386YE Autumn Equinox winds of fortune
m (→We All Stand) |
|||
(3 intermediate revisions by the same user not shown) | |||
Line 98: | Line 98: | ||
You can read about the opportunities, and gain some further insight into conditions in Mareave, in the '''[[We all stand]]''' wind of fortune. | You can read about the opportunities, and gain some further insight into conditions in Mareave, in the '''[[We all stand]]''' wind of fortune. | ||
<div style="float:right; width: | <div style="float:right; width: 200px; clear: left;">{{CaptionedImage|file=BarienArt.jpg|align=left|width=200}}</div> | ||
===A Challenging Time=== | ===A Challenging Time=== | ||
Line 105: | Line 105: | ||
You can find out about these challenges and contests, and some notes about Challenge the Iron Duke. in the '''[[A challenging time]]''' wind of fortune. | You can find out about these challenges and contests, and some notes about Challenge the Iron Duke. in the '''[[A challenging time]]''' wind of fortune. | ||
===When the River Rises=== | |||
* '''The Brass Coast; Cerevado nets; Imperial military commanders; Silver Chalice, Rod and Shield, and Unfettered Mind; Imperial Senate; Imperial Military Council; scriers''' | |||
[[Madruga]] has suffered parching blight, pounding rain, vengeful fire, war, death. Now in response to powerful Imperial magic. the river rises, the wild Scorrero. Sweeping down from [[Kahraman]], through [[Segura]], to [[Madruga]]. A maelstrom of [[Spring magic#Chaos|chaos]], [[Night_magic#Transformation|transformation]], and [[ilium|star metal]] the both destroys, and cleanses, and brings new life. The horror of the Blight, and the Dry patricians, is washed away... but is the cure as bas as the sickness? Only time will tell. | |||
You can learn about disastrous developments on the Brass Coast, along with some discussion of the newly liberated [[Feroz]], in the '''[[Where the river rises]]''' wind of fortune. | |||
==Other Events== | ==Other Events== |
Latest revision as of 23:00, 7 September 2024
Overview
Over the past three months, events have taken place which are of significance to the Empire and may require a response from her champions. These are the winds of fortune, counterparts to the Winds of War which detail the Empire's military campaigns. They lay out situations, and usually include things that characters can do to take advantage of opportunities or to resolve problems. In almost every case, they start with a piece of flavour text. This fiction helps introduce the wind of fortune, or draws out a particular theme or element. Often, it represents a viewpoint that one or more NPCs might have in-character. In all cases, these pieces are intended to help create an atmosphere and provide a little entertainment. Where they contain opinions, those are the opinions of the fictional people depicted - and where they contain information or rumours the assumption is that the reader will create their own context for that information or gossip if they want to use it in character.
The body of the wind of fortune describes situations and lays out ways players can engage with them. Except where we explicitly talk about something being "rumoured" or use a phrase like "some might say..." the details of a wind of fortune are factual. They represent briefing material presented by the civil service or similar authoritative sources and represents something the average educated citizen would acknowledge as a reliable truth. Unless we specify otherwise, we're also being as thorough as possible. This information doesn't need further checking in-character. It's not opinion, and we're not trying to trick you.
As always, how much or how little of this information you choose to know in character is up to you. Part of the purpose of Winds of Fortune is to maintain the illusion of the Empire as a living, breathing place where things happen - and to make players aware of things their characters could know based on what their roleplaying says they have been doing for the past three months. It's perfectly acceptable to turn up to Empire having read only a few Winds of Fortune that directly interest your character; part of the fun on the field can come from learning about situations and opportunities in other parts of the game.
In each case, we've tried to tag the Winds of Fortune entry with the nations, or political bodies, to which it is most relevant. We've done this to help people who are interested only in events that are especially relevant to them. In no way are these tags intended to be exhaustive; the Empire is a complex place and very little happens in isolation.
