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==Rules==
{{CaptionedImage|file=TwilightRitual.jpg|width=600|align=right}}  
{{RulesRituals}}
==Overview==
Every ritual draws its power from one of the six magical realms and requires a set amount of crystalized mana to perform.  
Rituals are powerful magical spells that magicians can learn to perform by buying [[Magical_skills#Ritual_Magic|lore in one or more of the six realms]]. There are many more rituals than spells and most are much more powerful but they take longer to perform and can only be cast using crystal mana.


{{RulesRitualsText}}
Some powerful rituals are too difficult for any one magician to perform alone. Magicians usually form covens to allow them to combine their skills to perform the most potent rituals.
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==Basic Rules==
* '''Every ritual draws on one of the six realms'''
* '''Every ritual has a cost in crystalized mana to perform the ritual'''
* '''A ritualist may only expend mana up to their level of skill'''
* '''Mana crystals expended by a character who has mastered the ritual counts double'''
* '''The regio at Anvil allows magicians to increase their effective skill to allow them to perform more powerful rituals'''
There are six magical realms, which the Empire call Day, Night, Spring, Summer, Autumn and Winter. Every ritual draws its power from just one of these six realms. You must have a rank of the appropriate [[Magical skills#Ritual lore|Realm lore]] to attempt a ritual of that realm.
__TOC__
All rituals require crystalized mana (from a [[mana site]]) to cast, they are too powerful to perform with personal mana. The magnitude of the ritual is the amount of crystal mana needed to perform it. The amount of crystalized mana that each ritualist can expend is limited by their level of skill with the appropriate realm lore.


Each ritual is connected to a single Realm. To master or perform a ritual, you must have a rank of the appropriate [[Magical skills#Ritual lore|Realm lore]].
Magicians can master a handful of formulaic rituals. Mana crystals used by a character that has mastered the ritual counts double. Magicians may choose to master formulaic rituals when they purchase realm lore skills or the [[Magical skills#extra ritual|extra ritual skill]].


==Known Rituals by Realm==
''E.g. A magician is performing the ritual, the [[Ascetic Star of Atun]], a magnitude 6 Day ritual. The ritualist has three levels of skill in Day lore, allowing them to contribute three mana crystals, however the caster has mastered the ritual, doubling their effective mana. This allows them to achieve the 6 points required for the ritual.''
<row-fluid><span3>
 
*Rituals of [[:Category:Spring_Ritual|Spring]]
A [[regio]] is an area with a magical aura. Most regios are keyed to one of the realms and some are powerful enough that they that make it easier for ritualists to perform rituals of that realm while inside it. There is a powerful [[Regio#The_Imperial_Regio|permanent regio of all six realms at Anvil]] that allows each magicians contributing to the ritual to gain an additional effective rank of the appropriate Realm lore skill, subject to the [[Realm_Lore#Gaining_additional_ranks|normal rules for effective skill]].
*Rituals of [[:Category:Summer_Ritual|Summer]]
 
</span3><span3>
''For example, A [[Groups#Covens|coven]] of three characters each with one rank of Summer lore use the anvil regio. They each act as if their Summer lore were rank 2 and can contribute 2 mana crystals to the ritual. A fourth member of their coven who has no ranks in Summer still cannot contribute to the ritual.''
*Rituals of [[:Category:Autumn_Ritual|Autumn]]
<table style="width:250px; float: right; margin-left: 10px; margin-right: 10px;">
*Rituals of [[:Category:Winter_Ritual|Winter]]
<tr><td style="color: white; background-color: LightGray;">'''Ritual Summaries'''</td></tr>
</span3><span3>
<tr><td>[[:Category:Spring Ritual|Spring rituals]]</td></tr>
*Rituals of [[:Category:Day_Ritual|Day]]
<tr><td>[[:Category:Summer Ritual|Summer rituals]]</td></tr>
*Rituals of [[:Category:Night_Ritual|Night]]
<tr><td>[[:Category:Autumn Ritual|Autumn rituals]]</td></tr>
</span3></row-fluid>
<tr><td>[[:Category:Winter Ritual|Winter rituals]]</td></tr>
It is possible to create a ritual at an event that is not part of the existing library of known Imperial rituals. In this instance you will need to consult with a referee who will tell you what realm the ritual effect is and how much mana is required to perform the ritual. Spontaneous rituals may vary in cost from one event to another. If you learn to master a ritual that you have created then the cost of that ritual is fixed from that point onwards.
<tr><td>[[:Category: Day Ritual|Day rituals]]</td></tr>
{{CaptionedImage|file=KallavesiMystic2.jpg|align=right|width=400}}
<tr><td>[[:Category: Night Ritual|Night rituals]]</td></tr>
</table>
 
==Realms==
* '''Every ritual is keyed to a single realm'''
All the rituals in Imperial lore are keyed to a single realm. You can only attempt to cast that ritual if you have sufficient skill with that realm lore. Some ritual ''effects'' can be duplicated by clever use of the magic of another realm, but there is usually a steep cost to do this. Each realm has its own strengths and weaknesses and most formulaic rituals have been formulated using the best realm to produce that effect.
 
