385YE Summer Solstice winds of fortune
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===Rings and Crowns=== | ===Rings and Crowns=== | ||
* '''Highguard; Imperial Conclave, Military Council, Imperial Synod, Imperial Senate, Imperial Conclave; National Assemblies of League, Varushka, and Urizen; General Barachel of Adina's Charge; Seer of the Gateway, the Imperial Chaplain Consular, and the High Exorcist; anyone interested in espionage, spying, or the Bay of Catazar''' | * '''Highguard; Imperial Conclave, Military Council, Imperial Synod, Imperial Senate, Imperial Conclave; National Assemblies of League, Varushka, and Urizen; General Barachel of Adina's Charge; Seer of the Gateway, the Imperial Chaplain Consular, and the High Exorcist; anyone interested in espionage, spying, or the Bay of Catazar''' | ||
The people of [[Highguard]], especially their priests, look outward toward the rest of the Empire, ready to offer aid to their younger siblings. Of course not everyone welcomes the Highborn, nor sees the value of their aid and support. Yet the desire to reach out to their neighbours and cousins, allies and friends in the other nations is not diminished. When Highguard puts its mind to a virtuous course of action, very little can dissuade them from the path. It's not as if the nation isn't facing challenges of its own -the [[Seventh Wave]] have made a discovery that is cause for some alarm for example. And not everything that is happening ''in'' Highguard is | The people of [[Highguard]], especially their priests, look outward toward the rest of the Empire, ready to offer aid to their younger siblings. Of course not everyone welcomes the Highborn, nor sees the value of their aid and support. Yet the desire to reach out to their neighbours and cousins, allies and friends in the other nations is not diminished. When Highguard puts its mind to a virtuous course of action, very little can dissuade them from the path. It's not as if the nation isn't facing challenges of its own -the [[Seventh Wave]] have made a discovery that is cause for some alarm for example. And not everything that is happening ''in'' Highguard is necessarily ''about'' Highguard as discussions about a beacon for the Way and the Virtue Fund indicate. | ||
You can read about various responses to the Highborn drive to reach out to others, as well as a pressing matter regarding the judgement of rewarding, in the '''[[Rings and crowns]]''' Wind of Fortune. | You can read about various responses to the Highborn drive to reach out to others, as well as a pressing matter regarding the judgement of rewarding, in the '''[[Rings and crowns]]''' Wind of Fortune. | ||
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===Windfall=== | ===Windfall=== | ||
* '''The League; Imperial Senate; Urizen''' | * '''The League; Imperial Senate; Urizen''' | ||
Thanks to the [[Ratify_treaty_with_Salt_Lord_Kaliact_Spring_385YE|treaty]] between Salt Lord | Thanks to the [[Ratify_treaty_with_Salt_Lord_Kaliact_Spring_385YE|treaty]] between Salt Lord Kaliact and the Imperial senate, the [[Wolves of War]] have been able to [[A tide in the affairs|take control]] of [[Spiral]] in a single season. In return for this extraordinary gift, Kaliact demanded the right for her and her supports to join the [[the League]]. The [[Imperial Senate]] agreed to the treaty in principle, but the decision of whether the Apulian [[orc|Orcs]] can join the Empire does not lie with the Senate. Legally citizenship can only be granted by an [[egregore]]. This coming Senate, the League egregores will determine if it is possible for the orcs of Spiral to become citizens, once they have decided if it is in the interest of the League to accept them. Whatever the outcome, the Empire will have to come to some accommodation with these newest citizens. The wheels of state are turning, and the Imperial Senate will need to decide how to deal with the consequences of regaining Spiral in such an unprecedented way. | ||
You can read about the political situation in the territory of Spiral, at lest in the immediate term, in the '''[[Windfall]]''' wind of fortune. | You can read about the political situation in the territory of Spiral, at lest in the immediate term, in the '''[[Windfall]]''' wind of fortune. |
Revision as of 22:32, 23 July 2023
Overview
Over the past three months, events have taken place which are of significance to the Empire and may require a response from her champions. These are the winds of fortune, counterparts to the Winds of War which detail the Empire's military campaigns. They lay out situations, and usually include things that characters can do to take advantage of opportunities or to resolve problems. In almost every case, they start with a piece of flavour text. This fiction helps introduce the wind of fortune, or draws out a particular theme or element. Often, it represents a viewpoint that one or more NPCs might have in-character. In all cases, these pieces are intended to help create an atmosphere and provide a little entertainment. Where they contain opinions, those are the opinions of the fictional people depicted - and where they contain information or rumours the assumption is that the reader will create their own context for that information or gossip if they want to use it in character.
