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Spring

RitualExplanationMagnitude
Anathemic Call of Bug and BriarCurses a target and halves the production of their farm, forest or garden resource for a year.16
Blessing of New SpringIncrease wealth gained from a farm for three seasons and serves as a foundation for other farm rituals.2
Blood and SaltIncreases the amount of plunder gained by a fleet using the privateering action.12
Blood of the HydraRepairs ruined limbs.2
Call Down Lightning's WrathLets a battle mage call strikedown with a staff by casting an offensive spell.8
Chirurgeon's Healing TouchTarget gains two stay with me uses each day for a season.8
Churning Cauldron of BravashCreates new herbs.8
Curse of Gangrenous FleshA year-long curse of venom.40
Fan the Flame of New LifeMakes a couple fertile.6
Fetid Breath of Teeming PlagueAllows the use of an area-of-effect venom call.50
Fire in the BloodGrants 1 rank of spring lore, and additional prowess with venomous rituals for a season, at the cost of lasting venom.20
Foam and Spittle of the Furious SeaDamages navies and harms fleets in a territory.40
Forge the Wooden FastnessCreates a temporary supernatural fortification in wooded terrirtory.80
Fountain of LifeTarget can cast heal, purify and restore limb as if they knew them for a season.10
Hallow of the Green WorldEnhances herb garden production and birth rates throughout the Empire for a season.160
Hands of Sacred LifeHeal lost hits.2
Hands of the HealerTarget casts heal and restore limb faster for a season.19
Hearthfire CircleProvides powerful healing to a patient.7
Irrepressible Monkey SpiritTarget gains two unstoppable or relentless uses each day for a season.17
Madyn's GiftCreates new doses of realmsroot12
Merciless Wrath of the ReaverAdds three ranks to a military unit that takes any independent action during the next season.8
Midwife's RecourseProtects a baby.4
Mountain Remembers Its YouthThis curse causes choking fumes to poison armies and civilians throughout the territory. It causes 500 points of damage in total to the armies in the territory.60
Rampant GrowthGrants additional money and herbs to the production of a forest.10
Rising Roots that Rend StoneBreeches a fortification on the battlefield.50
Rivers of LifeHalves casualties suffered by campaign armies in a region.50
Rivers Run RedDoubles casualties suffered by campaign armies in a region.50
Skin of Bark, Blood of AmberTarget gains three ranks of endurance for a season.15
The Dance of Navarr and ThornExtends or repairs trods.40
The Forest RemainsGrants two shatters each day with a two-handed weapon, for a season.22
Thunderous DelugeHalves the money produced by buisnesses and farms in a territory for a season.46
Thunderous Tread of the TreesAnimates rampaging trees in an area.120
Touch of Vile HumoursGrants the ability to call venom with any weapon or implement once per day.11
Turns the CircleRots a body.4
Unending Cascade of Blood's FireGrants a magician the ability to repeatedly use magical venom.14
Vitality of Rushing WaterReduces the effectiveness of venom for a season.14

