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<table class="wikitable sortable">
<table class="wikitable sortable">
<tr><th>Ritual</th><th>Explanation</th><th>Magnitude</th></tr>
<tr><th>Ritual</th><th>Explanation</th><th>Magnitude</th></tr>
<tr><td style="white-space:nowrap;">[[Treacher's Quill]]</td><td>Sends a message to the eternal Agramant </td><td style="text-align: center;">2</td></tr>
<tr><td style="white-space:nowrap;">[[Treacher's Quill]]</td><td>Sends a message to the eternal Agramant</td><td style="text-align: center;">2</td></tr>
<tr><td style="white-space:nowrap;">[[Chastise the Foolish]]</td><td>Curses a target making them unable to use religious skills for a year</td><td style="text-align: center;">20</td></tr></table>
<tr><td style="white-space:nowrap;">[[Mark of Agramant]]</td><td>Places an enduring magical mark on a target that can only be detected with detect magic</td><td style="text-align: center;">4</td>
<tr><td style="white-space:nowrap;">[[Unleash the Beasts Within]]</td><td>With Agramants aid, significant strength to a military unit that supports an Imperial army</td><td style="text-align: center;">13</td>
<tr><td style="white-space:nowrap;">[[The Crimson Feast]]</td><td>With Agramant's aid, target gains three ranks of endurance for a season.</td><td style="text-align: center;">15</td>
<tr><td style="white-space:nowrap;">[[Chastise the Foolish]]</td><td>Curses a target making them unable to use religious skills for a year</td><td style="text-align: center;">20</td></tr>
<tr><td style="white-space:nowrap;">[[Thirst of the Devourer]]</td><td>With Agramants aid, grants a target the ability to heal themselves when they successfully deliver an IMPALE</td><td style="text-align: center;">24</td>
<tr><td style="white-space:nowrap;">[[Loosen the Shackles]]</td><td>Enchants a campaign army with Agramant'said, changing its quality and filling soldiers with murderous intent</td><td style="text-align: center;">80</td></table>
<section end=UrizenWinter/>
<section end=UrizenWinter/>
==Day==
==Day==

Revision as of 13:28, 3 May 2023

Spring

RitualExplanationMagnitude
Good Green OakGrants one rank of endurance for a season6
Wellspring of the High PeakTrades measures of ambergelt with an eternal to produce Spring vis6
A Goblet of StarsEnchants a physick with the ability to use any healing herb as if it were true vervain8
Fountain's BountyEnchants a mana site to produce additional herbs, forest materials, and money12
Woven Strands of LifeTransforms a mana site into a herb garden for a season that receives additional production14

Summer

RitualExplanationMagnitude
Aspect of the MountainGrants a significant increase to the strength of a military unit when supporting a fortification20
Raise the Dragonsworn CohortProvides a powerful military unit for a season in return for a mine.20
Vital Strength of the EarthGrants additional power to uses of the unstoppable and relentless skills while touching earth or stone28
Crown of Phoenix FireGrants two ranks of endurance to a group for a season32
Hook of the Hoarfrost GuardianGrants four strikedowns a day with a pole-arm for a season40
Swords in the Noonday SunEnchants a campaign army changing its quality and filling soldiers with zeal for victory80
Stone's Unyielding DefianceEnchants a fortification, repairing it and increasing the combat strength by 1,500 for a season120

Autumn

RitualExplanationMagnitude
Ethereal CourierSend a specially prepared package to a named individual in a known location10
Eyes of the HillsEnchants a campaign army changing its quality and granting supernatural ability to defend a territory with hills80

Winter

RitualExplanationMagnitude
Treacher's QuillSends a message to the eternal Agramant2
Mark of AgramantPlaces an enduring magical mark on a target that can only be detected with detect magic4
Unleash the Beasts WithinWith Agramants aid, significant strength to a military unit that supports an Imperial army13
The Crimson FeastWith Agramant's aid, target gains three ranks of endurance for a season.15
Chastise the FoolishCurses a target making them unable to use religious skills for a year20
Thirst of the DevourerWith Agramants aid, grants a target the ability to heal themselves when they successfully deliver an IMPALE24
Loosen the ShacklesEnchants a campaign army with Agramant'said, changing its quality and filling soldiers with murderous intent80

Day

RitualExplanationMagnitude
Peregrine and IchimosEnchants a military unit to grant additional strength when supporting an army or defending a fortification10
Blades of Clear SightEnchants a character who has the Weapon master skill to call IMPALE three times per day14
Irresistible Stance of Force and FocusEnchants a magician to allow them to cast REPEL four times a day14
Arete and the Fields of WarEnchants a warrior with various abilities dependent on weapons and armour16
A Perfect Moment Enchants a character granting them the marksman skill for a season22
Guardian GateEnchants a fortification to gather information about a territory and impede spy networks80

Night

RitualExplanationMagnitude
The Stargazer's AstrolabeGrants a magician the ability to repeatedly use detect magic8
The Certainty of DoubtCurses a character so that any congregation they control provides half as much liao and votes for a year16
Mirror of PerfectionUpgrade a mana site with ilium30
Flame and the FloodUpgrade a forest with ilium30
An Echo of SongsUpgrade a mine with ilium30