Winds of Fortune
Signal Fire
- Imperial citizens
In previous seasons Throne, Emperor Vesna, has used their power to address the Empire to present a personal message to all Imperial citizens. This season, however, she has chosen to allow someone else to make that address on their behalf - Rane Shard-Bearer, the Senator for Kallavesa.
The message has been distributed across the Empire by the civil service, and you can read it in the Signal fire wind of fortune.
The Fayre Fight
- Dawn, especially those who completed all four stages of the Grand Tour
The Knight of Roses has invited all those who have completed the Grand Tour to take part in a special tourney to be held at Anvil, in the heart of the Empire. The Reeve has gone further, proposing that the nation present a fayre at Anvil, to celebrate all that is best in Dawnish life, and to show the other nations the splendor and glory of their nation. Two other tourneys are also due to take place - to detertmine the new knight-protector of Autumn, and as part of the selection of the Challenger in Waiting - and there are interesting developments with both those titles that might add extra frisson to the autumn fayre.
You can read about the fayre and the tourneys, and the various opportunities related to each, in the The fayre fight wind of fortune.
Beneath Mithril Spires
- Ambassador to the Commonwealth; Imperial Senate; Dean of the Lyceum; Voice of Lierty; Imperial fleet captains
The Commonwealth is perhaps the closest thing to an ally the Empire has among the six great powers of the known world. Committed to the principles of the greater good, they disagree with the Empire on any number of things but actively seem to seek points of agreement and common ground over dissent and difference. One day the two nations will fight - it is inevitable given both seek to bring the entire world under the aegis of what the believe is right - but for now there is space for discourse and even cooperation.
You can learn about diplomatic relations and political complications relating to the Commonwealth, as well as several opportunities, in the Beneath mithril spires wind of fortune.
Hyenas and Herbs
- Ambassador to the Sarcophan Delves; Imperial Senate; Custodian on the Concordium Docks; High Herbalist of Sybella; Master of the Root and Stem; WIntermark farmers; Imperial fleet captains
The Bedelaar Huisbaas of the Sarcophan Delves always seek to maintain a level of neutrality, the better to ensure their ships are welcome at every port. They are enthusiastic trade partners, both with the Empire and the Empire's enemies. Their refusal to pick a side between the nations that make up the Liberty Pact and the so-called "Freedom Accord" is being tested however, thanks to the Asaean Plenum. Yet they're not ready to give up on the Empire just yet, and indeed some of them seem interested in increasing their investment in Imperial markets - conflict breeds opportunity after all.
You can learn about the state of diplomatic relations with the Delves, as well as a couple of opportunities to trade with them, in the Hyenas and herbs wind of fortune.
Houses of Silence
- Sarvosans, especially the Chamber of Commerce; Imperial Synod; Ambassador to the Sarcophan Delves; Artists; Anyone with an interest in recreational narcotics or the law
Three years ago the Imperial Senate ceded the Alivetti estates near Sarvos to the Sarcophan Delves, so that they could create a trading enclave. Under the sponsorship of the powerful Vandersaar family, that enclave has flourished; but not always in ways palatable to every Imperial citizen. As the Autumn Equinox approaches, the matter of the Alivetti estates receives additional scrutiny - not only because of concerns about the Sarcophan enforcing their own laws there, but of plans to build a blasphemous cathedral on what was until recently Imperial soil. At the same time, the Vandersaar are looking to invest further in Sarvos, setting the stage of a great deal of discussion about the presence of the 'Delves merchants on the southern border of the Empire.
You can read about the controversy, and a rare opportunity for the Sarvosan Chamber of Commerce, in the Houses of Silence wind of fortune.
Victory and Unity
- Ambassador to Axos; Regarrio Dossier; Assembly of Nine; Shuttered Lantern, Celestial Arch, and Sevenfold Path; Imperial Synod
The Empire and Axos have never been friends, and are at best allies of convenience perhaps. The only signatory to the Liberty Pact that is not a Great Power, Axos seeks to make it's mark on the world stage - even though it covers less land than many Imperial nations. Relations are always a little volatile - the Axou are prickly at best - but there is talk of a rising movement that seeks to secure the legacy of the sorcerer-kings in a way that is making some observers a little nervous.
