Kruidenkenner Trademaster
Overview
Constructed by order of the Imperial Senate, work was completed on this set of dedicated docks shortly before the Summer Solstice 381YE. The Kruidenkenner are [{Sarcophan Delves|Sarcophan]] masters of herb lore and the apothecary arts, eager to establish a presence in the Empire; mch of the initial negotiation was overseen by the Ambassador to the Sarcophan Delves.
Responsibilities
The Kruidenkenner trademaster is expected to oversee the trade of herbs between the Sarcophan guild and the Empire. If the Kruidenkenner magazijn were ever directly threatened, the trademaster would be responsible for dealing with those threats - but also for making decisions about any opportunity related to the docks. The continued operation of the magazijn, and thus the ministry, requires that relations between the Empire and Sarcophan remain cordial - the Prime-factor has a vested interest in ensuring friendship between the two nations continues.
Powers
Total Money Spent | Production |
216 rings | 12 Cerulean Mazzarine |
408 rings | 24 Cerulean Mazzarine |
592 rings | 36 Cerulean Mazzarine |
Ministry
As a ministry, the title of Kruidenkenner trademaster allows the holder to purchase quantities of Cerulean Mazzarine at a set price. The trademaster spends their money and makes their choices during downtime from their character page. Money is removed from, and resources are placed into, the character's inventory when the downtime is processed.
Appointment
This title is auctioned during the Spring Equinox.
Any Imperial citizen can participate in the auction and hold the title. They do not receive a seat on the Bourse. As a title appointed through the Bourse they cannot be revoked by the Imperial Synod.
The Kruidenkenner Magazijn
Crown'sQuay, Necropols
The Title in Play
The role does not provide additional information about events in the Empire, nor allow the player holding it to request special reports or downtime actions. These details are assumed to be below the abstraction layer. The title holder is encouraged to create their own stories about their activities within reasonable limits and to get involved in events appropriate to their title during the game, but they do not have any powers beyond those explicitly listed in the section on powers.
These details exist partly to provide context and character to the role - and partly to allow our writers to use the title as a plot hook. Plot that involves the position will be rare - but all the campaign positions in Empire have these details to create the potential for it to happen.