Bargainer of the Iron Tower
Overview
The Iron Roundtower was constructed by announcement of the Bearer of an Imperial Wayleave during the Summer Solstice 383YE, following an opportunity presented during the Spring Equinox of the same year. Construction was completed shortly before the Autumn Equinox 383YE.
Responsibilities
The Bargainer of the Iron Tower is responsible for ensuring good relations with the Varushkans who offer their mithril in trade. If the Iron Roundtower were to be threatened in any way, it would be the responsibility of the Bargainer to deal with those threats. Likewise, if any particular opportunity were to arise related to the Iron Roundtower, the Bargainer would expect to be consulted as to how that opportunity might be resolved.
Powers
Total Money Spent | Production |
72 crowns | 3 wains mithril |
144 crowns | 6 wains mithril |
216 crowns | 9 wains mithril |
288 crowns | 12 wains mithril |
360 crowns | 15 wains mithril |
Ministry
As a ministry, the Bargainer can purchase quantities of mithril at a set price. The Bargainer spends their money and makes their choices during downtime from their character page. Money is removed from, and resources are placed into, the character's inventory when the downtime is processed.
Appointment
This title is appointed during the Autumn Equinox each year. The Bargainer of the Iron Tower is appointed by citizens of Varushka who control mines and forests personal resources. The larger the holder an individual has, the more votes they can allocate in support to a candidate. The voting is handled by the civil servants in the Bourse.
Only a Varushkan citizen may hold the title. They do not receive a seat on the Bourse. As a title appointed through the Bourse they cannot be revoked by the Imperial Synod.
The Title in Play
The role does not provide additional information about events in the Empire, nor allow the player holding it to request special reports or downtime actions. These details are assumed to be below the abstraction layer. The title holder is encouraged to create their own stories about their activities within reasonable limits and to get involved in events appropriate to their title during the game, but they do not have any powers beyond those explicitly listed in the section on powers.
These details exist partly to provide context and character to the role - and partly to allow our writers to use the title as a plot hook. Plot that involves the position will be rare - but all the campaign positions in Empire have these details to create the potential for it to happen.