You can learn about the current situation, and a few opportunities to engage with the unpredictable Axou, in the Victory and unity wind of fortune.
Where Five Winds Meet
- Ambassador to Faraden; Azure Sutannir and Freeborn Assembly; Shuttered Lantern and Celestial Arch; Master of the Regario Dossier; Gloaming Road; Imperial Senate; people with Weirwood and Iridescent Gloaming to trade; Holbergians
The lifeblood of Faraden is trade, and their caravans criss-cross the Empire even though the Lasambrian Jotun charge them a steep price for doing so. Relations between the Empire and the smaller nation to the west vary from year to year, warm one moment, cool the next, but it has never come to open warfare. Unfortunately, it seems the Faraden are caught between a rock and a hard place - with the Asavean Plenum one one side ant the Empire on the other. Faraden involvement in the recent attack on Meade, the situation appears to be escalating.
You can read about the diplomatic complexities of Imperial relations with Faraden, as well as opportunities to trade with merchants from the western nation, in the Where five winds meet wind of fortune.
A Victory for Diplomacy
- Ambassador to Iron Confederacy; Imperial Fleet Captains; Sianu of Navarr and Caesar of Urizen; anyone who might be expecting a visit from representatives of Baron Bestel
The Iron Confederacy sees itself as a potential rival to the Empire in size and strength and their claims are difficult to prove or disprove. No nation appreciates being threatened or intimidated, but the Iron Dukes react especially badly to perceived slights, and thanks to their peculiar beliefs it is all too easy to offend them – they despise both the Imperial Conclave and the Imperial Synod for example. They seem to respect the Military Council and the Throne at least, but it is a narrow bridge to build a shared understanding on. The Imperial Senate has just ratified a treaty intended to try just that - and now it's time to see how successful they have been.
You can read about the diplomatic relationship with the Iron Confederacy, both officially and unofficially, in the A victory for diplomacy wind of fortune.
The Tale That Speaks To Your Heart
- Ambassador to the Sumaah Republic; Rafe of Wintermark; Imperial fleets; Imperial Conclave especially Sevenfold Path and Rod and Shield; Emperor Vesna
Among the six great powers, the Sumaah Republic are simultaneously rivals to, and uneasy allies of, the Empire. Their shared practice of the Way both unites them through virtue, and divides them through disagreements about how the faith should be practiced and spread. Right now they are allies via the Liberty Pact and engaged in open warfare with the heretical blasphemous idolators of the Asavean Archipelago. The Empire offers what aid it can, and the Sumaah in turn show their appreciation as best they can with so many resources committed to protecting their coast from Asavean navies.
You can read about the current situation with the Sumaah, and some of the opportunities they present, in the The tale that speaks to your heart wind of fortune.
Thresher's Summer
- Urizen magicians, sentinels, sword scholars, and priests; Marcher friars and landskeepers; Imperial Senate
Determined to bury the hatchet and bring to an end the rumbling conflict between their nations, the Marcher and Urizen Assemblies have urged people to travel to the lands of their opposite number and engage with them. Urizen has asked magicians, sentinels and sword scholars to help the Marches bring their harvest home. Meanwhile the Marches have asked their friars to share their understanding of virtue with the folk of the spires. After a long Summer, the results of this unprecedented exchange are being felt by folk of both nations.
You can learn about the effects of Urizen helping bring in the Marcher harvest, and Marchers speaking to the virtuous of Urizen, in the Thresher's summer wind of fortune.
Healing Waters
- Imperial Conclave; Imperial Senate; Spring magicians and magical healers
At the behest of the Conclave, and following a request by the Archmage of Spring, Lord Rain has agreed to help the Empire establish a college dedicated to the study and practice of Spring magic. Only too happy to help, the eternal offers more aid than merely sponsorship or patronage. Provided his requirements are met, he will help the Empire create a place steeped in healing magic that will serve as a place not only of scholarship and magical study, but also of healing for all the people in the place where it is built.
