Category:Spring Ritual
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<tr><td style="white-space:nowrap;">[[Fan the Flame of New Life]]</td><td>Makes a couple fertile.</td><td style="text-align: center;">6</td></tr> | <tr><td style="white-space:nowrap;">[[Fan the Flame of New Life]]</td><td>Makes a couple fertile.</td><td style="text-align: center;">6</td></tr> | ||
<tr><td style="white-space:nowrap;">[[Hearthfire Circle]]</td><td>Provides powerful healing to a patient.</td><td style="text-align: center;">7</td></tr> | <tr><td style="white-space:nowrap;">[[Hearthfire Circle]]</td><td>Provides powerful healing to a patient.</td><td style="text-align: center;">7</td></tr> | ||
<tr><td style="white-space:nowrap;">[[Call Down Lightning's Wrath]]</td><td>Lets a battle mage call strikedown with a staff | <tr><td style="white-space:nowrap;">[[Call Down Lightning's Wrath]]</td><td>Lets a battle mage call strikedown with a staff by casting an offensive spell.</td><td style="text-align: center;">8</td></tr> | ||
<tr><td style="white-space:nowrap;">[[Chirurgeon's Healing Touch]]</td><td>Target gains two stay with me uses each day for a season.</td><td style="text-align: center;">8</td></tr> | <tr><td style="white-space:nowrap;">[[Chirurgeon's Healing Touch]]</td><td>Target gains two stay with me uses each day for a season.</td><td style="text-align: center;">8</td></tr> | ||
<tr><td style="white-space:nowrap;">[[Churning Cauldron of Bravash]]</td><td>Creates new herbs.</td><td style="text-align: center;">8</td></tr> | <tr><td style="white-space:nowrap;">[[Churning Cauldron of Bravash]]</td><td>Creates new herbs.</td><td style="text-align: center;">8</td></tr> | ||
<tr><td style="white-space:nowrap;">[[Merciless Wrath of the Reaver]]</td><td>Adds three ranks to a military unit | <tr><td style="white-space:nowrap;">[[Merciless Wrath of the Reaver]]</td><td>Adds three ranks to a military unit that takes any independent action during the next season.</td><td style="text-align: center;">8</td></tr> | ||
<tr><td style="white-space:nowrap;">[[Fountain of Life]]</td><td>Target can cast heal, purify and restore limb as if they knew them for a season.</td><td style="text-align: center;">10</td></tr> | <tr><td style="white-space:nowrap;">[[Fountain of Life]]</td><td>Target can cast heal, purify and restore limb as if they knew them for a season.</td><td style="text-align: center;">10</td></tr> | ||
<tr><td style="white-space:nowrap;">[[Rampant Growth]]</td><td>Grants additional money and herbs to the production of a forest.</td><td style="text-align: center;">10</td></tr> | <tr><td style="white-space:nowrap;">[[Rampant Growth]]</td><td>Grants additional money and herbs to the production of a forest.</td><td style="text-align: center;">10</td></tr> | ||
<tr><td style="white-space:nowrap;">[[Touch of Vile Humours]]</td><td>Grants the ability to call venom with any weapon or implement once per day.</td><td style="text-align: center;">11</td></tr> | <tr><td style="white-space:nowrap;">[[Touch of Vile Humours]]</td><td>Grants the ability to call venom with any weapon or implement once per day.</td><td style="text-align: center;">11</td></tr> | ||
<tr><td style="white-space:nowrap;">[[Blood and Salt]]</td><td>Increases the amount of plunder gained by a fleet using the privateering action.</td><td style="text-align: center;">12</td></tr> | <tr><td style="white-space:nowrap;">[[Blood and Salt]]</td><td>Increases the amount of plunder gained by a fleet using the privateering action.</td><td style="text-align: center;">12</td></tr> | ||
<tr><td style="white-space:nowrap;">[[Madyn's Gift]]</td><td>The ritual creates one dram of | <tr><td style="white-space:nowrap;">[[Madyn's Gift]]</td><td>Performing the Ritual | ||
Performing this ritual takes at least 2 minutes of roleplaying. This ritual requires a receptacle such as a bowl or cauldron into which the target herbs are placed. | |||
Effects | |||
This ritual requires up to five drams of Realmsroot, which are placed into a container such as a bowl or cauldron. | |||
The ritual creates one dram of Realmsroot for each Realmsroot placed in the container during the ritual. | |||
The referee will put the additional herbs into the container. It may take up to an hour for the additional herbs to form, and the referee may offer a prompt when the cauldron has finished churning. If the herbs are removed prematurely the ritual may fail, or result in less herbs being created.</td><td style="text-align: center;">12</td></tr> | |||
