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This ritual usually involves both the target and their polearm. A ritualist might trace matching runes on weapons and warrior, or might anoint them with a mixture of blood and oil. The target is often persuaded to perform a series of quick, deft manoeuvres; sweeping, jabbing and hooking as the ritualist weaves magic over the warrior and the polearm. Legendary warriors, especially those who displayed cleverness or guile, are often invoked as are [[Paragons and Exemplars]] of warlike mien.  
This ritual usually involves both the target and their polearm. A ritualist might trace matching runes on weapons and warrior, or might anoint them with a mixture of blood and oil. The target is often persuaded to perform a series of quick, deft manoeuvres; sweeping, jabbing and hooking as the ritualist weaves magic over the warrior and the polearm. Legendary warriors, especially those who displayed cleverness or guile, are often invoked as are [[Paragons and Exemplars]] of warlike mien.  


Any of the [[Rune Overview#Runes of Summer|Summer runes]] might be evoked, but [[Jotra]], the Rune of Battle, is the most common. An evocation of [[The Stallion]] or [[The Oak]] may be appropriate with this ritual, as are evocations of horses and [[Legendary beasts#Unicorns|unicorns]].
Any of the [[Runes#Runes of Summer|Summer runes]] might be evoked, but [[Jotra]], the Rune of Battle, is the most common. An evocation of [[The Stallion]] or [[The Oak]] may be appropriate with this ritual, as are evocations of horses and [[Legendary beasts#Unicorns|unicorns]].


[[Category:Summer Ritual]]
[[Category:Summer Ritual]]
[[Category:Rituals]]
[[Category:Rituals]]

Latest revision as of 16:22, 1 March 2021

Rules

Summer Magnitude 3

Performing the Ritual

Performing this ritual takes at least 2 minutes of roleplaying. This ritual targets a character, who must be present throughout.

This ritual is an enchantment. A target may only be under one enchantment effect at a time.

Effects

The target may call STRIKEDOWN once per day with a polearm.

The effect lasts until the start of the next Profound Decisions Empire event.

Additional Targets

This ritual can affect additional characters from the same banner. Every two additional characters increase the magnitude by 5. Additional characters must be present throughout.

Description

Also known as Cunning Puissance of the Leaping Hare in some circles, this enchantment is among one of the best-known Summer rituals. Along with Swan's Cruel Wing, Hammer of Thunder and Strength of the Bull it provides a coven with the ability to select the right enchantment to enhance any band of warriors.

The ritual is usually referred to by its popular Marcher name. The swift movement of the hare and the way it weaves back and forth underfoot are an image associated with the quick and deft use of a bill to hook a target's legs out from under her. Some magicians use the name of their own favoured totem animal in the ritual - for example it is called The Dancing Fox by some Navarr, while several cabals of Dawnish war-witches call it Glittering Salmon Leap, and a few Urizen refer to it as the Charge of the Mountain Goat.

Common Elements

This ritual usually involves both the target and their polearm. A ritualist might trace matching runes on weapons and warrior, or might anoint them with a mixture of blood and oil. The target is often persuaded to perform a series of quick, deft manoeuvres; sweeping, jabbing and hooking as the ritualist weaves magic over the warrior and the polearm. Legendary warriors, especially those who displayed cleverness or guile, are often invoked as are Paragons and Exemplars of warlike mien.

Any of the Summer runes might be evoked, but Jotra, the Rune of Battle, is the most common. An evocation of The Stallion or The Oak may be appropriate with this ritual, as are evocations of horses and unicorns.