Each realm has a summary of the rituals associated with it, stating the name, basic effect and magnitude. These summaries are linked on the right. There is also a simple but complete list of [[:Category:Rituals|every ritual that is part of Imperial lore]] available.
{{CaptionedImage|file=RedLineRitual.jpg|width=450|align=right}}  
==Performing a Ritual==
==Performing a Ritual==
Rituals require several minutes of [[appropriate roleplaying]]. Imperial magicians use a number of different sources, symbols, methods and theories when designing their rituals. The most common magical techniques are; [[Rune Overview|Rune magic]], [[Dramaturgy]], [[Astronomancy]] and the [[Music of the spheres]]. These represent bodies of magical lore and theory that can be used to add depth and significance to all magic, and have special resonance for ritual magic. In addition, the description of each ritual includes a ''Common Elements'' section that can be used as a starting point for developing the roleplaying required to perform a ritual.
* '''Rituals require several minutes of appropriate roleplaying; it should be obvious to everyone nearby that you are performing a ritual
* '''You cannot perform rituals while wearing armour'''
* '''If possible, you should get a ref before performing your ritual'''
Rituals require several minutes of [[appropriate roleplaying]]. Imperial magicians use a number of different sources, symbols, methods and theories when designing their rituals. The most common magical techniques are; [[Runes|rune magic]], [[dramaturgy]], [[astronomancy]] and the [[music of the spheres]]. These represent bodies of magical lore and theory that can be used to add depth and significance to all magic, and have special resonance for ritual magic. In addition, the description of each ritual includes a ''Common Elements'' section that can be used as a starting point for developing the roleplaying required to perform a ritual.


It should be obvious to everyone nearby that you are performing a ritual. While it is possible to conceal precisely what your ritual is intended to achieve, it is against the spirit of ritual magic to intentionally perform a ritual that appears to have an opposite effect. For example, performing a ritual that looks as if it is intended to heal someone that is actually intended to destroy one of their magic items is inappropriate.
It should be obvious to everyone nearby that you are performing a ritual. While it is possible to conceal precisely what your ritual is intended to achieve, it is against the spirit of ritual magic to intentionally perform a ritual that appears to have an opposite effect. For example, performing a ritual that looks as if it is intended to heal someone that is actually intended to destroy one of their magic items is inappropriate.
We do not mark your performance in a ritual, but we do log every ritual, so that we can record and apply the effects. You should try and get a ref before you perform a ritual if possible, so that they can log the ritual.
==Formulaic Rituals==
* '''Ritualists can perform any [[formulaic ritual]] if they have the ranks to do so'''
The Imperial Conclave has helped to spread the knowledge of countless different magical rituals across the Empire. This [[:Category:Rituals|list of formulaic rituals]] is referred to as the [[#Imperial Lore|Imperial lore]]. Any Imperial magician can perform a [[formulaic ritual]] that is in Imperial lore if they have sufficient ranks in the appropriate realm. In addition a ritualist may choose to master a number of formulaic rituals - this makes those rituals much easier and cheaper to cast.
==Spontaneous Magic==
* '''Ritualists can attempt to create spontaneous magical effects through the use of an [[arcane projection]]'''
It is possible to create a magical effect at an event that is not part of the existing library of known Imperial rituals. Spontaneous magic requires an [[arcane projection]] to perform. Creating an arcane projection is expensive, and can only be done between events.
==Battlefield rituals==
* '''Battlefield rituals can be cast on the battlefield without a referee present'''
Many rituals do not require a referee to cast on the battlefield. This is a special exception which exists for a subset of rituals to make it as easy as possible for magicians to perform their rituals on battlefield without needing to find a referee first. Only a [[battlefield ritual]] can be performed in this way and you must follow the [[battlefield ritual|additional rules]] when casting without a referee present.
{{CaptionedImage|file=Blood Red Regio.jpg|align=right|width=600}}


==Covens==
==Covens==
*'''Ritualists can cooperate to perform a ritual by creating a coven'''
* '''A [[bands#coven|coven]] of ritualists can combine their skills to perform a ritual together'''
*'''Any character can create a coven'''
A ritualist can always perform a ritual by themselves. Most ritualists are also part of a [[bands#coven|coven]], a mystical union that extends the hearth magic of oaths to allow participants to combine their strength.  
*'''A coven must have a name and an oath'''
*'''Ritualists join the coven by bonding themselves to it'''
A ritualist can always perform a ritual by themselves. Most ritualists are also part of a coven, a mystical union that extends the hearth magic of oaths to allow participants to combine their strength.  


