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==Long== | ==Long== |
Revision as of 10:10, 18 May 2019
Short
No pages meet these criteria.
Long
- The first shot
- Irreconcilable differences
- Unable to see
- Trade all my tomorrows
- The place you called home
- Chilled to the bone
- The greatest city in the world
- Drumbeat of war
- As it is when it was
- Where five winds meet
- Kith and kin
- Children of Wrecks
- Signs and sigils
- 386YE Winter Solstice interlude
- In Virtue and Reason
- Inextricable, indefatigable, and inevitable
- No time for ease
- United in law
- Signal fire
- Proud to serve
- 386YE Winter Solstice winds of fortune
- Nothing great without cost
- I am easy to find
- How to be dead
- Roaring plenty
- You could be happy
- Seven locks
- Authority and acceptance
- Where the river rises
- A challenging time
- We all stand
- Here to stay
- The Synod speaks
- True faith
- A stone for a stone
- Healing waters
- Thresher's summer
- A victory for diplomacy
- Victory and unity
- Houses of Silence
- Hyenas and herbs
- Beneath mithril spires
- 386YE Autumn Equinox winds of fortune
- An eagle in song
- Scuppernong
- 383YE Autumn Equinox winds of fortune
- Hey now how you doing?
- 386YE Autumn Equinox winds of war
- Nightcall
- Tourney of the Damned
- Graveyard rats
- All the way to Anvil
- The tale that speaks to your heart
- The fayre fight
- Unspoken words
- All those moments
- Wild blue yonder
- All my magic friends
- Famine and feast
- 385YE Summer Solstice winds of fortune
- Impossible landscapes
- With a flower, with a flame
- Cities of the Iron Labyrinth
- Power, corruption, and lies
- Death of a salesman
- Various storms and saints
- The hammer and the anvil song
- 382YE Winter Solstice winds of fortune
- Inkpot gods
- Hard times come again no more
- Dear green space
- Mime each lonely word
- The troubled words
- Written in salt
- On the outside looking inside
- Let the day die
- Tooth by tooth
- Double dare
- By fountains, by fishes
- Deep forests and dark hills
- Seize the moments
- Whither the seed
- Full of sacred sound
- Set a twisted thing straight
- The horror and the wild
- Between wind and water
- Take it further
- Daylight fading
- The fate of the many
- 384YE Spring Equinox winds of fortune
- On the other side
- Crowned in rose and heather
- Hard and suspecting
- 384YE Winter Solstice winds of fortune
- Beyond the light
- A health to the company
- Received with a strange delight
- The bones of what you believe
- Equivocate the past
- All the news from Twin Town
- 384YE Summer Solstice winds of fortune
- You do it to yourself
- Murder of Crows
- Fate and function
- Woven as a weapon
- Fixing What is Broken
- Questions of virtue
- Daughters of the Empire
- Tend to the Flame
- Anyone but you
- Sense and sensibility
- Heart of gold
- To see what you sell
- What's good for me
- From the sieve of your hands
- Tired of sleeping
- Love and rockets
- All too well
- Pruning shears
- 383YE Winter Solstice winds of fortune
- To curb those raging appetites
- Watches from the Wall
- Bad blood
- Pieces missing everywhere
- A glorious victory
- The blessing way
- Smoke and oakum
- Folklore
- Possibility days
- Making your mind up
- Enchanted
- Not to conquer
- Desolation of Yoorn
- Blood makes noise
- Welly boots
- In the flat field
- Three celebrations and a funeral
- All at sea
- Fade out again
- Two minutes
- Like a hurricane
- Struggle with the sea
- The deepest cut
- A question of loyalty
- Bones in the ocean
- Round here
- Battle cries
- Something must break
- The virtue of sharing
- Faded from the winter
- Chime the sound
- The falling sky
- A lost king
- Pebbles drawn from a heap
- All lift together
- At the dog and eel show
- Shallow days
- Rings and crowns
- Great prosperity and strength
- Peaks and planes
- Fighting fish
- Poetry and prose
- The best soil
- Ship to wreck
- I already know you
- Set my lands in order
- A wisdom of questions
- Part of this together
- Fading like a Flower
- Little mercy
- When Spring comes
- Rock and a hard place
- How the sausage is made
- Rimbaud eyes
- Hear your footsteps
- Sound the bells
- Say her name
- The way home
- The Deer in the Sun
- The city below
- Broken sword
- Guide the spirit
- Watercolours in the rain
- It's only me
- Parts of speech
- Dog days are over
- Knocking on every door
- New port, old wine
- The final countdown
- Despise treachery
- Skeleton key
- Tales of mystery
- Between two mounds
- Blue flowers in the snow
- The Pride of Gerallt Brackensong
- Schools and sawmills
- The Ambition of Thrace
- Out of the abyss
- The cities and the city
- The Prosperity of Good Walder
We, the troubadours of Dawn, recognise that true Love and true Glory arise from the paths of Virtue. Only the truly Virtuous can know love, or achieve Glory. Where we find a noble who truly embodies Love or Glory, we shall name them alongside the champions of the seven Virtues, and they shall be pre-eminent in that company as inspirations to all who follow pilgrims path. We send (named priest) with 50 doses of liao to spread these words, an the names of Ser Isidore Ossienne and Lord Colwyn de Rondell to all the people of Dawn.
Synod Mandate, Dawn assembly, The Earl of Fools, Autumn 382YE, Upheld with a Greater Majority (164 - 0)Accessibility – Possible Spoiler
Category | Status |
---|---|
Combat Unlikely or Contained | May use the non-contact gesture as needed. Comes with same risk as if in Anvil; any combat will be in a contained area that is easily avoided both IC and OOC. |
Walking | You will need to travel a couple of hundred yards to the start of the encounter, but once started it is designed to take place in a reasonably contained area. |
Light | Encounter takes place late at night and will be poorly illuminated. |
Smoke | Encounter will include significant use of smoke as an essential component of the encounter. |
Mobility | Encounter takes place in the woods which can be difficult underfoot with rough terrain and other obstacles. |
Accomodations Possible | If you wish to partake in the encounter but the combination of poor light, distance and mobility will make that a challenge, please talk to us well beforehand. We will try to arrange for you to travel earlier than the other players, by a separate route with better illumination. |