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<tr><td style="white-space:nowrap;">[[Hearthfire Circle]]</td><td>Heals, purifies and restores the limbs of the coven.</td><td style="text-align: center;">6</td></tr>
<tr><td style="white-space:nowrap;">[[Hearthfire Circle]]</td><td>Heals, purifies and restores the limbs of the coven.</td><td style="text-align: center;">6</td></tr>
<tr><td style="white-space:nowrap;">[[Call Down Lightning's Wrath]]</td><td>Lets a battle mage call strikedown with a staff once a day for a season.</td><td style="text-align: center;">8</td></tr>
<tr><td style="white-space:nowrap;">[[Call Down Lightning's Wrath]]</td><td>Lets a battle mage call strikedown with a staff once a day for a season.</td><td style="text-align: center;">8</td></tr>
<tr><td style="white-space:nowrap;">[[Chirurgeon's Healing Touch]]</td><td>Target gains two stay with me uses each day for a season.</td><td style="text-align: center;">8</td></tr>
<tr><td style="white-space:nowrap;">[[Churning Cauldron of Bravash]]</td><td>Creates new herbs.</td><td style="text-align: center;">8</td></tr>
<tr><td style="white-space:nowrap;">[[Churning Cauldron of Bravash]]</td><td>Creates new herbs.</td><td style="text-align: center;">8</td></tr>
<tr><td style="white-space:nowrap;">[[Merciless Wrath of the Reaver]]</td><td>Adds three ranks to a military unit for raiding during the next season.</td><td style="text-align: center;">8</td></tr>
<tr><td style="white-space:nowrap;">[[Merciless Wrath of the Reaver]]</td><td>Adds three ranks to a military unit for raiding during the next season.</td><td style="text-align: center;">8</td></tr>
<tr><td style="white-space:nowrap;">[[Rot's Rightful Claim]]</td><td>Grants a coven a one-use ability to cleave undead over ten minutes.</td><td style="text-align: center;">8</td></tr>
<tr><td style="white-space:nowrap;">[[Rot's Rightful Claim]]</td><td>Grants a coven a one-use ability to cleave undead over ten minutes.</td><td style="text-align: center;">8</td></tr>
<tr><td style="white-space:nowrap;">[[Fountain of Life]]</td><td>Target can cast heal, purify and restore limb as if they knew them for a day.</td><td style="text-align: center;">9</td></tr>
<tr><td style="white-space:nowrap;">[[Charge of the Rushing Wind]]</td><td>Gives a coven a one-use ability to repel opponents.</td><td style="text-align: center;">10</td></tr>
<tr><td style="white-space:nowrap;">[[Charge of the Rushing Wind]]</td><td>Gives a coven a one-use ability to repel opponents.</td><td style="text-align: center;">10</td></tr>
<tr><td style="white-space:nowrap;">[[Fountain of Life]]</td><td>Target can cast heal, purify and restore limb as if they knew them for a day.</td><td style="text-align: center;">10</td></tr>
<tr><td style="white-space:nowrap;">[[Rampant Growth]]</td><td>Grants additional money and herbs to the production of a forest.</td><td style="text-align: center;">10</td></tr>
<tr><td style="white-space:nowrap;">[[Rampant Growth]]</td><td>Grants additional money and herbs to the production of a forest.</td><td style="text-align: center;">10</td></tr>
<tr><td style="white-space:nowrap;">[[Touch of Vile Humours]]</td><td>Grants the ability to call venom with any weapon or implement once per day.</td><td style="text-align: center;">11</td></tr>
<tr><td style="white-space:nowrap;">[[Blood and Salt]]</td><td>Increases the amount of plunder gained by a fleet using the piracy action.</td><td style="text-align: center;">12</td></tr>
<tr><td style="white-space:nowrap;">[[Blood and Salt]]</td><td>Increases the amount of plunder gained by a fleet using the piracy action.</td><td style="text-align: center;">12</td></tr>
<tr><td style="white-space:nowrap;">[[Chirurgeon's Healing Touch]]</td><td>Target gains two stay with me uses each day for a season.</td><td style="text-align: center;">12</td></tr>
<tr><td style="white-space:nowrap;">[[Unending Cascade of Blood's Fire]]</td><td>Grants a magician the ability to repeatedly use magical venom.</td><td style="text-align: center;">14</td></tr>