The body of the wind of fortune describes situations and lays out ways players can engage with them. Except where we explicitly talk about something being "rumoured" or use a phrase like "some might say..." the details of a wind of fortune are factual. They represent briefing material presented by the civil service or similar authoritative sources and represents something the average educated citizen would acknowledge as a reliable truth. Unless we specify otherwise, we're also being as thorough as possible. This information doesn't need further checking in-character. It's not opinion, and we're not trying to trick you.
As always, how much or how little of this information you choose to know in character is up to you. Part of the purpose of Winds of Fortune is to maintain the illusion of the Empire as a living, breathing place where things happen - and to make players aware of things their characters could know based on what their roleplaying says they have been doing for the past three months. It's perfectly acceptable to turn up to Empire having read only a few Winds of Fortune that directly interest your character; part of the fun on the field can come from learning about situations and opportunities in other parts of the game.
In each case, we've tried to tag the Winds of Fortune entry with the nations, or political bodies, to which it is most relevant. We've done this to help people who are interested only in events that are especially relevant to them. In no way are these tags intended to be exhaustive; the Empire is a complex place and very little happens in isolation.
Winds of Fortune
Three and Three (Plenipotentiary)
- Archmages; Imperial Conclave; Advisor on the Vallorn, Penumbral Watcher, Skywise Gralka; Blaze Dunning of Wintermark; an old child, a young upstart, a lost guide, a wealthy beggar, a humble prince, and a silent storyteller
The Empire's six archmages are each able to contact an eternal of their realm with a plenipotentiary message. The eternals they address are bound to respond in some way. They might agree to a formal parley, or a private meeting, or suggest something entirely unexpected, but they will surely do something. During the Spring Equinox, each archmage apparently dispatched a plenipotentiary, and as the Summer Solstice approaches, six eternals send messengers to deliver their replies. Three had agreed to formal parleys, and three have made other arrangements.
You can read about the responses of the eternals, including one whose identity is currently a mystery, in the Three and three wind of fortune.
Fate and Function
- People of Urizen, especially Zenith; Imperial Senate; Prosperity Assembly
The Druj left Zenith in a parlous state; stifled by miasma and bereft of hope. After six months of hard work by magicians, priests, politicians, and warriors, the situation is finally improving. The final step to restore Zenith was the completion of the Crucible of Fate - a profound triumph that is now slowly transforming the territory. With the aid of the Golden Pyramid, the heralds of the eternal Estavus, and even the cheerful support of the Dragon of Stone's koboldi, new spires are built and artisans and architects alike begin to spin a new future for their people on the Loom of Fate.
You can learn about the impact of the Crucible of Fate, and the opportunities it presents to the people of Urizen, in the Fate and function wind of fortune.
Restoration and Renewal (Appraisal)
- Urizen; Urizen Assembly; Lumi of Wintermark, Custodian of the Bleak Tower; Imperial Senate
The Conscience of the Senate has commissioned the Prognosticator's Office to appraise the restoration of the Gardens of Pallas - a sinecure destroyed by the Druj during their invasion of Zenith. Rebuilding the gardens presents no particular challenges, but the appraisal also requests an examination as to whether their splendour might exceed that of the original commission. The Imperial Auditor selected Lutomysla Niegoslava to take charge of the project, and any or all of her suggestions will see a new Gardens of Pallas easily eclipse the achievements of those the orcs ruined.
You can read about the results of the appraisal, and the suggestions of Lutomysla Niegoslava, in the Restoration and renewal wind of fortune.
