Archive:Imperial Lore Rituals
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Spring
Ritual | Explanation | Magnitude |
---|---|---|
Blessing of New Spring | Increase wealth gained from a farm for three seasons and serves as a foundation for other farm rituals. | 2 |
Blood of the Hydra | Repairs ruined limbs. | 2 |
Hands of Sacred Life | Heal lost hits. | 2 |
Turns the Circle | Rots a body. | 4 |
Fan the Flame of New Life | Makes a couple fertile. | 6 |
Hearthfire Circle | Provides powerful healing to a patient. | 7 |
Call Down Lightning's Wrath | Lets a battle mage call STRIKEDOWN with a staff by casting an offensive spell. | 8 |
Chirurgeon's Healing Touch | Target gains two stay with me uses each day for a season. | 8 |
Churning Cauldron of Bravash | Creates new herbs. | 8 |
Merciless Wrath of the Reaver | Adds three ranks to a military unit that takes any independent action during the next season. | 8 |
Fountain of Life | Target can cast heal, purify and restore limb as if they knew them for a season. | 10 |
Rampant Growth | Grants additional money and herbs to the production of a forest. | 10 |
Touch of Vile Humours | Grants the ability to call VENOM with any weapon or implement once per day. | 11 |
Blood and Salt | Increases the amount of plunder gained by a fleet using the privateering action. | 12 |
Madyn's Gift | Creates new doses of realmsroot | 12 |
Unending Cascade of Blood's Fire | Grants a magician the ability to repeatedly use magical venom. | 14 |
Vitality of Rushing Water | Reduces the effectiveness of venom for a season. | 14 |
Skin of Bark, Blood of Amber | Target gains three ranks of endurance for a season. | 15 |
Anathemic Call of Bug and Briar | Curses a target and halves the production of their farm, forest or garden resource for a year. | 16 |
Irrepressible Monkey Spirit | Target gains two unstoppable or relentless uses each day for a season. | 17 |
Hands of the Healer | Target casts heal faster for a season. | 19 |
Fire in the Blood | Grants 1 rank of Spring lore, and additional prowess with venomous rituals for a season, at the cost of lasting venom. | 20 |
The Forest Remains | Grants two uses of SHATTER each day with a great weapon, for a season. | 22 |
Curse of Gangrenous Flesh | A year-long curse of venom. | 40 |
Foam and Spittle of the Furious Sea | Curses a coastal territory with terrible storms that harm navies and fleets. | 40 |
Regrow the Land's Heart | Replenishes a territory damaged by war or disaster | 40 |
The Dance of Navarr and Thorn | Extends or repairs trods. | 40 |
Thunderous Deluge | Curses a territory with catastrophic storms that harm businesses and farms. | 46 |
Fetid Breath of Teeming Plague | Allows the use of an area-of-effect venom call. | 50 |
Rising Roots that Rend Stone | Breaches a fortification on the battlefield. | 50 |
Rivers of Life | Curses a territory halving casualties suffered by campaign armies. | 50 |
Rivers Run Red | Curses a territory doubling casualties suffered by campaign armies. | 50 |
Mountain Remembers Its Youth | Curses a territory with tremors and clouds of poisonous gasses. | 60 |
Forge the Wooden Fastness | Creates a temporary supernatural fortification in wooded territory. | 100 |
Thunderous Tread of the Trees | Curses a territory, causing vegetation to become hostile and animate | 120 |
Hallow of the Green World | Enchants the Empire with power drawn from the Spring realm. | 210 |
Summer
Ritual | Explanation | Magnitude |
---|---|---|
Renewed Strength of the New Day | Removes weakness condition. | 2 |
Stag Knight's Glory | Allows the target to make a single appropriate call with a weapon within the next 10 seconds | 2 |
Tenacity of Jotra | Grants a rank of fortitude for a season. | 2 |
Hammer of Thunder | Grants one use of IMPALE each day for a season with a great weapon. | 3 |
Strength of the Bull | Grants one rank of endurance for a season. | 3 |
Swan's Cruel Wing | Grants one use of CLEAVE each day for a season with any weapon. | 3 |
