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Overview

This table lists all the Spring magic rituals that are part of Imperial lore.

RitualExplanationMagnitude
Blessing of New SpringIncrease wealth gained from a farm for three seasons and serves as a foundation for other farm rituals.2
Blood of the HydraRepairs ruined limbs.2
Hands of Sacred LifeHeal lost hits.2
Turns the CircleRots a body.4
Fan the Flame of New LifeMakes a couple fertile.6
Hearthfire CircleProvides powerful healing to a patient.7
Call Down Lightning's WrathLets a battle mage call STRIKEDOWN with a staff by casting an offensive spell.8
Chirurgeon's Healing TouchTarget gains two stay with me uses each day for a season.8
Churning Cauldron of BravashCreates new herbs.8
Merciless Wrath of the ReaverAdds three ranks to a military unit that takes any independent action during the next season.8
Fountain of LifeTarget can cast heal, purify and restore limb as if they knew them for a season.10
Rampant GrowthGrants additional money and herbs to the production of a forest.10
Touch of Vile HumoursGrants the ability to call VENOM with any weapon or implement once per day.11
Blood and SaltIncreases the amount of plunder gained by a fleet using the privateering action.12
Madyn's GiftCreates new doses of realmsroot12
Unending Cascade of Blood's FireGrants a magician the ability to repeatedly use magical venom.14
Vitality of Rushing WaterReduces the effectiveness of venom for a season.14
Skin of Bark, Blood of AmberTarget gains three ranks of endurance for a season.15
Anathemic Call of Bug and BriarCurses a target and halves the production of their farm, forest or garden resource for a year.16
Irrepressible Monkey SpiritTarget gains two unstoppable or relentless uses each day for a season.17
Hands of the HealerTarget casts heal faster for a season.19
Fire in the BloodGrants 1 rank of Spring lore, and additional prowess with venomous rituals for a season, at the cost of lasting venom.20
The Forest RemainsGrants two uses of SHATTER each day with a great weapon, for a season.22
Curse of Gangrenous FleshA year-long curse of venom.40
Foam and Spittle of the Furious SeaCurses a coastal territory with terrible storms that harm navies and fleets.40
Regrow the Land's HeartReplenishes a territory damaged by war or disaster40
The Dance of Navarr and ThornExtends or repairs trods.40
Thunderous DelugeCurses a territory with catastrophic storms that harm businesses and farms.46
Fetid Breath of Teeming PlagueAllows the use of an area-of-effect venom call.50
Rising Roots that Rend StoneBreaches a fortification on the battlefield.50
Rivers of LifeCurses a territory halving casualties suffered by campaign armies.50
Rivers Run RedCurses a territory doubling casualties suffered by campaign armies.50
Mountain Remembers Its YouthCurses a territory with tremors and clouds of poisonous gasses.60
Forge the Wooden FastnessCreates a temporary supernatural fortification in wooded territory.100
Thunderous Tread of the TreesCurses a territory, causing vegetation to become hostile and animate120
Hallow of the Green WorldEnchants the Empire with power drawn from the Spring realm.210