Concord and Accord
- Imperial Conclave; Imperial Senate; Throne candidates
The Empress should be fully engaged with all bodies of state. So begins the declaration of Concord raised by the Imperial Magus Æsa Sigeling and confirmed by the Conclave. While the actual job of appointing a Throne lies with the Senate, it's clear the Orders are keen to ensure that whoever is appointed has the best interests of Imperial magicians at heart. Many candidates have engaged with the Conclave, and now the eyes of the Empire's wizards look towards the others for some sign they recognise the importance of the Conclave.
You can learn about what this means for aspirant Thrones, and what the Conclave can do to influence the race, in the Concord and accord wind of fortune.
Farewell Wanderlust
- Imperial citizens visiting Anvil, especially business, mine, farm, and forest owners; cambion; farmers with menhirs
The Spring Equinox saw the first-ever performance of an Imperial enchantment tied to the realm of Autumn. The Net and Vine of Wintermark used consummate mastery of Autumn magic to create the Bounty of the Brilliant Broker, which has spread across the entire Empire like a subtle web. As with all Imperial enchantments, the potent magic inspires a number of unpredictable effects. As well as prompting a rush of trade and exchange, it's had peculiar effects on mines, forests, and farms across the Empire. Not all the effects have been purely beneficial - it seems the power of Autumn does not play well with the resonances of the Hallow of the Green World enchantment placed last season. Fascinating for those studying the concept of the omnihedron, frustrating for those who have to deal with the practical outcomes...
You can learn about the effects on Imperial citizens, and their personal resources, in the Farewell wanderlust wind of fortune.
The Deepest Cut
- Urizen Assembly; Imperial Synod
At the most recent summit, Able of Zenith Ascendant informed the Urizen Assembly of Herminius of the House of the Wanderer's intention to use true liao to consecrate the tomb of Sulemaine, daughter of Taziel to Wisdom. Herminius also raised a statement urging Urizen citizens to attend such a ceremony and indicating where the tomb was found. Recent developments have seen Sulemaine's legacy reconciled with the nation, but as a pre-Imperial historical figure she remains deeply controversial. Yet it seems the liao has been prepared, the tomb located, and the support of the Urizen assembly secured. So if the will is there...
You can learn about the opportunity to use true liao to consecrate the tome of Sulemaine in the The deepest cut wind of fortune.
Inkpot Gods
- Practically everyone, but particularly the Archmage of Autumn; magicians who can cast Ephisis' Scale and Before the Throne of Estavus; the Imperial Synod; people with an interest in colleges of magic especially slightly illicit ones; Winterfolk runesmiths; those in the market for magic items; the Celestial Arch and the Rod and Shield; and the Military Council
As well as those effects created directly by the potent Bounty of the Brilliant Broker enchantment, the magic also attracts the attention of the eternals of the Autumn realm. It causes weak regio aligned to that realm to strengthen and open wide, to disgorge large numbers of both heralds on missions for their masters and boggarts ready to disrupt and cause trouble for anyone unfortunate enough to cross their paths. Here we can learn about schemes and offers from Ephisis, Estavus, Prospero, Callidus, and Basileus Flint, as well as hear scurrilous gossip about Mazen and the Lictors. We can also discover any number of opportunities related to the resonances of wealth, trade, influence, and craftsmanship.
You can read all about these varied opportunities, and catch up on the gossip, in the Inkpot gods wind of fortune.
Culling the Threat (Appraisal)
- Imperial Senate; Varushka; Dawn; Highguard; Order of the Unfettered Mind; Dean of the Lyceum; and the Military Council
The second appraisal from the Imperial Senate is to "appraise an opportunity to remove the under threat quality from Echofell and the Drownbark Forest in Ossium". In the absence of other guidance, the Imperial Auditor, Gerard La Salle selected Naomi of Virtue's Rest to take charge of the project and she has spent the last three months diligently visiting the eastern Varushkan territory and examining the situation there. Her report is finalised and presented to the Empire; she has indeed located opportunities to deal with the threat of the Druj.
You can read about these solutions, each with the trademark diplomatic flavour that Naomi brings to her appraisals, in the Culling the threat wind of fortune.