Swift Leaping Hare | Grants one use of STRIKEDOWN each day for a season with a pole-arm. | 3 |
Strong Ox, Golden Sun | Replaces Blessing of New Spring with enhanced production for a farm for two seasons. | 4 |
Clad in Golden Raiment | Increase fighting force of a military unit by one rank while assisting a campaign army. | 5 |
Stout Resolve of the Unyielding | Suppresses the effects of a traumatic wound until end of battle. | 5 |
Skar's Gentle Push | Grant the target the shield skill for the season. | 6 |
Crimson Ward of Summer Stars | Grants two ranks of endurance while in mage armour for a season. | 8 |
From the Mouths of Babes | Sends a message to the eternal Meraud. | 8 |
Unbreakable Spirit, Unbreakable Blades | Grants ability to mend a weapon, implement or shield once a day for a season. | 8 |
Vigour of Youth | Grants three ranks of fortitude for a season. | 9 |
Chasuble of Majesty | Grants a priest the power to strengthen a ceremony with extra liao for a season. | 10 |
Sutannir's Promise | Grants the ability to restore hero points to a group while in an area consecrated to Courage once each day for a season. | 10 |
The Sound of Drums | Grants two uses of unstoppable each day for a season. | 11 |
Delve Deep, Beneath the Mountain | Adds additional ingots and wealth to the production of a mine for a season. | 12 |
Gidyon's Refrain | Grants a source of spiritual strength, but only while singing. | 12 |
Glorious Crown of Enchantment | Grants a magician the ability to repeatedly empower their allies. | 14 |
Splendid Panoply of Knighthood | Grants one rank of endurance to a group for a season. | 14 |
Talon of the Gryphon | Grants the ability to spend a hero point to call IMPALE with a one-handed spear. | 15 |
Champions Shining Resolve | Grants two additional hero points for a season. | 16 |
Golden Voyage | This enchantment increases the level of the target fleet by 6 ranks. | 18 |
Devastating Maul of Inga Tarn | Grants the ability to spend a hero point to call SHATTER with a great weapon. | 20 |
Leonine Pavilion | Creates roleplay aura encouraging celebration and boasting in an area | 20 |
Noble Mien of the Hawk Lords | Grants one rank of Summer lore for a season and additional prowess when performing powerful rituals. | 20 |
Piranhas Devour the Kraken | Enchants a fleet to help it fight alongside a navy. | 20 |
Raise the Standard of War | Grants a significant increase to the strength of a military unit in campaign battles. | 20 |
Mantle of Lordly Might | Grants three uses of Stay with Me or Get it Together every day for a season. | 22 |
Mantle of the Kriegszauberer | Enchants a battle mage with three ranks of endurance and four personal mana while wearing mage armour | 22 |
Glory to the Sovereign | Grants two ranks of endurance and 2 uses of CLEAVE each day for a season. | 24 |
Lions of Phoenix Reach | This enchantment summons a military unit of summer warriors by using the power of a mana site. | 24 |
Challenge the Iron Duke | Binds the eternal Barien to provide a challenge and a reward. | 30 |
Unbreakable Behemoth's Strength | Grants five ranks of endurance for a season. | 36 |
Might of the Myrmidon | Grants weapon master, shield, cleaving blows, shattering blows, strikedown and thrown skills for a season. | 40 |
Hammers of the Brilliant Shore | Repairs a target fortification. | 60 |
Stalwart Stand on Solid Ground | The enchantment targets a fortification, it will not be destroyed unless it is reduced to 0 strength. | 60 |
Thundering Roar of the Lion-bound Horn | Allows one use of an area-effect repel call. | 60 |
Golden Ramparts | This enchantment summons servants of Meraud to defend a fortification. It increases the defensive strength of a fortification by 1500 points. | 75 |
Frozen Citadel of Cathan Canae | Creates a temporary supernatural fortification in mountainous region in a territory. | 100 |
Knights of Glory | Summons supernatural troops to enhance a campaign army. | 120 |
Autumn
Ritual | Explanation | Magnitude |
---|---|---|