<tr><td style="white-space:nowrap;">[[Vitality of Rushing Water]]</td><td>Grants fortitude and reduces the effectiveness of venom for a day.</td><td style="text-align: center;">12</td></tr>
<tr><td style="white-space:nowrap;">[[Vitality of Rushing Water]]</td><td>Reduces the effectiveness of venom for a season.</td><td style="text-align: center;">14</td></tr>
<tr><td style="white-space:nowrap;">[[The Forest Remains]]</td><td>Grants two shatters each day with a two-handed weapon, for a season.</td><td style="text-align: center;">15</td></tr>
<tr><td style="white-space:nowrap;">[[Skin of Bark, Blood of Amber]]</td><td>Target gains three ranks of endurance for a season.</td><td style="text-align: center;">15</td></tr>
<tr><td style="white-space:nowrap;">[[Anathemic Call of Bug and Briar]]</td><td>Curses a target and halves the production of their farm, forest or garden resource for a year.</td><td style="text-align: center;">16</td></tr>
<tr><td style="white-space:nowrap;">[[Anathemic Call of Bug and Briar]]</td><td>Curses a target and halves the production of their farm, forest or garden resource for a year.</td><td style="text-align: center;">16</td></tr>
<tr><td style="white-space:nowrap;">[[Hands of the Healer]]</td><td>Target casts heal and restore limb faster for a season.</td><td style="text-align: center;">16</td></tr>
<tr><td style="white-space:nowrap;">[[Irrepressible Monkey Spirit]]</td><td>Target gains two unstoppable or relentless uses each day for a season.</td><td style="text-align: center;">17</td></tr>
<tr><td style="white-space:nowrap;">[[Hands of the Healer]]</td><td>Target casts heal and restore limb faster for a season.</td><td style="text-align: center;">19</td></tr>
<tr><td style="white-space:nowrap;">[[The Forest Remains]]</td><td>Grants two shatters each day with a two-handed weapon, for a season.</td><td style="text-align: center;">22</td></tr>
<tr><td style="white-space:nowrap;">[[Fire in the Blood]]</td><td>Grants Spring lore for a season, at the cost of lasting venom.</td><td style="text-align: center;">24</td></tr>
<tr><td style="white-space:nowrap;">[[Fire in the Blood]]</td><td>Grants Spring lore for a season, at the cost of lasting venom.</td><td style="text-align: center;">24</td></tr>
<tr><td style="white-space:nowrap;">[[Touch of Vile Humours]]</td><td>Grants a one-use ability to call venom with anything and without suffering venom in return.</td><td style="text-align: center;">25</td></tr>
<tr><td style="white-space:nowrap;">[[Irrepressible Monkey Spirit]]</td><td>Target gains two unstoppable or second wind uses each day for a season.</td><td style="text-align: center;">28</td></tr>
<tr><td style="white-space:nowrap;">[[Skin of Bark, Blood of Amber]]</td><td>Target gains three ranks of endurance for a season.</td><td style="text-align: center;">30</td></tr>
<tr><td style="white-space:nowrap;">[[Curse of Gangrenous Flesh]]</td><td>A year-long curse of venom.</td><td style="text-align: center;">40</td></tr>
<tr><td style="white-space:nowrap;">[[Curse of Gangrenous Flesh]]</td><td>A year-long curse of venom.</td><td style="text-align: center;">40</td></tr>
<tr><td style="white-space:nowrap;">[[Foam and Spittle of the Furious Sea]]</td><td>Damages navies and harms fleets in a territory.</td><td style="text-align: center;">40</td></tr>
<tr><td style="white-space:nowrap;">[[Foam and Spittle of the Furious Sea]]</td><td>Damages navies and harms fleets in a territory.</td><td style="text-align: center;">40</td></tr>
<tr><td style="white-space:nowrap;">[[The Dance of Navarr and Thorn]]</td><td>Ten minute ritual, requires a regio.  Must be in the same territory as a vallorn, or be joined to the vallorn by an unbroken chain of territories containing active trods.  This ritual grows or repairs trods.</td><td style="text-align: center;">40</td></tr>
<tr><td style="white-space:nowrap;">[[The Dance of Navarr and Thorn]]</td><td>Ten minute ritual, requires a regio.  Must be in the same territory as a vallorn, or be joined to the vallorn by an unbroken chain of territories containing active trods.  This ritual grows or repairs trods.</td><td style="text-align: center;">40</td></tr>
