Gralm
The Crossroads, Rune of Destiny
Gralm is the mystic counterpart of Ull the rune of chance. Unlike many other runes it does not have an association with one of the realms of magic. An esoteric rune, it avoids simple classification. In conjunction with Ull, it represents the concept of skein. It represents choices, and the ability to make the vital choices that ultimately define the destiny of the individual.
The Rune of the Crossroads represents the key decisions that define a life, the decisions where a refusal to make a choice is still a decision. It recognises that while a person does not have control over the universe, or the situations it throws at them, they have ultimate control over their own decisions. It is sometimes called the Hero Rune as a consequence, and an individual whose choices have wide-reaching consequences is often said to have walked the road of Gralm.
Some mystics use the rune of destiny to represent the labyrinth of ages. These mystics claim that death is the ultimate destiny of all mortals, but the labyrinth represents an ultimate choice. These mystics claim that the soul chooses what form to be reborn in. Some even go so far as to claim that the labyrinth is in fact the mortal world, and that the path the individual traces through that world is the true purpose of existence.
Using Gralm in magic
Gralm is rarely used in magic; it is most commonly used in enchantments designed to empower an individual with great power.
Crafting with Gralm
Gralm is often worked into items that provide heroic abilities, and may be evoked with the empower incantation,
For Machine Embroidery
Here is a digitized version of Gralm in .jef format, suitable for a 7x5 hoop. File:RuneGralm.jef
Aesh | Bravash | Cavul | Diras | Evrom | Feresh | Gralm | Hirmok | Irremais |
Jotra | Kyrop | Lann | Mawrig | Naeve | Ophis | Pallas | Queros | Rhyv |
Sular | Tykonus | Ull | Verys | Wyr | Xun | Yoorn | Zorech | The Unnamed |