You can find out about the proposal, and the restrictions Ossegrahn places on its operation, in the Healing waters wind of fortune.
A Stone for a Stone (Appraisal)
- Imperial Senate; Imperial Military Council; Imperial Consul; Wintermark, Brass Coast, Marches, Navarr; those interested in the Jotun; veterans with stories to tell
The Imperial Senate has instructed Naomi of Virtue's Rest to appraise what might make peace more appealing for the Jotun. Naomi is a skilled diplomat, but few expect her to be able to deliver peace with the Western orcs on request. She has done what work she can in the Empire, and made a short trip under a flag of truce to speak with the Jotun in Mournwold. Now, she is ready to present her findings - both a summation of what has lead to the current situation and a series of things that could be done to make a ceasefire with the Jotun more likely.
You can learn about the proposals Naomi has made, and perhaps learn some history, in the A stone for a stone wind of fortune.
True Faith
- Imperial Synod
Following the recent summit, the Lepidean Librarian gave instructions for the library to publish in full their research on Vardas, the paragon of Vigilance. The extraordinary and controversial findings say that Vardas was not a paragon; that he never existed; that he was little more than a collection of stories, penned by a League mountebank. The news has hit Imperial pilgrims of the way very hard indeed, and a major crisis of faith is brewing. During the Autumn Equinox the Imperial Synod has an opportunity to try and head off that crisis before it deepens sufficiently to tear the faith apart.
You can learn about the crisis, and potential ways to deal with it, in the True faith wind of fortune.
The First Shot
- Navarr; Wintermark and the Imperial Orcs; eventually the whole Empire
At the Summer Solstice, the Navarr took the pivotal decision to begin the final battle against the vallorn. There can be no going back from such a decision, in Wintermark they would say that the Navarr have forked their skein. The stridings are coming home, and the nation mobilizes for war, but if Navarr faces that war along they will surely fail. Before the final trods are put into place, the nation - and the Empire - must be ready.
You can find out about the change to the nation, and opportunities to raise three new armies, in the The first shot wind of fortune.
The Synod speaks
- League and Varushkan assemblies; other national assemblies
The Navarr Assembly has overwhelmingly backed the mandate to begin the final battle against the vallorn. But they are far from the only Assembly to speak on the matter. The Assembly of the Nine was emphatic that the Empire must be willing to make this sacrifice now and called on every nation of the Empire to take up the call. Two individual nations also did so, the League and Varushka, both raising clear statements of principle in support of the Navarr and their Assemblies backed them with a greater majority. These statements have given rise to not one but three mandates in each assembly, giving an opportunity to guide exactly how those two nations will rise to the challenge of the vallorn.
You can learn about these mandates, and what it means for the other national assemblies, in the The Synod speaks wind of fortune.
Here to Stay (Appraisal)
- Imperial Orcs; Imperial Senate
The second appraisal the Imperial Senate commissioned in Summer sent Elian Sweetwater to the newly conquered territory of Mareave. He was asked to find ways to deal with the uncooperative inhabitants of the southern regions - Fleisardh, Clisearn and Eoradal. Aided and impeded by Autumn magic, the Navarr prognosticator has delivered his findings and the good news is that they've found opportunities to deal with at least two of them. The bad news is that they are not cheap.
You can read about the appraisal findings, as well as get some insight into why the orcs in those three regions are so recalcitrant, in the Here to stay wind of fortune.
We All Stand
- Imperial Orcs, especially the Tamazi and Yerende septs; Imperial Conclave especially the Golden Pyramid conclave order; Imperial Senate; Freeborn, Marches, League, and Urizen assemblies
Elian Sweetwater has not been the only one exploring Mareave in the last season. Between the Golden Pyramid magicians and representatives of the Tamazi sept, and suggestions from the Brass Coast, the Marches, the League, and Urizen, there are plenty of additional opportunities to invest in the new Imperial Orcs territory, or attempt to combat some of the challenges arising from this arid. comparatively isolated, land.