Any character can create a coven, you can use the online character creation system to form a coven. A coven uses the hearth magic inherent in oaths to allow participants to work together, so every coven must have an oath of some kind, which must be set when the coven is created. Once created, the oath cannot be changed, a new coven must be formed if characters wish to change their oath.
Members of a coven can work together to perform a ritual with each participant contributing mana to a ritual up to the normal limit of their ability.


Ritualists can join the coven using the create bond spell that all magicians know. There must be an existing member of the coven present for the spell to work. The caster must know the name of the coven and they must recite at least a few words of the oath when they cast the spell. Only characters that are members of the same nation can join a coven.
===Mastery===
It is not uncommon for some members of a coven to have mastered an Imperial formulaic ritual while others have not. In this case only the mana contributed to the ritual by the magicians who have mastered the ritual is doubled.


Members of a coven can work together to perform a ritual with each participant contributing mana to a ritual up to the limit of their ability.
===Contributors===
Some rituals refer to contributors. A contributor is a character who is a member of the coven performing the ritual, has at least one rank of the [[Magical skills#Ritual Magic|realm lore]] used by that ritual, and participates in the performance.


===Contributors===
A character can ''never'' contribute to a ritual if they have not spent experience points on the appropriate [[Magical skills#Ritual Lore|ritual lore]] skill.
Some rituals refer to contributors. A contributor is a character who is a member of the coven performing the ritual and has at least one rank of the [[Magical skills#Ritual Magic|realm lore]] used by that ritual.


==Regio==
==Imperial Lore==
{{RulesRegio}}
Imperial lore is a library of [[formulaic ritual|known rituals]] that is shared by all Imperial magicians. Even where an Imperial citizen has not mastered a ritual that is part of Imperial lore, they can still try to perform it - whereas new effects that are not part of Imperial lore require the creation of an [[Spontaneous_magic#Arcane_Projection|arcane projection]] or access to a [[Formulaic_ritual#Ritual_Texts|ritual text]]. The [[Imperial Conclave]] has the ability to [[Formulaic_ritual#Adding_a_Formulaic_Ritual_to_Imperial_Lore|add new rituals]] to this body of knowledge through the [[Imperial lore|declaration of Imperial lore]].
Ritual magicians can use [[Regio]] to create powerful effects.


==Further Reading==
{{Magic Links}}
* You can learn about the magical skills that magicians master to allow them to perform rituals [[Magical skills|here]].
* Two most common effects of rituals are to create [[enchantment|enchantments]] and [[curse|curses]] which have their own rules; these can even be made permanent with ilium, and you can learn more about that [[Ritual use of ilium|here]].
* You can learn more about the magical auras known as regio, including the powerful Imperial regio, [[Regio|here]].


[[Category:Magic]]
[[Category:Magic]]
[[Category:Rituals]]
[[Category:Rituals]]
[[Category:Rules]]
{{pdf}}

Latest revision as of 04:41, 20 August 2024

TwilightRitual.jpg

Overview

Rituals are powerful magical spells that magicians can learn to perform by buying lore in one or more of the six realms. There are many more rituals than spells and most are much more powerful but they take longer to perform and can only be cast using crystal mana.

Some powerful rituals are too difficult for any one magician to perform alone. Magicians usually form covens to allow them to combine their skills to perform the most potent rituals.

Basic Rules

  • Every ritual draws on one of the six realms
  • Every ritual has a cost in crystalized mana to perform the ritual
  • A ritualist may only expend mana up to their level of skill
  • Mana crystals expended by a character who has mastered the ritual counts double
  • The regio at Anvil allows magicians to increase their effective skill to allow them to perform more powerful rituals

There are six magical realms, which the Empire call Day, Night, Spring, Summer, Autumn and Winter. Every ritual draws its power from just one of these six realms. You must have a rank of the appropriate Realm lore to attempt a ritual of that realm.

All rituals require crystalized mana (from a mana site) to cast, they are too powerful to perform with personal mana. The magnitude of the ritual is the amount of crystal mana needed to perform it. The amount of crystalized mana that each ritualist can expend is limited by their level of skill with the appropriate realm lore.

Magicians can master a handful of formulaic rituals. Mana crystals used by a character that has mastered the ritual counts double. Magicians may choose to master formulaic rituals when they purchase realm lore skills or the extra ritual skill.

E.g. A magician is performing the ritual, the Ascetic Star of Atun, a magnitude 6 Day ritual. The ritualist has three levels of skill in Day lore, allowing them to contribute three mana crystals, however the caster has mastered the ritual, doubling their effective mana. This allows them to achieve the 6 points required for the ritual.

