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Show new changes starting from 18:16, 22 July 2024
   
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22 July 2024

     18:10  Sermersuaq diffhist +44 Rafferty talk contribs (→‎Sealtoq)
     17:48  386YE Summer Solstice winds of fortune‎‎ 2 changes history +815 [Rafferty‎ (2×)]
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17:48 (cur | prev) 0 Rafferty talk contribs (→‎Farm, Fur, and Fish (Appraisal))
     
17:48 (cur | prev) +815 Rafferty talk contribs (→‎The Final Countdown)
     17:36  The final countdown‎‎ 6 changes history +573 [Matt‎ (6×)]
     
17:36 (cur | prev) −32 Matt talk contribs (→‎A Time To Stay)
     
17:35 (cur | prev) −4 Matt talk contribs (→‎A Time To Stay)
     
17:35 (cur | prev) +612 Matt talk contribs (→‎A Time To Stay)
     
17:18 (cur | prev) −9 Matt talk contribs (→‎A Time To Stay)
     
17:08 (cur | prev) +2 Matt talk contribs (→‎A Time To Stay)
     
17:07 (cur | prev) +4 Matt talk contribs (→‎A Time To Stay)
     17:04  Below the thunders diffhist +296 Hailmur talk contribs (→‎Objective: Rescue Maistir Rígbarddán Dubh)
     16:35  Roll of Benefactors diffhist +1,405 Hailmur talk contribs
 m   16:28  Architect of the Crucible diffhist +32 Rafferty talk contribs (→‎Miracle And Wonder)
     16:23  Only forward‎‎ 7 changes history +9,221 [Hailmur‎; Beeswax‎ (2×); Matt‎ (4×)]
     
16:23 (cur | prev) 0 Beeswax talk contribs (→‎Objective: Hunt the Stag of Rains)
     
16:19 (cur | prev) +8 Hailmur talk contribs (→‎Object: Halt the Burhfæst!)
     
16:18 (cur | prev) 0 Beeswax talk contribs (→‎Object: Halt the Burhfæst!)
     
16:07 (cur | prev) +1 Matt talk contribs (→‎Objective: Hunt the Stag of Rains)
     
16:04 (cur | prev) +19 Matt talk contribs (→‎Object: Halt the Burhfæst!)
     
16:04 (cur | prev) −2 Matt talk contribs
     
16:03 (cur | prev) +9,195 Matt talk contribs
     16:21  386YE Summer Solstice winds of war‎‎ 2 changes history +271 [Matt‎; Hailmur‎]
     
16:21 (cur | prev) −9 Hailmur talk contribs (→‎Battle opportunities)
     
16:14 (cur | prev) +280 Matt talk contribs (→‎Battle opportunities)
     16:18  Summer Solstice 2024‎‎ 2 changes history +55 [Hailmur‎ (2×)]
     
16:18 (cur | prev) +62 Hailmur talk contribs
     
16:17 (cur | prev) −7 Hailmur talk contribs
     16:14 Upload log Matt talk contribs uploaded File:Bregasland Battle Brief-E3-2024.pdf
     16:04  Smugglers cove‎‎ 2 changes history +49 [Matt‎; Hailmur‎]
     
16:04 (cur | prev) +51 Hailmur talk contribs
     
15:27 (cur | prev) −2 Matt talk contribs
     15:36  Skarsind spoils of war‎‎ 2 changes history +977 [Rafferty‎ (2×)]
     
15:36 (cur | prev) +417 Rafferty talk contribs
     
15:34 (cur | prev) +560 Rafferty talk contribs (→‎Crimson Peak Mining)
     15:36  Golden Pyramid diffhist +180 Hailmur talk contribs (→‎Conclave vault)
     15:36  Long shadows‎‎ 8 changes history +1,212 [Matt‎ (8×)]
     
15:36 (cur | prev) +5 Matt talk contribs (→‎Resolution)
     
15:35 (cur | prev) +1 Matt talk contribs (→‎Resolution)
     
15:35 (cur | prev) −18 Matt talk contribs (→‎Resolution)
     
15:35 (cur | prev) 0 Matt talk contribs (→‎Resolution)
     
15:35 (cur | prev) −15 Matt talk contribs (→‎Resolution)
     
15:34 (cur | prev) +13 Matt talk contribs (→‎Resolution)
     
15:33 (cur | prev) +53 Matt talk contribs (→‎Resolution)
     
15:33 (cur | prev) +1,173 Matt talk contribs
     15:28  Steward of the Mines of Gulhule diffhist −92 Hailmur talk contribs
     15:26  Commission‎‎ 3 changes history +21 [Matt‎ (3×)]
     
15:26 (cur | prev) −1 Matt talk contribs Tag: Manual revert
     
15:26 (cur | prev) +1 Matt talk contribs Tag: Reverted
     
15:25 (cur | prev) +21 Matt talk contribs
     15:26 Move log Matt talk contribs moved page Smugglers Cove to Smugglers cove without leaving a redirect ‎
N    15:25  Smugglers Cove‎‎ 2 changes history +3,422 [Matt‎ (2×)]
     
15:25 (cur | prev) −45 Matt talk contribs
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15:25 (cur | prev) +3,467 Matt talk contribs (Created page with "==Overview== The Empire uses smuggler's coves to spy on barbarian territories and armies, much like a spy network except that it must be built on the coast. There is a cost to build and upkeep a smugglers cove and to operate them requires fleets (rather than military units like a spy network) be assigned to support them, exactly as if the fleet were supporting an Imperial navy. The more fleets are assigned to a cove, the more information a...")