You can read about the opportunities, and gain some further insight into conditions in Mareave, in the We all stand wind of fortune.
A Challenging Time
- Archmage of Summer; Barien's champions of Dawn and Wintermark; warriors without Imperial titles; Summer magicians
For almost a year now, the Seneschal of the Road has been unable to respond to the ritual named for him, Challenge the Iron Duke. Determined not to neglect one of his favoured lands, the heralds of the Keeper of Challenges bring three pieces of news. Firstly, a grand melee to be fought between the absolute best the Empire has to offer the Summer realm, in quest of Pinnacle, a sword of unparalleled quality. Secondly, those from the nations of Dawn and Wintermark who have already bested the Iron Duke's challenge once are called forth to take on a second challenge, and finally answer a question long asked in the annals of Imperial history. Finally, an offer to the Archmage of Summer to identify a competition, contest, or challenge worth of Barien's attention.
You can find out about these challenges and contests, and some notes about Challenge the Iron Duke. in the A challenging time wind of fortune.
When the River Rises
- The Brass Coast; Cerevado nets; Imperial military commanders; Silver Chalice, Rod and Shield, and Unfettered Mind; Imperial Senate; Imperial Military Council; scriers
Madruga has suffered parching blight, pounding rain, vengeful fire, war, death. Now in response to powerful Imperial magic. the river rises, the wild Scorrero. Sweeping down from Kahraman, through Segura, to Madruga. A maelstrom of chaos, transformation, and star metal the both destroys, and cleanses, and brings new life. The horror of the Blight, and the Dry patricians, is washed away... but is the cure as bas as the sickness? Only time will tell.
You can learn about disastrous developments on the Brass Coast, along with some discussion of the newly liberated Feroz, in the Where the river rises wind of fortune.
Other Events
Sing of Eagles
- Last season the General Asembly chose to create an inspirational location in memory of Ozren de Orzel at Sandling, Weirwater
- The academy that is to be the anchor of the consecration has yet to be commissioned or paid for
- The crisis of faith provoked by the revelations about Vardas will prevent any profound effects of the consecration until it is resolved
- The High Bard has provided a list of eighty-one names to the Witches of Culwich at their request
The General Assembly chose Belletain in Sandling, Weirwater as the ideal site to build an academy to celebrate the inspirational life of Ozren de Orzel. The true liao has been provided and is being held in readiness, but thus far the work has not been commissioned. The delays may be deliberate. If built the academy would be a monument to Pride that would inspire pilgrims to look to the future, but it would be badly affected by the emerging crisis of faith. Because of the doubt seeded by the revelations about Vardas, no inspirational memorials will provide any additional benefits until the crisis is resolved.
If the crisis is not resolved, or if the Synod choose to say that it does not matter when examplars and paragons were real or not, then the academy will not provide a philtre of strength to congregations and there will not be any additional effects of using true liao here. If the consecration takes place after the crisis is resolved and the Synod chose a different route that emphsizes the importance of the paragons and examplars then the full effects will still take place.
The High Bard has provided the Culwich Witches with a list of eighty-one names to whom they plan to give a small gift once the consecration is complete.
Trade Summary
Rather than spread this information out around the various foreign nations, we've collected it here for ease of reference.
- Asavean Archipelago: The port of Nemoria is closed to Imperial trading vessels.
- Axos: The Axos continue to be annoyed about revelations relating to Imperial involvement in the failure of their joint venture with the Grendel into the Mountains of the Moon. Consequently, Imperial fleets suffer penalties to trade with Axos. A fleet captain trading at the Towers of Kantor suffers a -2 rank penalty.
- Commonwealth: The ports of Leerdam and Volkavaar welcome Imperial traders.
- Principalities of Jarm: The ports of Kavor and Vezak remain closed to Imperial fleets.
- Sarcophan Delves: Imperial captains continue to be welcomed in the Delves. Fleets trading with the great port-city of Sarcophan receive an additional dose of Marrowort and an additional dose of Imperial Roseweald on top of their normal production. The port of Betovering is open to Imperial fleets.