Deep forests and dark hills
- Varushka, Imperial Senate; Eternal Shafts of Time and Granites of Veltsgorsk seat holders; members of the Northern Trade Network and the Custodian of the Assayer's Guild
Autumn magic isn't the only thing encouraging trade along the roads of Varushka. The completion of the Iron Roads has provided new opportunities for even the more isolated vales to trade with partners across the nation. A statement of principle raised by Witold Stefanovic Petrov and upheld by the National Assembly has encouraged everyone to do just that, and it could not have come at a better time.
You can read about opportunities to capitalize on the trade opportunities available in Varushka in the Deep forests and dark hills wind of fortune.
The horror and the wild
- Varushka; Dawn; Fleets involved with an territories bordering the Semmerlak; the Imperial Senate; Areloe Larmallevés
The Varushkan National Assembly have encouraged people to hunt out the dark powers of Varushka, and seek to make bargains with them. Those who respond positively to this advice generally do so in private as even with the endorsement of the National Assembly, few want to make the details of their dark dealings public knowledge. Even so, a few stories begin to filter out of odd happenings across Varushka, and in northern Dawn, and some of those stories hold within them kernels of opportunity.
You can read about opportunities to deal with dark powers, and more information about the disruption of the Semmerlak, in The horror and the wild wind of fortune.
Pride and prejudice
- Varushka; Highguard, especially unconquered and benefactors; Gift of the Dwindling Star Seat holder; Warden of the Trees and Hills and Apothecary of Orieb; Imperial Conclave, especially the Shuttered Lantern
As well as urging their people to seek out bargains with dark powers, the Varushkan National Assembly also enacted a mandate urging traders, merchants, and volhov to seek to make peaceful contact with orcs living in their nation. Velko Perunovich Razoradze was sent to spread the word, and encourage people to make deals with the orcs, including the Thule. At the same time, the Highborn assembly enacted a mandate of their own, sending Jared of the Suns of Couros to support the Varushkans in their approach to the orcs and make their own assessment of virtue there. This has lead to several opportunities, primarily in Varushka but also in Highguard, and in some cases even wider afield. It's also increased the erosion of traditional Varushkan attitudes to the orcs.
You can learn about these opportunities, and about some of the septs that make their homes in the woods and hills of sprawling Varushka, in the Pride and prejudice wind of fortune.
Half-time Score
- The League
In the run up the Winter Solstice, Merchant Prince, Fransesca di Matos worked with the League egregores to propose a grand competition. A challenge to the Ambition, Pride, and Prosperity of the League to see which of the four cities is in fact the greatest. The competition is running for a single year, starting last year and ending in time for the start of the Winter Solstice in 385. The winner will be the city that spends the most Bourse materials to "improve" their territory. It has taken the civil service a little time to catch up with Fransesca's plans, but they are now able to provide some information on how the contest is going. More to the point, there's also been time now for people to propose some projects of their own that they feel will help their city take pride of place as the "greatest in the League."
The details of the competition, along with several proposals for things to build that might help win the competition, can be found in the Half-time score wind of fortune.
Questions of Virtue
- The Brass Coast; Highguard; Imperial Conclave
The Jotun did not fight in Kahraman; they quit the territory leaving only their so-called champions behind them. Yet they could return at any moment - to the Cinnabar Hills or into Segura. At the same time, the Grendel still hold Feroz, and Asavean warships allied with Governor Rahab have devastated the Sanctuary of the Justicars and the corsair town of Shantarim. With the peace treaty ending imminently it seems that the Brass Coast risks being squeezed between enemies to the east and the west. Yet the Freeborn are not alone, not without allies. The Highborn have offered their aid, guided by the priests of the Brass Coast as to where their assistance may prove most valuable. Their peerless kinship, at least, offers some hope to the beleaguered nation, and there are even stranger allies out there prepared to offer their aid to the people of the Brass Coast. The question is whether they want to accept it.
Information about the situation in the Brass Coast, and response to recent events, can be found in the Questions of virtue wind of fortune.
