Category:Spring Ritual
Item | Power | Time | Orichalcum | Tempest Jade | Green Iron | Weltsilver | Ambergelt | Beggars Lye | Dragon Bone | Irridescent Gloaming |
Blessing of New Spring | Increase wealth gained from a farm for three seasons and serves as a foundation for other farm rituals. | 2 | ||||||||
Blood of the Hydra | Repairs ruined limbs. | 2 | ||||||||
The Hands of Sacred Life | Heal lost hits. | 2 | ||||||||
Midwife's Recourse | Protects a baby. | 4 | ||||||||
Turn the Circle | Rots a body. | 4 | ||||||||
Fan the Flame of New Life | Makes a couple fertile. | 6 | ||||||||
Hearthfire Circle | Heals, purifies and restores the limbs of the coven. | 6 | ||||||||
Call Down Lightning's Wrath | Lets a target call strikedown with a staff once a day for a season. | 8 | ||||||||
Churning Cauldron of Bravash | Creates new herbs. | 8 | ||||||||
Merciless Wrath of the Reaver | Adds three ranks to a military unit for raiding during the next season. | 8 | ||||||||
Rot's Rightful Claim | Grants a coven a one-use ability to cleave undead over ten minutes. | 8 | ||||||||
Fountain of Life | Target can cast heal, purify and restore limb as if they knew them for a day. | 9 | ||||||||
Charge of the Rushing Wind | Gives a coven a one-use ability to repel opponents. | 10 | ||||||||
Rampant Growth | Grants additional money and herbs to the production of a forest. | 10 | ||||||||
Blood and Salt | Increases the amount of plunder gained by a fleet using the piracy action. | 12 | ||||||||
Chirurgeon's Healing Touch | Target gains two stay with me uses each day for a season. | 12 | ||||||||
Vitality of Rushing Water | Grants fortitude and reduces the effectiveness of venom for a day. | 12 | ||||||||
The Forest Remains | Grants two shatters each day with a two-handed weapon, for a season. | 15 | ||||||||
Anathemic Call of Bug and Briar | Curses a target and halves the production of their farm, forest or garden resource for a year. | 16 | ||||||||
Hands of the Healer | Target casts heal and restore limb faster for a season. | 16 | ||||||||
Fire in the Blood | Grants Spring lore for a season, at the cost of lasting venom. | 24 | ||||||||
Touch of Vile Humours | Grants a one-use ability to call venom with anything and without suffering venom in return. | 25 | ||||||||
Irrepressible Monkey Spirit | Target gains two unstoppable or second wind uses each day for a season. | 28 | ||||||||
Skin of Bark. Blood of Amber | Target gains three ranks of endurance for a season. | 30 | ||||||||
Foam and Spittle of the Furious Sea | Damages navies in a large area. | 40 | ||||||||
Unending Cascade of Blood's Fire | Target can call five venoms with an implement for a day. | 45 | ||||||||
Thunderous Deluge | Halves the money produced by buisnesses and farms in a territory for a season. | 46 | ||||||||
Curse of Gangrenous Flesh | A year-long curse of venom. | 50 | ||||||||
Fetid Breath of Teeming Plague | Allows the use of an area-of-effect venom call. | 50 | ||||||||
Rising Roots that Rend Stone | Breeches a fortification on the battlefield. | 50 | ||||||||
Rivers of Life | Halves casualties suffered by campaign armies in a region. | 50 | ||||||||
Rivers Run Red | Doubles casualties suffered by campaign armies in a region. | 50 | ||||||||
Forge the Wooden Fastness | Creates a temporary supernatural fortification in wooded terrirtory. | 64 | ||||||||
Thunderous Tread of the Trees | Animates rampaging trees in an area. | 120 | ||||||||
Hallow of the Green World | Enhances herb garden production and birth rates throughout the Empire for a season. | 160 |
Pages in category "Spring Ritual"
The following 41 pages are in this category, out of 41 total.