- Sumaah Republic: There is no penalty to trade with Zemeh and Imperial fleets are welcomed. Be aware that the amount of liao offered has been reduced as per the Guide the spirit wind of fortune.
- Grendel: The port of Oran is closed to Imperial fleets.
- Iron Confederacy: The port of Robec is available for Imperial fleets but suffers a -1 rank penalty due to sanctions from the Suranni.
- Faraden: The port of Caitun is available for Imperial fleets. Fleets from the Marches and Wintermark benefit from a +1 rank bonus due to close proximity.
Mandates
- You can find details of the mandates, along with the rest of the Synod judgements, here.
A number of mandates were successfully upheld in the Imperial Synod last season. As long as the named priest provided sufficient liao, those mandates have been automatically enacted.
Summer Conjunctions
- Last event there were a number of conjunctions of the Sentinel Gate; their known outcomes are listed here
During the Summer Solstice, there were a number of conjunctions of the Sentinel Gate identified by the Imperial prognosticators. In each case a band of Imperial heroes used that conjunction to travel to a location far from Anvil and intervene in an ongoing situation. These are the known outcomes of those conjunctions. In the case of battles, it is important to remember that the Military Council can only make use of two of the major conjunctions each summit, choosing which to take advantage of during the Muster.
Major Conjunctions
Location | Opportunity | Opposition | Link | Outcome |
Therunin, Lower Tarn Valley, Tarn Bend | Prevent the Slaughter | Druj | Ashes | Field Marshal was Lofyn Blood-cloak of Wintermark; the Druj advance was slowed; the concoctions within Sephals Cauldron was unleashed on Lower Tarn Valley. |
Madruga, Siroc Plains, Sabadellano | Assassinate Governor Rahab | Grendel | Below the thunders | Field Marshal was Zoran De Orzel of Dawn; Governor Rahab was assassinated; the Asavean plan was discovered and foiled; the Dùthcha-Éadrom was recovered; the Star of Attar was claimed; the fate of Maistir Rígbarddán Dubh is unclear. |
Bregasland, Gravenmarch, Rock Foot Wood | Stop the Burhfæst | Jotun | Only forward | Not taken; the Burhfæst has been established in Gravenmarch; Svynna of Ldansk still lives. |
Normal Conjunctions
# | Location | Responsibility | Overview | Result |
---|---|---|---|---|
1 | Skallahn, Iron Stand, Auguaard's Bluff | Champion of Ambition | Kill the Jotun | Jotun defeated and 14 wains of weirwood delivered to Eldrid Vestardottir |
2 | Madruga, Great Grasses, Broken Plain | General of the Burning Falcon | Defeat the Dry Patricians | All Dry Patricians and Ashwalkers defeated. The Burning Falcon have been reinforced by fifty kohan |
3 | Mitwold, Meade March, Jenny's Copse | Bailiff of the Grand Market | Slay Urse Longarm | Urse Longarm successfully killed and rest of Jotun defeated |
4 | Temeschwar, Hanuri, Terrier's Roar | Senator for Temeschwar | Meet with the Rat Kings guild | Unknown but Giuseppe Sanguineo von Temeschwar the Senator for Temeschwar should know more |
5 | Madruga, Great Grasses, The Arid Pass | Tancred of Meade | Defeat the Dry Patricians | All Dry Patricians and Ashwalkers defeated. The Drakes have been reinforced by fifty yeofolk |
6 | Hahnmark, Wood Heath, Dun's Reach | Tobrytan Dunning | Stop the scions | Scions defeated |
7 | Spiral, Screed, South-East of Harrier's Nest | Estella Lucati | Rescue the citizens | All citizens rescued succesfully |
8 | Redoubt, Naris, Tilphussian Pass | Penumbral Watcher | Stop the scions | Scions defeated with some Imperial casualties |