Not a Drop to Drink
- Brass Coast; Grandmaster of the Unfettered Mind; Champion of Loyalty; Senator for Madruga; Marchers, Imperial Orcs, Navarr
A terrible dessicating blight continues to ravage the Great Grasses in Madruga. It is contained for now - thanks to the efforts of Imperial magicians draping a gentle shawl of renewing rain over the entire territory - but the desert it has created is not shrinking. If anything, it seems that the Spring magic being brought to bear is slowly losing ground against the blight and the awful dry horrors that propagate it. For now, the defences are holding, but nobody knows how much longer they will last. The Silver Chalice has learned as much as they can, and now it falls on brave Imperial heroes to risk the Sentinel Gate and perhaps find a way to remove the thirsty blight before it drinks up the whole of Madruga.
You can learn about the situation in the Great Grasses, and about the conjunctions that offer a chance to explore further, in the Not a drop to drink wind of fortune.
A Glorious Victory
- The people of Dawn, especially their national assembly; Imperial Senate
Dawn has achieved a glorious victory, a triumph their people have dreamed of for centuries. With their allies, they have shattered the Druj armies in the Barrens and conquered the territory. The victory has come at great cost. After the final triumph by the heroes at Anvil, the the Senate acknowledged the extraordinary heroism and sacrifice of all those involved and granted Dawn dominion over the land they have striven to claim for so long. The fighting is not yet done, and there is a huge amount of work to be done here before the struggle is over. But for now, Dawn can bask in the glory of their accomplishment, and think about how best to secure their legacy.
You can learn a little about how they might do that, and what that legacy might mean for the Empire, in the A glorious victory wind of fortune.
Welly Boots
- The Marches; General Amberlain and General Asenath
The Jotun never seemed entirely pleased to be in Bregasland, telling the Marchers from the start that this was Mathilda Fisher's fight. They came to support their ally and a chance to fight the Empire, the marshes hold no appeal for them. Once it was clear that Mathilda was beaten, they began to execute an orderly retreat, pulling back into Liathaven and Hordalant. Often when the Jotun leave, they make it clear they will be back - there was none of that bravado this time. So what have they left in their wake? What does it mean to live in a territory where people know their neighbours sided with the Fishers and the Jotun? The fenlanders are renowned for holding grudges, even by the standard of the Marches, and that makes everything just that bit more awkward. But for now, victory. The Jotun are gone. Mathilda Fisher and her household are gone. Time to get back to normal. Right?
You can learn about the situation in Breagasland, and the fallout from the Jotun occupation, in the Welly boots wind of fortune.
Battle Cries
- The League, Varushka; people who helped Break the Vyig; Regario Dossier, Gloaming Sentinel, Custodian of the Assayer's Guild; those with an interest in law and order; criminals of all stripes
The vyig are broken. Their leaders have been arrested and executed, their agents intercepted, their illicit business enterprises exposed. The companies of bravos, bands of sell-swords and wagon raiders, the thief-takers, and the militia have spent the last six months rounding up, capturing, putting down hundreds of the criminals. There are a few reports of groups slinking through Ossium into the Forest of Ulnak, of swift ships leaving Sarvos with suspiciously wealthy passengers aboard, but those few are no longer the Empire's problem. That said... there's a little handful that are the Empire's problem, and also the question of what happens next, and who gets the credit, but it wouldn't be the Empire if there weren't continually uncoiling loose ends, would it?
You can learn about the aftermath of the vyig defeat, and the opportunities it presents, in the Battle cries wind of fortune.
Rings and Crowns
- Highguard; Imperial Conclave, Military Council, Imperial Synod, Imperial Senate, Imperial Conclave; National Assemblies of League, Varushka, and Urizen; General Barachel of Adina's Charge; Seer of the Gateway, the Imperial Chaplain Consular, and the High Exorcist; anyone interested in espionage, spying, or the Bay of Catazar
The people of Highguard, especially their priests, look outward toward the rest of the Empire, ready to offer aid to their younger siblings. Of course not everyone welcomes the Highborn, nor sees the value of their aid and support. Yet the desire to reach out to their neighbours and cousins, allies and friends in the other nations is not diminished. When Highguard puts its mind to a virtuous course of action, very little can dissuade them from the path. It's not as if the nation isn't facing challenges of its own -the Seventh Wave have made a discovery that is cause for some alarm for example. And not everything that is happening in Highguard is necessarily about Highguard as discussions about a beacon for the Way and the Virtue Fund indicate.
