Coil of the Black Leech
Rules
Winter Magnitude 20
Performing the Ritual
Performing this ritual takes at least 2 minutes of roleplaying. This ritual targets a character, who must be present throughout. The target character must possess the magician skill.
This ritual is an enchantment. A target may only be under one enchantment effect at a time.
Effects
Whenever the target casts the weakness spell and strikes a target, they immediately regain up to three lost hits. The ritual does not grant the target any ability to cast the weakness spell.
While under this enchantment, the target experiences a roleplaying effect: whenever they gain hits due to this enchantment, they feel a rush of pleasure. Once they have used this ability once, they feel a constant urge to use it again even when they are not injured.
The effect lasts until the start of the next Profound Decisions Empire event.
Additional Targets
This ritual can affect additional characters from the same coven. Each additional character increases the magnitude by 14. Additional characters must be present throughout.
Description
This vampiric ritual takes advantage of the way the weakness spell works to revitalise the caster when they strike a foe. It brings with it a dangerous, gnawing hunger to experience the pleasant taste of another's strength. A cautionary tale suggests that the twisted, accursed leech-priests of the Sarcophan Delves were created using a variant of this ritual, or fell into the clutches of an eternal of Winter after their reliance on this magic became too pronounced.
This enchantment is sometimes coupled with the use of an Agramant's Bargain or a similarly enchanted implement. The magic also has an obvious synergy with the Splintering Gorget mage armour.
Common Elements
When performing this ritual, the coven often invokes leeches, bats and other creatures that feed on the blood of the living. They may shed blood into a goblet of sweet wine for the target to drink or offer gifts or tokens that represent the power to take strength from others. The runes Kyrop and Naeve are commonly evoked, and some magicians favour the name of Agramant or even Sorin (whose philosophy of growth through suffering seems a peripheral match for this ritual).