A regio is an area with a magical aura. Most regios are keyed to one of the realms and some are powerful enough that they that make it easier for ritualists to perform rituals of that realm while inside it. There is a powerful permanent regio of all six realms at Anvil that allows each magicians contributing to the ritual to gain an additional effective rank of the appropriate Realm lore skill, subject to the normal rules for effective skill.

For example, A coven of three characters each with one rank of Summer lore use the anvil regio. They each act as if their Summer lore were rank 2 and can contribute 2 mana crystals to the ritual. A fourth member of their coven who has no ranks in Summer still cannot contribute to the ritual.

Ritual Summaries
Spring rituals
Summer rituals
Autumn rituals
Winter rituals
Day rituals
Night rituals

Realms

  • Every ritual is keyed to a single realm

All the rituals in Imperial lore are keyed to a single realm. You can only attempt to cast that ritual if you have sufficient skill with that realm lore. Some ritual effects can be duplicated by clever use of the magic of another realm, but there is usually a steep cost to do this. Each realm has its own strengths and weaknesses and most formulaic rituals have been formulated using the best realm to produce that effect.

Each realm has a summary of the rituals associated with it, stating the name, basic effect and magnitude. These summaries are linked on the right. There is also a simple but complete list of every ritual that is part of Imperial lore available.

RedLineRitual.jpg

Performing a Ritual

  • Rituals require several minutes of appropriate roleplaying; it should be obvious to everyone nearby that you are performing a ritual
  • You cannot perform rituals while wearing armour
  • If possible, you should get a ref before performing your ritual

Rituals require several minutes of appropriate roleplaying. Imperial magicians use a number of different sources, symbols, methods and theories when designing their rituals. The most common magical techniques are; rune magic, dramaturgy, astronomancy and the music of the spheres. These represent bodies of magical lore and theory that can be used to add depth and significance to all magic, and have special resonance for ritual magic. In addition, the description of each ritual includes a Common Elements section that can be used as a starting point for developing the roleplaying required to perform a ritual.

It should be obvious to everyone nearby that you are performing a ritual. While it is possible to conceal precisely what your ritual is intended to achieve, it is against the spirit of ritual magic to intentionally perform a ritual that appears to have an opposite effect. For example, performing a ritual that looks as if it is intended to heal someone that is actually intended to destroy one of their magic items is inappropriate.

We do not mark your performance in a ritual, but we do log every ritual, so that we can record and apply the effects. You should try and get a ref before you perform a ritual if possible, so that they can log the ritual.

Formulaic Rituals

The Imperial Conclave has helped to spread the knowledge of countless different magical rituals across the Empire. This list of formulaic rituals is referred to as the Imperial lore. Any Imperial magician can perform a formulaic ritual that is in Imperial lore if they have sufficient ranks in the appropriate realm. In addition a ritualist may choose to master a number of formulaic rituals - this makes those rituals much easier and cheaper to cast.

Spontaneous Magic

  • Ritualists can attempt to create spontaneous magical effects through the use of an arcane projection

It is possible to create a magical effect at an event that is not part of the existing library of known Imperial rituals. Spontaneous magic requires an arcane projection to perform. Creating an arcane projection is expensive, and can only be done between events.

Battlefield rituals

  • Battlefield rituals can be cast on the battlefield without a referee present

Many rituals do not require a referee to cast on the battlefield. This is a special exception which exists for a subset of rituals to make it as easy as possible for magicians to perform their rituals on battlefield without needing to find a referee first. Only a battlefield ritual can be performed in this way and you must follow the additional rules when casting without a referee present.

Blood Red Regio.jpg

Covens

  • A coven of ritualists can combine their skills to perform a ritual together

A ritualist can always perform a ritual by themselves. Most ritualists are also part of a coven, a mystical union that extends the hearth magic of oaths to allow participants to combine their strength.

Members of a coven can work together to perform a ritual with each participant contributing mana to a ritual up to the normal limit of their ability.

Mastery

It is not uncommon for some members of a coven to have mastered an Imperial formulaic ritual while others have not. In this case only the mana contributed to the ritual by the magicians who have mastered the ritual is doubled.

Contributors

Some rituals refer to contributors. A contributor is a character who is a member of the coven performing the ritual, has at least one rank of the realm lore used by that ritual, and participates in the performance.

A character can never contribute to a ritual if they have not spent experience points on the appropriate ritual lore skill.

Imperial Lore

Imperial lore is a library of known rituals that is shared by all Imperial magicians. Even where an Imperial citizen has not mastered a ritual that is part of Imperial lore, they can still try to perform it - whereas new effects that are not part of Imperial lore require the creation of an arcane projection or access to a ritual text. The Imperial Conclave has the ability to add new rituals to this body of knowledge through the declaration of Imperial lore.

Further Reading

This selection of articles can be downloaded as a PDF book (or as html only)