You can read about various responses to the Highborn drive to reach out to others, as well as a pressing matter regarding the judgement of rewarding, in the Rings and crowns Wind of Fortune.
Windfall
- The League; Imperial Senate; Urizen
Thanks to the treaty between Salt Lord Kaliact and the Imperial senate, the Wolves of War have been able to take control of Spiral in a single season. In return for this extraordinary gift, Kaliact demanded the right for her and her supports to join the the League. The Imperial Senate agreed to the treaty in principle, but the decision of whether the Apulian Orcs can join the Empire does not lie with the Senate. Legally citizenship can only be granted by an egregore. This coming Senate, the League egregores will determine if it is possible for the orcs of Spiral to become citizens, once they have decided if it is in the interest of the League to accept them. Whatever the outcome, the Empire will have to come to some accommodation with these newest citizens. The wheels of state are turning, and the Imperial Senate will need to decide how to deal with the consequences of regaining Spiral in such an unprecedented way.
You can read about the political situation in the territory of Spiral, at lest in the immediate term, in the Windfall wind of fortune.
Chords
- Imperial Synod
During their discussions with the Apulian Orcs, the question of religion, faith, and virtue is raised. The Grendel apparently have their own understanding of virtue, apparently the legacy of Urizen missionaries who spoke with their ancestors centuries ago. .A number of curious priests and bishops have also spoken with these newcomers to find out more about their faith. It soon transpires that while the Grendel follow seven virtues, they do not seem to be the seven virtues that form part of the Doctrines of the Faith. There are important differences - differences that raise some rather important questions for the Imperial Synod. What exactly is the place of audacity, cunning, fidelity, and retribution in the Empire?
You can read about the beliefs of the Apulian Orcs, and the questions they raise for the Imperial Synod. in the Chords wind of fortune.
The Fate of the Many
- Urizen; Imperial Senate; Elyssiathain
The decision to make Spiral a League territory came as a shock to its Urizeni inhabitants, one that even their legendary poise cannot always absorb. The response crosses a whole spectrum: fury, anger, bitterness, relief, sorrow, resignation, acceptance. It is a turbulent time, now, for the Urizen folk of Spiral, and they look to their Assembly for guidance. What is very clear is that things have changed, profoundly, and that to imagine otherwise is to deny reality. Yet there is unexpected aid, here and there, such as that offered by two somewhat unlikely sources.
You can learn about the Urizen side of the Spiral situation, and some of the choices that could be made, in the The fate of the many Wind of Fortune.
Other Events
There are a number of other events and situations which are noteworthy, but which for whatever reason have not led to a full Wind of Fortune in their own right.
Trade Summary
Rather than spread this information out around the various foreign nations, we've collected it here for ease of reference.
Mandates
- You can find details of the mandates, along with the rest of the Synod judgements, here.
A number of mandates were successfully upheld in the Imperial Synod last season. As long as the named priest provided sufficient liao, all mandates have been automatically enacted.
Spring Conjunctions
- Last event there were a number of conjunctions of the Sentinel Gate; their known outcomes are listed here
During the Spring Equinox, there were a number of conjunctions of the Sentinel Gate identified by the Imperial prognosticators. In each case a band of Imperial heroes used that conjunction to travel to a location far from Anvil and intervene in a ongoing situation. These are the known outcomes of those conjunctions. In the case of battles, it is important to remember that the Military Council can only make use of two of the major conjunctions each summit, choosing which to take advantage of during the Muster.