Summer

RitualExplanationMagnitude
Challenge the Iron DukeBinds an Eternal to provide a challenge and a reward.30
Champions Shining ResolveGrants two additional hero points for a season.16
Chasuble of MajestyGrants a priest the power to strengthen a ceremony with extra liao for a season.10
Clad in Golden RaimentIncrease fighting force of a small military unit by one level while assisting a campaign army.5
Crimson Ward of Summer StarsGrants two ranks of endurance while in mage armour for a season.8
Delve Deep, Beneath the MountainAdds additional ingots and wealth to the production of a mine for a season.12
Devastating Maul of Inga TarnGrants the ability to spend a hero point to call SHATTER with a two-handed weapon.20
From the Mouths of BabesSends a message to the eternal Meraud.8
Frozen Citadel of Cathan CanaeCreates a temporary supernatural fortification in mountainous region in a territory.80
Gidyon's RefrainGrants a source of spiritual strength, but only while singing.12
Glorious Crown of EnchantmentGrants a magician the ability to repeatedly empower their allies.14
Glory to the SovereignGrants two ranks of endurance and 2 uses of cleave each day for a season.24
Golden RampartsThis enchantment summons servants of Meraud to defend a fortification. It increases the defensive strength of a fortification by 1500 points.60
Golden VoyageThis enchantment increases the level of the target fleet by 6 ranks.18
Hammer of ThunderGrants one Impale each day for a season with a two-handed weapon.3
Hammers of the Brilliant ShoreRepairs a target fortification.60
Knights of GlorySummons supernatural troops to enhance a campaign army.120
Lions of Phoenix ReachThis enchantment summons a military unit of summer warriors by using the power of a mana site.24
Mantle of Lordly MightGrants three uses of Stay with Me or Get it Together every day for a season.22
Might of the MyrmidonGrants weapon master, shield, cleaving blows, shattering blows, strikedown and thrown skills for a season.40
Noble Mien of the Hawk LordsGrants one rank of Summer lore for a Season and additional prowess when performing powerful rituals.20
Raise the Standard of WarGrants a significant increase to the strength of a military unit in campaign battles.20
Renewed Strength of the New DayRemoves weakness condition.2
Skar's Gentle PushGrant the target the shield skill for the season.6
Splendid Panoply of KnighthoodGrants one rank of endurance to a group for a season.14
Stalwart Stand on Solid GroundThe enchantment targets a fortification, it will not be destroyed unless it is reduced to 0 strength.60
Stout Resolve of the UnyieldingSuppresses the effects of a traumatic wound until end of battle.5
Strength of the BullGrants one rank of endurance for a season.3
Strong Ox, Golden SunReplaces blessing of new spring with enhanced production for a farm for two seasons.4
Sutannir's PromiseGrants the ability to restore hero points to a group while in an areas consecreated to Courage once each day for a season.10
Swan's Cruel WingGrants one cleave each day for a season with any weapon.3
Swift Leaping HareGrants one strikedown each day for a season with a pole-arm.3
Talon of the GryphonGrants the ability to use hero points to impale with a one-handed spear for a season.15
Tenacity of JotraGrants a rank of fortitude for a season.2
The Sound of DrumsGrants two uses of Unstoppable each day for a season.11
Thundering Roar of the Lion-bound HornAllows one use of an area-of-effect repel call.60
Unbreakable Behemoth's StrengthGrants five ranks of endurance for a season.36
Unbreakable Spirit, Unbreakable BladesGrants ability to mend a weapon, implement or shield once a day for a season.8
Vigour of YouthGrants three ranks of fortitude for a season.9

