra two drams of each herb over the next season.

The character who controls the target herb garden experiences a short-lived roleplaying effect: they become keenly aware of the people around them who are physically weak or lack willpower; the company of such people is distasteful, and it is easy for the target to imagine the ways that they will cause trouble in dangerous or difficult situations.

If the owner of the resource does not attend the next event, then the additional production provided by the resource is still added to that character's inventory.

The effect lasts until the start of the next Profound Decisions Empire event.

Additional Targets

This ritual can affect additional herb gardens in the same territory. Each additional herb garden increases the magnitude by 6. The character who controls each herb garden must be present throughout the ritual.

Description

This spell is harsh but effective. It kills vermin that might damage growing plants, and protects a Herb garden from disease, but the magic of the enchantment also ruthlessly destroys any weed or plant that does not have medicinal value that grows in the garden. The dead plants serve as compost for their more valuable siblings. When working in the herb garden, it is easy to see which plants are likely to produce strong medicinal preparations and which would be better off removed; with a simple twitch of a trowel or a snip of secateurs, the weak plant is gone and the other plants in the garden will grow a little taller as a consequence.

This ritual is quite old, and has been practiced in places such as Navarr and Varushka since time-out-of-mind. It is cruel, but valuable and by being ruthless in tending the herb garden, it's owner produces many more medicines to aid their people. Those wise in the ways of Winter would say there is a lesson there ...

Common Elements

The ritual encourages hardy plants to become even hardier, and kills plants that are weak. Ritual performances occasionally include the evocation of the rune Bravash, but are much more likely to include Irremais, the rune of wisdom. Sometimes a Wintermark ritualist will include Gralm and Ull to represent difficult choices. Hearth magics and symbols associated with tradition, health and Wisdom are also commonly evoked, such as shedding small amounts of blood or offering a cup or bowl of wine, ale, milk or mead to the targets.

This ritual is sometimes combined with an invocation to the Eternal Wise Rangara, or to a paragon or exemplar of Wisdom, Vigilance or Courage.