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Rules

Night Magnitude 4

Performing the Ritual

Performing this ritual takes at least 2 minutes of roleplaying. This ritual targets a character, who must be present throughout.

This ritual is an enchantment. A target may only be under one enchantment effect at a time.

Effects

The target experiences a powerful roleplaying effect; they do not want to share their secrets with others, and are suspicious of those who try to encourage them to do so.

At any time, after 5 seconds of appropriate roleplaying, they can choose to die.

The effect of the ritual lasts for a year (until the start of the Profound Decisions Empire event four events from now).

Additional Targets

This ritual can affect additional characters from the same band. Each additional character increases the magnitude by 3. Additional characters must be present throughout.

Description

This ritual allows a person to die rather than reveal their secrets.It is sometimes used to give agents or scouts who run the risk of being captured and tortured a 'way out' if they are captured with no chance of escape. It has been used occasionally by unscrupulous foreign powers, who convince their agents that the ritual will cause them to die in extreme pain if they do not voluntarily use it when they are being interrogated.

Common Elements

This ritual may involve an oath or promise not to share a specific piece of information. The target may shed a small amount of blood when the ritual is performed, connecting the small pain of a cut or pinprick with the cessation of life the ritual allows.

The rune of secrets is often used in this ritual, as is Queros the rune of plots.