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Rules

Summer Magnitude 2

Performing the Ritual

Performing this ritual takes at least 2 minutes of roleplaying. This ritual targets a character, who must be present throughout.

This ritual is an enchantment. A target may only be under one enchantment effect at a time.

Effects

The target gains one additional rank of fortitude, and is under a roleplaying effect: you feel confident and certain of victory.

The effect lasts until the end of the next battle, skirmish or quest the character participates in; or until the end of the current event, whichever is sooner.

Additional Targets

This ritual can affect additional characters from the same banner. Each additional character increases the magnitude by 1. Additional characters must be present throughout.

Description

One of the simplest enchantments known, it is actually reasonably rare to find anyone who has mastered Tenacity of Jotra; there are after all many more powerful enchantments available to the practitioners of Summer lore. The small amount of additional fortitude it grants is rarely considered to be worth the expenditure of mana it requires.

Where the spell is sometimes valuable is in enhancing the constitution of an individual who is already quite tenacious, or as an adjunct to the use of an Abraxus Stone.

Common Elements

As with many enchantment rituals, common elements include the consumption of wholesome food and drink (especially mead or beer) and the use of tokens and gifts such as favours. Unsurprisingly, the rune Jotra is often used, painted onto the skin especially the skin of the chest or belly. Likewise an evocation of The Stallion or The Oak may be appropriate with this ritual, as are evocations of horses, boars, bears and other animals famed for their bodily fortitude.