Sorin's Rite of Agony
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===Effects=== | ===Effects=== | ||
When the ritual is complete, after the target has lost 1 body hit, they gain an [[enchantment]] that grants them one additional rank of [[Magical skills#Ritual Lores|Winter Lore]]. They also experience a [[roleplaying effect]]: the wound used to perform this ritual will not heal; at dramatically appropriate moments it will burn painfully sending waves of pain through the | When the ritual is complete, after the target has lost 1 body hit, they gain an [[enchantment]] that grants them one additional rank of [[Magical skills#Ritual Lores|Winter Lore]]. They also experience a [[roleplaying effect]]: the wound used to perform this ritual will not heal; at dramatically appropriate moments it will burn painfully sending waves of feverish pain through the character. | ||
The wound created by this ritual continues to run with blood and will not heal naturally most healing magic is likewise ineffective. It can ''only'' be healed through treatment by a physick, using the traumatic wounds rules. | The wound created by this ritual continues to run with blood and will not heal naturally most healing magic is likewise ineffective. It can ''only'' be healed through treatment by a physick, using the traumatic wounds rules. |
Revision as of 11:12, 18 March 2013
Rules
Spring Magnitude 24
Performing the Ritual
Performing this ritual takes at least 2 minutes of roleplaying. The target character, who must have the magician skill, must be present throughout.
During the ritual the target must be cut with an edged weapon, sufficient to cause the loss of 1 hit.
This ritual is an enchantment. A target may only be under one enchantment effect at a time.
Effects
When the ritual is complete, after the target has lost 1 body hit, they gain an enchantment that grants them one additional rank of Winter Lore. They also experience a roleplaying effect: the wound used to perform this ritual will not heal; at dramatically appropriate moments it will burn painfully sending waves of feverish pain through the character.
The wound created by this ritual continues to run with blood and will not heal naturally most healing magic is likewise ineffective. It can only be healed through treatment by a physick, using the traumatic wounds rules.
The enchantment ends immediately if the wound is healed. Once the duration of the enchantment has expires, the wound can be healed normally.
The effect lasts until the start of the next Profound Decisions Empire event.
Additional Targets
This ritual can affect additional characters from the same coven. Each additional character increases the magnitude by 14. Additional characters must be present throughout, and must each place their hands into the same opaque container.
Description
This ritual creates a pact between the target a winter Eternal; in return for increased mastery of the Realm of Winter, the target suffers a lingering wound.