Arcane Mark | This ritual places an enduring magical mark on the target character which can be perceived only with magical detection. The mark takes the form of the symbol for one of the current conclave orders. | 2 |
Call Winged Messenger | Send a specially prepared message to a named individual in a known location. | 2 |
Mark of Ownership | Marks a bonded item as owned. | 2 |
Streams of Silver | Adds 24 rings to a business' production during the next season. | 2 |
The Anvil of Estavus | Mends an item. | 2 |
The Blade Bites Back | Grants an extra use to a Biting Blade that has been used that day. | 3 |
Before the Throne of Estavus | Swaps raw materials for Autumn mana | 4 |
Ephisis' Scale | Allows trade with the eternal Ephisis. | 4 |
Shared Mastery of the Magician's Guild | Grants knowledge of a spell known by a member of the coven. | 4 |
The Conspirator's Cloak | Grants an aura of confidence to a character. | 4 |
Aid Once More | Enchants a magician with the ability to use a Volhov's Robe an additional time each day. | 6 |
Ties that Bind | Divines the bonds, band affiliations, and nationality of a character. | 6 |
Mantle of the Golden Orator | Enhances a congregation for the next season granting additional 3 liao and 6 votes in the synod. | 7 |
Chamber of Pallas | Creates roleplay aura of conviviality in location. | 8 |
Hand of the Maker | Divines information about the crafter of an item. | 8 |
Scrivener's Bloodmark | Creates a delayed curse between contractees. | 8 |
Stance of the Constricting Scourge | Grants the ability to call ENTANGLE with weapon or implement once each day. | 8 |
Twist of Moebius | Allows a coven to perform an extra ritual tomorrow at the cost of a ritual today. | 8 |
Winds of Fortune | Adds 120 rings to the resources produced by a fleet if it trades during the next season. | 8 |
Ambassadorial Gatekeeper | Lets someone accompany a ritualist to the Hall of Worlds. | 10 |
The Lure of Distant Shores | Enhances resources gained by a fleet if it trades during the next season. | 10 |
Rivers of Gold | Adds 180 rings to the production of a business in the next season. | 12 |
Barked Command of the Iron Serjant | Three targets gain partial weapon mastery for a day. | 14 |
Brazen Claws of the Lictor | Grants a magician the ability to repeatedly entangle their opponents. | 14 |
Timeless Hammer Rhythm | Grants an artisan the ability to craft an item overnight. | 14 |
Gathering the Harvest | Replaces Strong Ox, Golden Sun and adds 400 rings to the production of a farm. | 15 |
Gift of the Wily Broker | Adds 1 liao, 1 of each type of resource and 1 of each type of herb to production of a business over the next season. | 15 |
Sum of the Parts | Three participants contribute health to a champion | 15 |
Circle of Gold | Five characters can use Stay With Me on each other once a day for a season. | 16 |
Smooth Hands Shape The World | Grants ability to cast mend faster for a season. | 19 |
Balanced Scales of Lann | Grants one rank of Autumn lore for a season, and allows the trade of metal for magical power. | 20 |
Shadow of the Bronze Colossus | Grants four ranks of endurance to heavy amour wearer for a season. | 21 |
Like Water Through Your Fingers | Curses a character to lose three-quarters of all resource production for a year. | 30 |
Inescapable Chains of Bitter Glass | Allows one use of MASS ENTANGLE. | 40 |
Bound by Common Cause | Enhances a campaign army for each military unit attached to it. | 80 |
Brotherhood of Tian | This army enchantment provides the target with 250pts of additional natural resupply. | 120 |
Fire on the Water | Enchants an army to have the Seawatch quality | 120 |
Find the Best Path | Enchants an army to cross great distances in a season. | 135 |
Winter
Ritual | Explanation | Magnitude |
---|---|---|
An Echo of Life Remains | Identifies a corpse. | 2 |
Black Iron Blade | Cuts all bonds on target. | 2 |
Fallow Fields and Dried Meat | Add 18 rings to the production of a farm over winter. | 2 |
Hunger of the Draughir | Grants one rank of fortitude and the ability to eat anything for a season. | 2 |