<tr><td style="white-space:nowrap;">[[Unending Cascade of Blood's Fire]]</td><td>Target can call five venoms with an implement for a day.</td><td style="text-align: center;">45</td></tr>
<tr><td style="white-space:nowrap;">[[Thunderous Deluge]]</td><td>Halves the money produced by buisnesses and farms in a territory for a season.</td><td style="text-align: center;">46</td></tr>
<tr><td style="white-space:nowrap;">[[Thunderous Deluge]]</td><td>Halves the money produced by buisnesses and farms in a territory for a season.</td><td style="text-align: center;">46</td></tr>
<tr><td style="white-space:nowrap;">[[Fetid Breath of Teeming Plague]]</td><td>Allows the use of an area-of-effect venom call.</td><td style="text-align: center;">50</td></tr>
<tr><td style="white-space:nowrap;">[[Fetid Breath of Teeming Plague]]</td><td>Allows the use of an area-of-effect venom call.</td><td style="text-align: center;">50</td></tr>

Revision as of 11:21, 2 April 2017

RitualExplanationMagnitude
Blessing of New SpringIncrease wealth gained from a farm for three seasons and serves as a foundation for other farm rituals.2
Blood of the HydraRepairs ruined limbs.2
The Hands of Sacred LifeHeal lost hits.2
Midwife's RecourseProtects a baby.4
Turns the CircleRots a body.4
Fan the Flame of New LifeMakes a couple fertile.6
Hearthfire CircleHeals, purifies and restores the limbs of the coven.6
Call Down Lightning's WrathLets a battle mage call strikedown with a staff once a day for a season.8
Chirurgeon's Healing TouchTarget gains two stay with me uses each day for a season.8
Churning Cauldron of BravashCreates new herbs.8
Merciless Wrath of the ReaverAdds three ranks to a military unit for raiding during the next season.8
Rot's Rightful ClaimGrants a coven a one-use ability to cleave undead over ten minutes.8
Charge of the Rushing WindGives a coven a one-use ability to repel opponents.10
Fountain of LifeTarget can cast heal, purify and restore limb as if they knew them for a day.10
Rampant GrowthGrants additional money and herbs to the production of a forest.10
Touch of Vile HumoursGrants the ability to call venom with any weapon or implement once per day.11
Blood and SaltIncreases the amount of plunder gained by a fleet using the piracy action.12
Unending Cascade of Blood's FireGrants a magician the ability to repeatedly use magical venom.14
Vitality of Rushing WaterReduces the effectiveness of venom for a season.14
Skin of Bark, Blood of AmberTarget gains three ranks of endurance for a season.15
Anathemic Call of Bug and BriarCurses a target and halves the production of their farm, forest or garden resource for a year.16
Irrepressible Monkey SpiritTarget gains two unstoppable or relentless uses each day for a season.17
Hands of the HealerTarget casts heal and restore limb faster for a season.19
The Forest RemainsGrants two shatters each day with a two-handed weapon, for a season.22
Fire in the BloodGrants Spring lore for a season, at the cost of lasting venom.24
Curse of Gangrenous FleshA year-long curse of venom.40
Foam and Spittle of the Furious SeaDamages navies and harms fleets in a territory.40
The Dance of Navarr and ThornTen minute ritual, requires a regio. Must be in the same territory as a vallorn, or be joined to the vallorn by an unbroken chain of territories containing active trods. This ritual grows or repairs trods.40
Thunderous DelugeHalves the money produced by buisnesses and farms in a territory for a season.46
Fetid Breath of Teeming PlagueAllows the use of an area-of-effect venom call.50
Rising Roots that Rend StoneBreeches a fortification on the battlefield.50
Rivers of LifeHalves casualties suffered by campaign armies in a region.50
Rivers Run RedDoubles casualties suffered by campaign armies in a region.50
Forge the Wooden FastnessCreates a temporary supernatural fortification in wooded terrirtory.80
Thunderous Tread of the TreesAnimates rampaging trees in an area.120
Hallow of the Green WorldEnhances herb garden production and birth rates throughout the Empire for a season.160