Autumn

RitualExplanationMagnitude
Aid Once MoreEnchants a magician with the ability to use a Volhov's Robe an additional time each day.6
Ambassadorial GatekeeperLets someone accompany a ritualist to the Hall of Worlds.10
Arcane MarkThis ritual places an enduring magical mark on the target character which can be perceived only with magical detection. The mark takes the form of the symbol for one of the current conclave orders.2
Art of the DealAdds 120 rings to the resources produced by a fleet if it trades during the next season.8
Balanced Scales of LannGrants one rank of Autumn lore for a season, and allows the trade of metal for magical power.20
Barked Command of the Iron SerjantThree targets gain partial weapon mastery for a day.14
Before the Throne of EstavusSwaps raw materials for Autumn mana.4
Bound by Common CauseEnhances a campaign army for each military unit attached to it.80
Brazen Claws of the LictorGrants a magician the ability to repeatedly entangle their opponents.14
Brotherhood of TianThis army enchantment provides the target with250pts of additional natural resupply.120
Call Winged MessengerSend a specially prepared message to a named individual in a known location.2
Chamber of PallasCreates roleplay aura of conviviality in location.8
Circle of GoldFive characters can use Stay with Me on each other once a day for a season.16
Ephisis' ScaleAllows trade with the Eternal Ephisis.4
Find the Best PathEnchants an army to cross great distances in a season.135
Gathering the HarvestReplaces Strong Ox, Golden Sun and adds 400 rings to the production of a farm.15
Gift of the Wily BrokerAdds 1 Liao, 1 of each type of Resource and 1 of each type of herb to production of a business over the next season.15
Hand of the MakerDivines information about the crafter of an item.8
Inescapable Chains of Bitter GlassAllows one area-of-effect entangle.40
Like Water Through Your FingersCurses a character to lose three-quarters of all resource production for a year.30
Mantle of the Golden OratorIncreases a congregation for the next season granting additional 3 Liao and 6 votes in the synod.7
Mark of OwnershipMarks a bonded item as owned.2
Rivers of GoldAdds 180 rings to the production of a business in the next season.12
Scrivener's BloodmarkCreates a delayed curse between contractees.8
Shadow of the Bronze ColossusGrants four ranks of endurance to heavy amour wearer for a day.21
Shared Mastery of the Magician's GuildGrants knowledge of a spell known by a member of the coven.4
Smooth Hands Shape The WorldGrants ability to cast mend faster for a season.19
Stance of the Constricting ScourgeGrants the ability to call entangle with weapon or implement once each day.8
Streams of SilverAdds 24 rings to a business' production during the next season.2
Sum of the PartsThree participants contribute health to a champion15
The Anvil of EstavusMends an item.2
The Blade Bites BackGrants an extra use to a biting blade that has been used that day.3
The Conspirator's CloakGrants an aura of confidence to a character.4
The Lure of Distant ShoresEnhances resources gained when a fleet takes the trade action over the next season.10
Ties that BindDivines the bonds, band affiliations, and nationality of a character.6
Timeless Hammer RhythmGrants an artisan the ability to craft an item overnight.14
Twist of MoebiusAllows a coven to perform an extra ritual tomorrow at the cost of a ritual today.8

Winter

RitualExplanationMagnitude
An Echo of Life RemainsIdentifies a corpse.2
Black Iron BladeCuts all bonds on target.2
Clarion Call of Ivory and DustConjures unliving winter troops to greatly enhance the rank of a military unit when fighting in support of an army.20
Coil of the Black LeechGrants a target the ability to heal themselves when they cast weakness.20
Crumbling Flesh and Withering LimbsGrants ability to call cleave with a rod twice each day for a season.8
Curse of DecrepitudeCurses a target with persistent weakness for a year.50
Devastating Scythe of Anguish and LossGrants ability to IMPALE foes with a staff.20
Dreamscape of the Endless HuntCurses a character with nightmares and removes ability to recover hero points or mana naturally.30
Fallow Fields and Dried MeatAdd 18 rings to the production of a farm over winter.2
Fight Tooth and NailGrants two uses of unstoppable each day for a season.12
Freezing Brand of IrremaisBrands and influences a target.10
Gnawing, Endless HungerCurses a character with endless hunger and inability to benefit from potions.20
Hold Back Frozen HungerWards an area against the dead.14
Howling Despite of the Yawning MawAllows one use of area-of-effect weakness.50
Hunger of the DraughirGrants one rank of fortitude and the ability to eat anything for a season.2
Hungry Grasp of DespairGrants a magician the ability to repeatedly weaken their foes.14
Icy Maw Devours the Spark of EssenceCurse a territory so that mana crystal production is halved for a season.15
Inevitable Collapse into RuinDamages a battlefield fortification.40
Last Breath EchoesRestores a terminal character for a short period before they die.20
Mark the Flesh IncorruptiblePreserves a corpse.4
Naeve's Twisting BlightBlights all crops in a region, halving their production.15
Pakaanan's Iron ShuttersSeals a portal for ten minutes.8
Pallid Flesh of the Dead KingGrants three ranks of endurance for a season at the cost of persistent venom.13
Quickening Cold MeatCreates a force of animated corpses that enhance a campaign army by around 20%.150
Ravenous Tongue of EntropyGrants the ability to cast shatter, weakness, and paralysis as if you know them.10
Retreat to the White CavesSeason-duration version of There Is No Welcome Here: heralds are weakened and don't want to enter the warded area. Horrible roleplaying effect within the area23
Ruthless Vigilance, Healthy CropEnhances a herb garden, increasing production of each herb by two over next season.8
Sorin's Rite of AgonyGrants 1 rank of winter lore for a season, and additional prowess with curses, at the cost of an unhealing wound20
The Grave's Treacherous EdgeAllows one use of area-of-effect venom.60
There Is No Welcome HereWard an area against eternals and heralds.14
Traitor's FateAgree to let someone trigger a dangerous curse if they betray you.8
Tribute to the Thrice-Cursed CourtTrades crafted items for Winter mana.4
Unyielding ConstitutionGrants the ability to endure the effects of traumatic wounds for a season.13
Ward of the Black WasteWards an area against vallornspawn.14
Whispers through the Black GateSummons a dead spirit to answer questions.30
Why Sulemaine Walked Away From The BakerEnchants a campaign army to allow it to endure venomous attacks.80
Wind of Mundane SilenceDestroys a regio.150
Winter's GhostsCurses a region so that all production is reduced by a quarter for a season.50
Wisdom of the Balanced BladeAnalyses a curse.6
Wither the SeedDrastically reduces the fertility of an area for a generation.150
Withering Touch of FrostCurses a character to lose a quarter of farm, forest and herb garden production for a year.6
Words of EndingDestroys the magic of a crafted item.4