Mark the Flesh Incorruptible | Preserves a corpse. | 4 |
Tribute to the Thrice-Cursed Court | Trades crafted items for Winter vis. | 4 |
Words of Ending | Destroys the magic of a crafted item. | 4 |
Surcease of Sorrow | Kills a willing target and turns them into a pile of dust and ash. | 6 |
Wisdom of the Balanced Blade | Analyses a curse. | 6 |
Withering Touch of Frost | Curses a character to lose a quarter of farm, forest and herb garden production for a year. | 6 |
Crumbling Flesh and Withering Limbs | Grants ability to call CLEAVE with a rod twice each day for a season. | 8 |
Pakaanan's Iron Shutters | Seals a portal for ten minutes. | 8 |
Ruthless Vigilance, Healthy Crop | Enhances a herb garden, increasing production of each herb by two over next season. | 8 |
Traitor's Fate | Agree to let someone trigger a dangerous curse if they betray you. | 8 |
Judgement of the Magisters | Grants a priest the power to strengthen the exorcism ceremony with extra liao for a season. | 9 |
Freezing Brand of Irremais | Brands and influences a target. | 10 |
Ravenous Tongue of Entropy | Grants the ability to cast shatter, weakness, and paralysis as if you know them. | 10 |
Fight Tooth and Nail | Grants two uses of unstoppable each day for a season. | 12 |
Unending Onslaught | Grants two uses of relentless each day | 12 |
Pallid Flesh of the Dead King | Grants three ranks of endurance for a season at the cost of persistent venom. | 13 |
Unyielding Constitution | Grants the ability to endure the effects of traumatic wounds for a season. | 13 |
Hold Back Frozen Hunger | Wards an area against the dead. | 14 |
Hungry Grasp of Despair | Grants a magician the ability to repeatedly weaken their foes. | 14 |
Sorin's Chastising Touch | Grants a magician the ability to repeatedly call CLEAVE with a rod. | 14 |
There Is No Welcome Here | Ward an area against eternals and heralds. | 14 |
Ward of the Black Waste | Wards an area against vallornspawn. | 14 |
Clarion Call of Ivory and Dust | Conjures unliving winter troops to greatly enhance the rank of a military unit when fighting in support of an army. | 20 |
Coil of the Black Leech | Grants a target the ability to heal themselves when they cast weakness. | 20 |
Devastating Scythe of Anguish and Loss | Grants ability to IMPALE foes with a staff. | 20 |
Dreadful Ending | Destroys a Druj miasma pillar | 20 |
Gnawing, Endless Hunger | Curses a character with endless hunger and inability to benefit from potions. | 20 |
Last Breath Echoes | Restores a terminal character for a short period before they die. | 20 |
Sorin's Rite of Agony | Grants 1 rank of winter lore for a season, and additional prowess with curses, at the cost of an unhealing wound | 20 |
Retreat to the White Caves | Wards an area against heralds for a season | 23 |
Wardens of the Black Waste | Wards an area against vallorn creatures for a season | 23 |
Dreamscape of the Endless Hunt | Curses a character with nightmares and removes ability to recover hero points or mana naturally. | 30 |
Icy Maw Devours the Spark of Essence | Curse a territory disrupting magicians, magical creatures, and mana sites. | 30 |
Naeve's Twisting Blight | Blights all farms in a territory with a withering curse. | 30 |
Whispers through the Black Gate | Summons a dead spirit to answer questions. | 30 |
The Flower is Withered on the Stalk | Withers plant life in a region, damaging some magically created structures | 36 |
Inevitable Collapse into Ruin | Damages a battlefield fortification. | 40 |
Curse of Decrepitude | Curses a target with persistent WEAKNESS for a year. | 50 |
Howling Despite of the Yawning Maw | Allows one use of MASS WEAKNESS. | 50 |
Winter's Ghosts | Curses a territory with misery, harming all personal resources save congregations. | 50 |
The Grave's Treacherous Edge | Allows one use of MASS VENOM. | 60 |
Why Sulemaine Walked Away From The Baker | Enchants a campaign army to allow it to endure venomous attacks. | 80 |
