Might of the Myrmidon
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==Rules== | ==Rules== | ||
{{Season|Summer|40}} | {{Season|Summer|40}} |
Latest revision as of 14:07, 12 May 2022
Rules
Summer Magnitude 40
Performing the Ritual
Performing this ritual takes at least 2 minutes of roleplaying. This ritual targets a character, who must be present throughout.
This ritual is an enchantment. A target may only be under one enchantment effect at a time.
Effects
The target of this ritual gains remarkable martial prowess. They gain the skills weapon master, shield, thrown, cleaving strike, mortal blow and mighty strikedown
In addition, the target experiences a powerful roleplaying effect; they feel a strong urge to seek out powerful, famous and dangerous enemies and defeat them in contests of arms. They feel uncomfortable attacking from ambush or with stealth and feel much prefer to challenge their target openly before they attack.
While under this enchantment they may respond to any roleplaying effect that would make them afraid, weary, make them doubt their abilities or coerce them into following another by loudly declaring a challenge against the source of the effect and confidently moving to attack it or engage with it.
The effect lasts until the start of the next Profound Decisions Empire event.
Additional Targets
This ritual can affect additional characters from the same banner. Each additional character increases the magnitude by 23. Additional characters must be present throughout.
Description
This ritual enchantment empowers any warrior with great skill. It is a powerful effect that can turn provide a green recruit with the skills and knowledge of a champion. Unfortunately, it provides none of the experience that will let a target wield those skills effectively on the battlefield, nor with the heroic spark they need to get the most out of their abilities. Indeed, a target may become rash, brash and foolhardy and charge recklessly into situations where an experienced veteran would hang back.
Common Elements
This ritual usually involves both the target and their armoury. A ritualist might trace matching runes on weapons and warrior, or might anoint them with a mixture of blood and oil. A toast is often drunk, especially when the ritual is performed on a band of warriors rather than a single target. The target is often garbed or girded in a new surcote or tabard that bears their heraldry or livery; sometimes they are symbolically crowned with a wreath of flowers, leaves or even gold. Legendary warriors, especially those who fought and triumphed over mighty opponents, are often invoked as are Paragons and Exemplars of warlike mien.
Any of the Summer runes might be evoked, but Verys, the rune of strength, is the most common. An evocation of The Stallion or The Oak may be appropriate with this ritual, as are evocations of strong and ferocious animals such as lions, bears, unicorns, chimerae and dragons. Any number of eternals might be mentioned, especially Eleonaris or Cathan Canae,