9 | Spiral, Screed, South-West Harrier's Nest | Mistress of Medicine | Rescue the citizens | All citizens rescued succesfully |
10 | Miekarova, Srodkoja, Biljana's Sward | Master of Ice and Darkness | Stop the scions | Scions defeated |
11 | Madruga, Free Landing, The Baleen Cave | Champion of Vigilance | Find out what is going on | Unknown but Jared the Champion of Vigilance should know more |
12 | Brocéliande, Boar's Dell, Starstrand Steading | Spear of the Seven | Resolve the mystery of Starstrand steading | Unknown but Corwyn Heartsbane the Spear of the Seven should know more |
13 | Madruga, The Great Grasses, Villa of Aldea di Tutamen | Hakima of Salt and Sand | Deal with Aldea di Tutamen | Unknown but Bakar i Riqueza the Hakima of Salt and Sand should know more |
14 | Madruga, Calvos Sound, Orchard of Tabhorios | Strategos of the Brass Coast | Find out what is going on | Tabhorios revealed to have joined the Children of Wrecks. All wreckers killed |
15 | Mitwold, Oddmire, Halebale Farm | Champion of Prosperity | Ensure the ghosts are exorcised | All ghosts exorcised |
16 | Sarvos, Bocche, Ferocity's Stand | Jade Custodian | Stop the wreckers | Ritual prevented and all wreckers killed |
17 | Mournwold, Southmoor, Glen of Red Shadow | Friar of Honour's Rest | Track down the source of the ghosts | All ghosts exorcised |
18 | Necropolis, Longbeach, Grove of Silence | Ambassador to the Sumaah Republic | Stop the wreckers | Wreckers defeated and Kauitalic rescued |
19 | Temeschwar, Hanuri, The Old Priory | Grandmaster of the Unfettered Mind | Speak with Brinton von Temeschwar | Unknown but the Grandmaster of the Unfettered Mind should know more |
20 | Sermersuaq, Suaq Wastes, The Howling Steppe | Liv Tidgaring | Kill the Jotun and deal with Big Icebarn | Big Icebarn dealt with and Jotun killed |
21 | Redoubt, Siluri, Lucia's Holt | Prelate of Adelmar's Shrine | Defeat the Grendel | Grendel and Asaveans defeated |
22 | Madruga, Siroc Plains, Road to Sabadellano | Nicassia Avicia of Phoenix Reach | Assassinate Questioner Polh | Grendel defeated and Nicassia Avicia of Phoenix Reach should know more |
23 | Sermersuaq, Suaq Wastes, Desolate Tarn | Keeper of the Runegrott | Kill the Jotun and deal with Little Icebarn | Little Icebarn dealt with and Jotun killed |
24 | Ayereed, Gainmeachdubh, Dunreagh's Brush | General of the Red Wind Corsairs | Kill the Grendel | Grendel and Asaveans defeated and 12 wains of mithril delivered to Delora i Sol-Devorador i Erigo |
25 | Sermersuaq, Silver Peaks, Aino's Rest | Ambassador to Otkodov | Kill Maarik the Golden Tongue | Maarik the Golden Tongue killed |
26 | The Barrens, The Bleaks, The Hollow Tree | Knight-protector of Winter | Stop the Druj and the heralds of Surut | Heralds of Surut and Druj defeated |
27 | Forest of Ulnak, Grimfen Mire, Varnalis' Cache | Champion of Prosperity | Claim the stockpile | Heralds of Surut and Druj defeated and 16 wains of white granite delivered to Hugh Farrier |
28 | Karsk, Moresvah, Gorek's Hollow | Custodian of the Lost | Find out what is going on in the vale of Gorek's Reach | Unknown but Anthemius Netherwatch the Custodian of the Lost should know more |
29 | Morrow, Peregro, The Still Glade | Advisor on the Vallorn | Kill the Druj and rescue Megaris if possible | Significant Imperial casualties. Megaris Sunspire was not recovered |
30 | Sarvos, Foracci, Solare Estate | Constanza i Kalamar i Guerra and Marta i Guerra | Engage in and observe a debate between the self-professed best in the world | Unknown but Constanza i Kalamar i Guerra and Marta i Guerra should know more |