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RitualExplanationMagnitude
Blessing of New SpringIncrease wealth gained from a farm for three seasons and serves as a foundation for other farm rituals.2/1
Blood of the HydraRepairs ruined limbs.2/1
The Hands of Sacred LifeHeal lost hits.2/1
Midwife's RecourseProtects a baby.4
Turns the CircleRots a body.4/1
Fan the Flame of New LifeMakes a couple fertile.6
Hearthfire CircleHeals, purifies and restores the limbs of the coven.6
Call Down Lightning's WrathLets a battle mage call strikedown with a staff once a day for a season.8/5
Churning Cauldron of BravashCreates new herbs.8
Merciless Wrath of the ReaverAdds three ranks to a military unit for raiding during the next season.8/6
Rot's Rightful ClaimGrants a coven a one-use ability to cleave undead over ten minutes.8
Fountain of LifeTarget can cast heal, purify and restore limb as if they knew them for a day.9/5
Charge of the Rushing WindGives a coven a one-use ability to repel opponents.10
Rampant GrowthGrants additional money and herbs to the production of a forest.10/8
Blood and SaltIncreases the amount of plunder gained by a fleet using the piracy action.12/8
Chirurgeon's Healing TouchTarget gains two stay with me uses each day for a season.12/8
Vitality of Rushing WaterGrants fortitude and reduces the effectiveness of venom for a day.12/9
The Forest RemainsGrants two shatters each day with a two-handed weapon, for a season.15/10
Anathemic Call of Bug and BriarCurses a target and halves the production of their farm, forest or garden resource for a year.16
Hands of the HealerTarget casts heal and restore limb faster for a season.16/9
Fire in the BloodGrants Spring lore for a season, at the cost of lasting venom.24/14
Touch of Vile HumoursGrants a one-use ability to call venom with anything and without suffering venom in return.25/20
Irrepressible Monkey SpiritTarget gains two unstoppable or second wind uses each day for a season.28/16
Skin of Bark, Blood of AmberTarget gains three ranks of endurance for a season.30/18
Curse of Gangrenous FleshA year-long curse of venom.40
Foam and Spittle of the Furious SeaDamages navies and harms fleets in a territory.40
The Dance of Navarr and ThornTen minute ritual, requires a regio. Must be in the same territory as a vallorn, or be joined to the vallorn by an unbroken chain of territories containing active trods. This ritual grows or repairs trods.40
Unending Cascade of Blood's FireTarget can call five venoms with an implement for a day.45/25
Thunderous DelugeHalves the money produced by buisnesses and farms in a territory for a season.46
Fetid Breath of Teeming PlagueAllows the use of an area-of-effect venom call.50/30
Rising Roots that Rend StoneBreeches a fortification on the battlefield.50
Rivers of LifeHalves casualties suffered by campaign armies in a region.50
Rivers Run RedDoubles casualties suffered by campaign armies in a region.50
Forge the Wooden FastnessCreates a temporary supernatural fortification in wooded terrirtory.80
Thunderous Tread of the TreesAnimates rampaging trees in an area.120
Hallow of the Green WorldEnhances herb garden production and birth rates throughout the Empire for a season.160