Spy network
Overview
The Empire uses spy networks to spy on barbarian territories and armies. There is only a small cost to build and upkeep a spy network but they can need military units to be assigned to them for them to operate, exactly as if the military unit were supporting an Imperial army. The more military units are assigned to a spy network, the more information about the territory is produced.
Senate Commissions
The Imperial Senate can pass motions to create a new spy network. There is no benefit to having two spy networks in a territory.
Costs
- Materials: 10 weirwood.
- Time: 3 months to construct.
- Upkeep: 2 Thrones per season.
Military units
Once complete any Imperial citizen can assign a military unit they control to support the spy network. The more military units that are assigned to operate a spy network, the more information is produced.
Units | Outcome |
---|---|
5 | A map of the territory showing settlements. |
10 | The location and nature of armies, naval routes and trading partners in the territory. |
15 | The location and size of fortifications in the territory. |
The results are cumulative, so if 15 military units in total are assigned then the players receive all the benefits listed on the table.
A copy of the information gained is provided to every player who assigned a military unit to the spy network, along with the the normal resources they would receive if they were supporting an army instead.
Upgraded military units are proportionally more effective. Each upgrade a military unit has adds the equivalent of 1/5 of an extra unit to the overall tally.
Current Spy Networks
At present there are 3 Imperial spy networks, one in each of the following territories:
Further Reading
Core Brief
- Military Council Overview
- Muster
- Council Session
- Powers of the Imperial Military Council
- General
- Imperial army
- Imperial navy
Additional Information
- War
- Council Address
- Appointments to the Military Council
- Imperial Roll of Honour
- Appointments by the Military Council
- OOC Design