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This ritual is part of Urizen lore rather than Imperial lore.

Rules

Winter Magnitude 14

Urizen Lore

This ritual is part of Urizen lore rather than Imperial Lore. Any Urizen character with the appropriate lore can master or perform this ritual. A character from another nation who mastered the ritual before it became part of Urizen lore may still perform it, but does so under the usual rules for performing a ritual learned from a ritual text.

Performing the Ritual

Performing this ritual takes at least 2 minutes of roleplaying. This ritual targets a character, who must be present throughout.

This ritual is an enchantment. A target may only be under one enchantment effect at a time.

Effects

When consuming something (such as a potion) that would restore personal mana, the target regains one additional personal mana, up to their normal maximum.

The target experiences a roleplaying effect: anything you drink is bland and tasteless like water, and anything you eat tastes like ashes. However, anything you eat or drink that grants personal power (such as many tonics, or consumables that restore mana or hero points) is either unaffected or else tastes especially good.

The effect lasts until the start of the next Profound Decisions Empire event.

Additional Targets

This ritual can affect additional characters from the same Coven. Each additional character increases the magnitude by 11. Additional characters must be present throughout.

Description

This ritual was codified in 386YE by the spires of Urizen, under the guidance of Cassius of the Lighthouse at Nikephoros, the Doyen of the Spires. It was based on work originally performed by Ematius of the Great Library of Ankarien who first projected the ritual as a gift for his wife Fausta, also of Ankarien, the Grandmaster of the Silver Chalice so that magicians of her order would have a further tool to enhance their work. The ritual became part of Urizen lore almost immediately, through the use of Gift of Knowledge.

To the uninitiated it might seem odd that a ritual of Winter magic empowers someone. The resonances of Winter, at first blush, tend more towards weakness than strength, after all. In this case it is important to understand that this ritual draws on less familiar resonances of hunger and to a lesser degree survival. The physical needs of the body are a common theme of the realm, but hunger also has a metaphysical dimension. The hunger for personal power is a recurrent theme familiar to those who deal with the eternals of the realm in particular. Sating hunger – physical and metaphorical – especially by consuming something is a powerful focus for Winter magic and arguably for hearth magics across the world.

Some rituals, such as the Coil of the Black Leech, empower a magician by weakening another. This ritual draws additional strength from the symbolic act of consuming something that grants power. It allows the magician to suck every vestige of satiety from the thing they are eating, savouring the taste of power and will alongside that of the thing being consumed, extracting each iota of symbolic power.

This ritual works most obviously with the Philtres of the High Peaks. It will allow a magician to gain half again as much power from a Mageblood elixir, and while it is proportionately less satisfying when one drinks a Philtre of Heavenly Lore, the sheer volume of magical capacity restored may be even more satisfying. Obviously the enchantment does not help with superlative potions such as the Elixir of Empyrean Art which already completely replenishes the power of the imbiber.

The enchantment has no effect on crystal mana of course. A magician uses mana to provide the power for a spell, they don't consume it directly. Not unless they are bonded to a Crystaltender's Vestment of course which empowers the wearer to consume crystal mana. Even though one does not (usually) “eat” the crystal mana in the same way one might drink a potion or eat a piece of fruit, the enchantment still functions – it is the hunger for power that is sated regardless of the needs of the body.

Note that this ritual is the Chalice of Callidius in reference to Callidius of Wealdawn who is believed to have been the first person to refine the Elixir of Empyrean Art as part of his fifteen-year courtship of Tybalt of Magvillius. It is not the Chalice of Callidus - the ritual has no connection to the eternal of the same name.

Common Elements

In some ways this enchantment bears elements of a curse, so destruction of wholesome food or drink, for example, or the marking of the target with runes or designs made using ash or dust. This is especially appropriate if coupled with a commitment to seek power by the target.

The rune Naeve is an obvious fit for this ritual, but the rune Hirmok or the constellation of the Phoenix might also be used, as demonstrations of personal mastery.