Day

RitualExplanationMagnitude
Alignment of Mind and BladeGrant the use of one impale each day for a season when wielding one-handed weapon or one-handed spear.18
All the World in a Grain of SandCurses a character with madness that prevents ritual casting.30
Ascendance of the Highest MindTarget learns up to three spells known by the coven for a season.15
Ascetic Star of AtunRemoves venom.2
Bright Eyes Gleam in the DepthsEnhances the production of all mines in the Empire.160
Bright Lantern of OphisAnalyses a magical effect.6
Carve the Crystal GuardianTransforms a mana site into a powerful military unit for a season.20
Chimes of AnnulmentSuppresses the effect of a Druj miasma focus for one minute.10
Clarity of the Master StrategistGrants an increasing bonus to a campaign army when it is on campaign.80
Clear Lens of the Eternal RiverDivines the historical significance of the immediate area.8
Combing the BeachProvides guidance from the eternal Roshanwe.20
Crystal Clarity of the Rational SoulGrants an aura of calm and serenity to a character for a day.8
Crystaline Focus of AeshGrants one rank of Day lore for a Season and additional prowess when performing divination rituals.20
Distillation of Diverse PartsRecover herbs from potion.4
Eye of the High PlacesDivines effects on a region or territory.14
Eyes of the Soul's PastReveals information about a past-life vision10
Eyes of the Sun and MoonDivines details of campaign armies in a territory.14
Garden of Teth-AnonGrants members of a coven +1 rank when performing a ritual they have not mastered.23
Hakima's GlassDivine details of bonded item or person.2
Horizon's Razor EdgeGrants ability to call cleave with a weapon once each day.3
Illuminate the Higher MindShares knowledge of one spell with another magician for a season.4
Kimus' Glaring EyeGrants the ability to use repel on two targets at once.19
Piercing Light of RevelationRemoves obscuring effects and opens night pouches.2
Revelation of the Jewel's Sparkling Heart Adds 8 additional ingots to the production of a mine over the next season.8
Revelatory Light of the Empyrean SpheresGrants one use of area-of-effect paralysis.150
Sharp Eyes of the CorsairGrants a minor enhancement to a military unit taking any scouting action.10
Sign of AeshReduces the magnitude of the next ritual you cast by yourself by 2.8
Skein of YearsWhen the ritual is complete, the ritualists receive a vision during which key events in the history of the target item are revealed.8
Solace of ChimesCreates a calm roleplay aura.8
Standing at the ThresholdAllows a coven to perform an extra ritual each day for a season.19
Sular's PromiseGrants a fleet greatly increased results from trading action during the next season.12
Swim Leviathan's DepthAsks a specific question of the eternal Leviathan to divine a past cause or event that has led to a present-day state of affairs or consequence.18
The Celestial LibraryDelivers book or scroll to Eternal for possible destruction.4
Transcendent MasteryTarget gains all spell knowledge.26