The Basalt Citadel | Creates a temporary supernatural fortification in ruined region in a territory | 100 |
Quickening Cold Meat | Creates a force of animated corpses that enhance the fighting strength of an army by 1000 for a year. | 150 |
Wind of Mundane Silence | Destroys a regio permanently. | 150 |
Wither the Seed | Drastically reduces the fertility of an area for a generation. | 150 |
Day
Ritual | Explanation | Magnitude |
---|---|---|
Ascetic Star of Atun | Removes venom. | 2 |
Hakima's Glass | Divine details of bonded item or person. | 2 |
Piercing Light of Revelation | Removes obscuring effects and opens night pouches. | 2 |
Horizon's Razor Edge | Grants ability to call CLEAVE with a weapon once each day. | 3 |
Distillation of Diverse Parts | Recover herbs from potion. | 4 |
Gift of Knowledge | Delivers book or scroll to Phaleron in return for Day mana. | 4 |
Gralka's Gift to the Lost Seeker | Divines the current location of the caster. | 4 |
Illuminate the Higher Mind | Shares knowledge of one spell with another magician for a season. | 4 |
The Celestial Library | Delivers book or scroll to Eternal for possible destruction. | 4 |
Bright Lantern of Ophis | Analyses a magical effect. | 6 |
Clear Lens of the Eternal River | Divines the historical significance of the immediate area. | 8 |
Crystal Clarity of the Rational Soul | Grants an aura of calm and serenity to a character for a day. | 8 |
Revelation of the Jewel's Sparkling Heart | Adds 8 additional ingots to the production of a mine over the next season. | 8 |
Sign of Aesh | Reduces the magnitude of the next ritual you cast by yourself by 2. | 8 |
Skein of Years | When the ritual is complete, the ritualists receive a vision during which key events in the history of the target item are revealed. | 8 |
Solace of Chimes | Creates a calm roleplay aura. | 8 |
Chimes of Annulment | Suppresses the effect of a Druj miasma focus for one minute. | 10 |
Eyes of the Soul's Past | Reveals information about a past-life vision | 10 |
Sharp Eyes of the Corsair | Grants a minor enhancement to a military unit taking any scouting action. | 10 |
Sular's Promise | Grants a fleet greatly increased results from trading action during the next season. | 12 |
Eye of the High Places | Divines effects on a region or territory. | 14 |
Eyes of the Sun and Moon | Divines details of campaign armies in a territory. | 14 |
Ascendance of the Highest Mind | Target learns up to three spells known by the coven for a season. | 15 |
Alignment of Mind and Blade | Grant the use of one impale each day for a season when wielding one-handed weapon or one-handed spear. | 18 |
Swim Leviathan's Depth | Asks a specific question of the eternal Leviathan to divine a past cause or event that has led to a present-day state of affairs or consequence. | 18 |
Kimus' Glaring Eye | Grants the ability to use repel on two targets at once. | 19 |
Standing at the Threshold | Allows a coven to perform an extra ritual each day for a season. | 19 |
Carve the Crystal Guardian | Transforms a mana site into a powerful military unit for a season. | 20 |
Combing the Beach | Provides guidance from the eternal Roshanwe. | 20 |
Crystaline Focus of Aesh | Grants one rank of Day lore for a season and additional prowess when performing divination rituals. | 20 |
Garden of Teth-Anon | Grants members of a coven +1 rank when performing a ritual they have not mastered. | 23 |
Transcendent Mastery | Target gains all spell knowledge. | 26 |
All the World in a Grain of Sand | Curses a character with madness that prevents ritual casting. | 30 |
Netweaver's Eye | Divines whether the target has performed specific magic in the last three days | 30 |
Clarity of the Master Strategist | Grants an increasing bonus to a campaign army when it is on campaign. | 80 |
Revelatory Light of the Empyrean Spheres | Grants one use of area-of-effect paralysis. | 150 |
Bright Eyes Gleam in the Depths | Enchants the Empire with power drawn from the Day realm. | 210 |
Night
Ritual | Explanation | Magnitude |
---|---|---|
