381YE Summer Solstice winds of fortune
Interlude
The Summer Solstice winds of fortune will come out shortly before the next event (which is 28th Jul to 30th Jul incidentally). However, there are a number of significant things arising from the Spring Equinox that may affect some players' Downtime actions - primarily effects on personal resources.
As a temporary measure we'll be outlining, and offering some context for, these various effects on this page. In each case, there will be further information in the Summer Solstice Winds of Fortune - once they're ready, they'll replace this content.
As always, these are quick OOC summaries to explain effects such as large-scale enchantments and curses. We'll cover all these and more when we start to present the Winds of Fortune for next event.
Warfare
As usual, players who control a military unit have several options to choose between. Anyone who chooses the option to support an army will be able to review the in-character orders given by each general, as well as learning where each Imperial army is deployed over the downtime period.
The Imperial Senate has given the Quartermaster General of the Imperial Armies the power to control where the Imperial guerdon applies and that power has been employed. Until and unless the Quartermaster amends the list only military units supporting the following armies will receive a share of the guerdon:
- Bounders
- Eastern Sky
- Fire of the South
- Hounds of Glory
- Towerjacks
In addition, the Quartermaster General has announced that fleets who are supporting the following Imperial navy will also receive a share of the guerdon:
- Freeborn Storm
The Imperial Senate has set the amount of the Guerdon to 150 Thrones. This means that this money will be shared out between all the military units (and fleets) who support an army or navy approved by the Quartermaster General (based on their total number of ranks). A military unit (or fleet) that supports any other army, or that chooses to defend a fortification or assist a special project such as a spy network will receive nothing other than their standard 18 rings personal income, and will not be counted in the guerdon calculation.
The Support Problem
Due to the ongoing schism in the Way (see here), it is not a straightforward matter to assign military units or fleets to support this downtime. Armies and soldiers on opposite sides of the Yael question have their effective fighting strength reduced if they try to support someone on the opposite side.
- Players from the nations Wintermark, Varushka, Navarr, Urizen, the League, the Marches, and the Brass Coast have their ability to provide effective military aid to an Imperial army from Highguard or Dawn halved.
- Players from the nations Dawn, and Highguard have their ability to provide effective military aid to an Imperial army from Wintermark, Varushka, Navarr, Urizen, the League, the Marches, and the Brass Coast halved likewise.
- The Imperial Orcs (having made it clear that this Yael schism is nothing to do with them) are unaffected; they can support any army, and their armies can receive support from any military unit.
This halving of effective fighting strength will impact Guerdon shares as well (they will be based on the effective ranks of the military unit as always).
Winds of Fortune
Grace of Balo
The Temple of Balo and the Black Bull in Feroz is complete and has opened its doors. News has reached Nemoria in the Asavean Archipelago. Any Imperial fleet that trades with Nemoria will receive an extra measure of iridescent gloaming.
Tolerance
J'zarr i Shartha i Guerra has been given a mandate to encourage the people of Feroz to "embrace the temple at Balo and the Black Bull. While those who worship there may be idolators, they are not Imperial citizens and their faith does not concern the Freeborn, so long as they follow our laws." This has an immediate knock-on effect of providing an extra rank of income to every business in Feroz owned by a Freeborn character - and the effect lasts until the start of the Winter Solstice next good.
Orcs of the Great Forest
We have temporarily applied a penalty to resources in Therunin to reflect the movement of the Great Forest orcs. However, we're still waiting for confirmation of some details so it is possible that this effect might disappear. Watch this space.
Shimmering Forest
As described in the recent Wind of Fortune, there was an opportunity to permanently alter the production of forest resources. Any character whose forest was targeted with Verdant Bounty of the Twilight Bayou during the Spring Equinox has been permanently diversified. Forest owners can now capture blue-green will-o'-wisps to provide them with a regular supply of night vis.
The Schism
Seven of the Imperial nations have sent priests to enact mandates denouncing Yael as a liar. They are encouraging the members of their nation that have gone to join the Congregation of the First Empress to return home. This will see a significant reduction in the number of votes and amount of liao that resource will provide.
Mournwold and Liathaven
Due to victory on the battlefield during the event, the region of West Ranging has been recaptured by the Empire. The territory is no longer considered conquered, and so any remaining Navarr characters should be restored to full production.
By contrast the Mournwold has been completely conquered by the Jotun. Any Imperial citizen with a resource in Mournwold will see their production halved.
Tassato Mana Exchange
Completion of the Jarmish Lodge in Tassato has seen a number of Jarmish magicians deposit significant amounts of crystal mana with the Tassato Mana Exchange, increasing the maximum level of production for the ministry. Jarmish magicians are now an uncommon sight in Tassato Regario, and to a lesser degree across the river in Tassato Mestra.
Imperial Lore
Two new rituals enter Imperial Lore: Hammers of the Brilliant Shore (held over from Winter), and the challengingly problematic curse Mountain Remembers Its Youth. Any character who is eligible to master a new ritual can master one of these rituals by the usual means, and they can be cast without being mastered using the normal rules for ritual casting.