Major Conjunctions
Location | Opportunity | Day | Link | Outcome |
Kahraman | Discover more about the gathering of champions | Saturday | Braydon's Jasse | Imperial heroes were driven back. Champion warbands have raided neighbouring territories, and servants of Hayaak reaved across Kahraman |
The Barrens | Break the forces of Serra Grubfeast and claim Dawnguard | Sunday | Glorious In Victory | The Druj were routed, Dawnish rebels were successful, and the Barrens became Imperial |
Bregasland | End the threat posed by Mathilda Fisher and her supporters | Saturday | Graven's Rock | Not taken; the Fishers have retreated back to their holdings in Hordalant while Bushel Sykes continues to spread secessionist rhetoric. |
Normal Conjunctions
Time | Location | Responsibility | Overview | Result |
---|---|---|---|---|
1 | Liathaven, Liath's Ring, The Shattered Glade | Imperial Spymaster | Rescue the Navarri and kill the Jotun | The Navarr were rescued and Jarl Iduna was killed |
2 | Kahraman, Jade Range, Path of the Liscano family | Mistress of the Dust Parador | Stop the Jotun | The Jotun were defeated |
3 | The Barrens, Saltmarsh, Hadrienne's Lament | Champion of Ambition | Recover the relic of Adelmar | The relic was recovered |
4 | Bregasland, North Fens, Greywater Estates | General of the Strong Reeds | Force the Jotun to retreat | The Jotun were all killed but no letter was recovered |
5 | The Barrens, Plains of Teeth, Bloodrun Dell | Dean of Laroc Cathedral | Put the dead knights to rest | The dead were given succour |
6 | The Barrens, Plains of Teeth, Shrike's Grove | Castellan of Spiral Castle | Recover the Gyre's Edge | The sword was recovered |
7 | The Barrens, The Bleaks, The Blooming Grove | Polemarch of Highwatch | Kill tepel Zortog Ashtouch | The tepel Zortog Ashtouch was killed and the list acquired |
8 | The Barrens, Saltmarsh, The Steadfast Pines | Four Seasons' Boneweaver | Recover the stockpile | The Druj were driven off and the stockpile claimed |
9 | Sermersuaq, Stark, Nestori's Lament | Grandmaster of the Shuttered Lantern | Recover relic from Ender of Virtue | The Ender of Virtue was defeated and the relic recovered and destroyed |
10 | The Barrens, The Untrod Groves, Jagged Stream | Bargainer of the Iron Tower | Drive off the Druj | The Druj were able to drive off the heroes and reclaim the mithril |
11 | Temeschwar, Metri, Agnieszka's Grove | Grandmaster of the Rod and Shield | Clear out the heralds | The Grand Enchantrix and her Spites were defeated |
12 | Mournwold, Greensward, Overton Ruins | Friar of Honour's Rest | Lay the ghosts to rest | The ghosts were laid to rest |
13 | The Barrens, Saltmarsh, Greenstone Isle | General of the Seventh Wave | Meet with the Vendarri | Negotiations took place with the Vendarri |
14 | Kahraman, Jade Range, The Sylvan Track | Reeve of Boar's Market | Slay Venator, herald of Hayaak | Venator was stopped and the yeofolk of house Perigord have continued supplying the Boar's Market |
15 | Sermersuaq, Suaq Wastes, Ymma's Howe | Custodian of the Pride of Ikka's Tears | Stop the Jotun | The Jotun were stopped before they could reach the Pride of Ikka's Tears |
16 | The Barrens, Bitter Strand, Spinner's Retreat | Medical Officer of the Pegasus Respite | Slay Venomclaw, herald of Arhallogen | Venomclaw was slain as well as the majority of the Druj |
17 | Sarangrave, Bloodwater Marsh, Ormthak's Path | Dredgemaster of Feverwater | Kill the Druj | The ambush was triggered and the Druj warband killed |
18 | The Barrens, Plains of Teeth, Meredith's Stand | General of the Winter Sun | Intercept the Druj | The Druj were intercepted and the Rahvin were not attacked |
19 | Madruga, The Great Grasses, the Dry Patch | Grandmaster of the Silver Chalice | Destroy the Dry Patricians | The Dry Patricians were not destroyed and remain a threat |
20 | Holberg, Utterlund, Elsbeth's Well | Merchant Prince of Misericorde Market | Recover Misericorde's Blade | Misericorde's Blade was recovered and the Vyig slain |
21 | Sermersuaq, Suaq Wastes, Ardith's Rest | Averil Olsen, the Warsmith | Kill Theodric Irontongue | Theodric Irontongue and the Walkers of the Wastes were killed |
22 | Semmerholm, Axmure, Melusine's Field | Knight-protector of Winter | Slay the Amaranthine Devourer, herald of Agramant | The Amaranthine Devourer was slain |
23 | Holberg, The Morass, Drusilla's Farm | Irada von Temeschwar | Kill the Vyig | The Vyig were all killed |