Night

RitualExplanationMagnitude
Align the Celestial NetRealign regio for the next ritual cast at it.30
Amalgamation of Silver and GoldTransforms ilium, weltsilver, and ambergelt into a powerful curative substance.70
Cast Off The Chain of MemoryExcises memory via voluntary amnesia.4
Chamber of DelightsCreates an aura in an area that encourages relaxation.8
Clear Counsel of the Everflowing RiverSeeks aid from the eternal Sung in solving a mystery.20
Conclave of Trees and ShadowTransforms a forest into a powerful military unit for a season.20
Distill the Serpent's StoneCreates a unique consumable alchemical item.100
Drawing the Penumbral VeilShrouds a territory from scrying.8
Dreams in the Witch HouseThis gives intuitive impressions of the objectives and strategies of enemy armies in the target territory. Map of target territory required.12
Dripping Echoes of the FenCreates a temporary supernatural fortification in marsh terrirtory.80
Embrace the Living FlameGrants an additional hero point for a season.7
Freedom of the SoulCreates an aura on a character that greatly heightens emotions.2
Incantation's Mystic MaskObfuscate the next ritual cast by this coven.4
Infant Starts with a Blank SlateCauses a willing character to forget all their mastered rituals.12
Masque of the Blinded WeaverObscures bonds between items or characters.4
Missive for SadoguaSends a message to an Eternal.2
Riddle Hides the RewardCurses an item or character making it difficult to sever magical bonds connected to them.6
Ride the Noble SteedGrants two people a vivid dream of riding a horse next time they sleep.8
Secrets for the Shadow CourierCreates a year duration Ornate Pouch for a character.4
Secrets of Skillful ArtificeGrants ability to craft a single item.4
Secrets of the Empty HeartGives the ability to die rather than reveal a secret.4
Secrets of the Soul's DesireReveals information about a past-life vision10
Shadowed Glass of SungDivines mysterious, secretive, or enigmatic information about the immediate area.8
Shroud of Mist and ShadowGrants a concealing bonus to a military unit for both raiding and war.10
Sift the Dreamscape's SandsGrants 1 additional rank of any lore overnight, which can be changed each morning for a season.20
Signs and PortentsProvides a coven with visions of important events.4
Still Waters, Running DeepGrants 3 additional hero points for a season.24
The Cuckoo's EggAllows a willing target to pass through the Sentinel Gate as if they were an Imperial citizen, once within ten minutes.6
The Eight-spoked WheelTransforms three ingots or measures of materials along an alchemical path.6
The Retrograde WheelTransforms three ingots or measures of materials the other way along an alchemical path.8
The Twilight MasqueradeCreates a magical disguise that changes lineage.8
Thief's Arcane GambitSteals an enchantment.4
Tithe of BatsExchanges measures of iridescent gloaming and dragonbone for Night vis.10
Transmogrification of the Soul's EchoPermanently change the personality of a willing character, and remove some curses.60
Unfettered AnarchyCurses a character with uncontrollable emotions.10
Vale of ShadowsConceals a resource from invaders.20
Verdant Bounty of the Twilight BayouAdds five measures to the production of a forest over the next season.6
Whispering Shadow CourtiersEnables limited communication with the Whisper Gallery.8
Wondrous Forests of the NightEnhances the production of forests throughout the Empire.200