Freedom of the Soul | Creates an aura on a character that greatly heightens emotions. | 2 |
Missive for Sadogua | Sends a message to the eternal Sadogua. | 2 |
Cast Off The Chain of Memory | Excises memory via voluntary amnesia. | 4 |
Incantation's Mystic Mask | Obfuscate the next ritual cast by this coven. | 4 |
Masque of the Blinded Weaver | Obscures bonds between items or characters. | 4 |
Secrets for the Shadow Courier | Creates a year duration Ornate Pouch for a character. | 4 |
Secrets of Skillful Artifice | Grants ability to craft a single item. | 4 |
Secrets of the Empty Heart | Gives the ability to die rather than reveal a secret. | 4 |
Signs and Portents | Provides a coven with visions of important events. | 4 |
Thief's Arcane Gambit | Steals an enchantment. | 4 |
Riddle Hides the Reward | Curses an item or character making it difficult to sever magical bonds connected to them. | 6 |
The Cuckoo's Egg | Allows a willing target to pass through the Sentinel Gate as if they were an Imperial citizen, once within ten minutes. | 6 |
The Eight-spoked Wheel | Transforms three ingots or measures of materials along an alchemical path. | 6 |
Verdant Bounty of the Twilight Bayou | Adds five measures to the production of a forest over the next season. | 6 |
Embrace the Living Flame | Grants an additional hero point for a season. | 7 |
Chamber of Delights | Creates an aura in an area that encourages relaxation. | 8 |
Drawing the Penumbral Veil | Shrouds a territory from scrying. | 8 |
Ride the Noble Steed | Grants two people a vivid dream of riding a horse next time they sleep. | 8 |
Shadowed Glass of Sung | Divines mysterious, secretive, or enigmatic information about the immediate area. | 8 |
Silver Tongue of Virtue | Enhances a congregation for the next season granting additional 3 liao and 6 votes in the synod. | 8 |
The Retrograde Wheel | Transforms three ingots or measures of materials the other way along an alchemical path. | 8 |
The Twilight Masquerade | Creates a magical disguise that changes lineage. | 8 |
Whispering Shadow Courtiers | Enables limited communication with the Whisper Gallery. | 8 |
Muffled Oar | Provides a bonus to a fleet engaged in espionage, smuggling or other covert activity, usually by supporting an Imperial spy network. | 10 |
Secrets of the Soul's Desire | Reveals information about a past-life vision | 10 |
Shroud of Mist and Shadow | Grants a concealing bonus to a military unit for both raiding and war. | 10 |
Tithe of Bats | Exchanges measures of iridescent gloaming and dragonbone for Night vis. | 10 |
Unfettered Anarchy | Curses a character with uncontrollable emotions. | 10 |
Dreams in the Witch House | This gives intuitive impressions of the objectives and strategies of enemy armies in the target territory. Map of target territory required. | 12 |
Infant Starts with a Blank Slate | Causes a willing character to forget all their mastered rituals. | 12 |
Clear Counsel of the Everflowing River | Seeks aid from the eternal Sung in solving a mystery. | 20 |
Conclave of Trees and Shadow | Transforms a forest into a powerful military unit for a season. | 20 |
Sift the Dreamscape's Sands | Grants 1 additional rank of any lore overnight, which can be changed each morning for a season. | 20 |
Vale of Shadows | Conceals a resource from invaders. | 20 |
Still Waters, Running Deep | Grants 3 additional hero points for a season. | 29 |
Align the Celestial Net | Realign regio for the next ritual cast at it. | 30 |
Transmogrification of the Soul's Echo | Permanently change the personality of a willing character, and remove some curses. | 60 |
Amalgamation of Silver and Gold | Transforms ilium, weltsilver, and ambergelt into a powerful curative substance. | 70 |
Distill the Serpent's Stone | Creates a unique consumable alchemical item. | 100 |
Dripping Echoes of the Fen | Creates a temporary supernatural fortification in marsh territory. | 100 |
Wondrous Forests of the Night | Enchants the Empire with power drawn from the Night realm. | 210 |