<tr><td style="white-space:nowrap;">[[Unending Cascade of Blood's Fire]]</td><td>Grants a magician the ability to repeatedly use magical venom.</td><td style="text-align: center;">14</td></tr> | <tr><td style="white-space:nowrap;">[[Unending Cascade of Blood's Fire]]</td><td>Grants a magician the ability to repeatedly use magical venom.</td><td style="text-align: center;">14</td></tr> | ||
<tr><td style="white-space:nowrap;">[[Vitality of Rushing Water]]</td><td>Reduces the effectiveness of venom for a season.</td><td style="text-align: center;">14</td></tr> | <tr><td style="white-space:nowrap;">[[Vitality of Rushing Water]]</td><td>Reduces the effectiveness of venom for a season.</td><td style="text-align: center;">14</td></tr> |
Revision as of 14:44, 12 May 2020
Ritual | Explanation | Magnitude |
---|---|---|
Blessing of New Spring | Increase wealth gained from a farm for three seasons and serves as a foundation for other farm rituals. | 2 |
Blood of the Hydra | Repairs ruined limbs. | 2 |
Hands of Sacred Life | Heal lost hits. | 2 |
Midwife's Recourse | Protects a baby. | 4 |
Turns the Circle | Rots a body. | 4 |
Fan the Flame of New Life | Makes a couple fertile. | 6 |
Hearthfire Circle | Provides powerful healing to a patient. | 7 |
Call Down Lightning's Wrath | Lets a battle mage call strikedown with a staff by casting an offensive spell. | 8 |
Chirurgeon's Healing Touch | Target gains two stay with me uses each day for a season. | 8 |
Churning Cauldron of Bravash | Creates new herbs. | 8 |
Merciless Wrath of the Reaver | Adds three ranks to a military unit that takes any independent action during the next season. | 8 |
Fountain of Life | Target can cast heal, purify and restore limb as if they knew them for a season. | 10 |
Rampant Growth | Grants additional money and herbs to the production of a forest. | 10 |
Touch of Vile Humours | Grants the ability to call venom with any weapon or implement once per day. | 11 |
Blood and Salt | Increases the amount of plunder gained by a fleet using the privateering action. | 12 |
Madyn's Gift | Performing the Ritual
Performing this ritual takes at least 2 minutes of roleplaying. This ritual requires a receptacle such as a bowl or cauldron into which the target herbs are placed. Effects This ritual requires up to five drams of Realmsroot, which are placed into a container such as a bowl or cauldron. The ritual creates one dram of Realmsroot for each Realmsroot placed in the container during the ritual. The referee will put the additional herbs into the container. It may take up to an hour for the additional herbs to form, and the referee may offer a prompt when the cauldron has finished churning. If the herbs are removed prematurely the ritual may fail, or result in less herbs being created. | 12 |
Unending Cascade of Blood's Fire | Grants a magician the ability to repeatedly use magical venom. | 14 |
Vitality of Rushing Water | Reduces the effectiveness of venom for a season. | 14 |
Skin of Bark, Blood of Amber | Target gains three ranks of endurance for a season. | 15 |
Anathemic Call of Bug and Briar | Curses a target and halves the production of their farm, forest or garden resource for a year. | 16 |
Irrepressible Monkey Spirit | Target gains two unstoppable or relentless uses each day for a season. | 17 |
Hands of the Healer | Target casts heal and restore limb faster for a season. | 19 |
Fire in the Blood | Grants 1 rank of spring lore, and additional prowess with venomous rituals for a season, at the cost of lasting venom. | 20 |
The Forest Remains | Grants two shatters each day with a two-handed weapon, for a season. | 22 |
Curse of Gangrenous Flesh | A year-long curse of venom. | 40 |
Foam and Spittle of the Furious Sea | Damages navies and harms fleets in a territory. | 40 |
The Dance of Navarr and Thorn | Extends or repairs trods. | 40 |
Thunderous Deluge | Halves the money produced by buisnesses and farms in a territory for a season. | 46 |
Fetid Breath of Teeming Plague | Allows the use of an area-of-effect venom call. | 50 |
Rising Roots that Rend Stone | Breeches a fortification on the battlefield. | 50 |
Rivers of Life | Halves casualties suffered by campaign armies in a region. | 50 |
Rivers Run Red | Doubles casualties suffered by campaign armies in a region. | 50 |
Mountain Remembers Its Youth | This curse causes choking fumes to poison armies and civilians throughout the territory. It causes 500 points of damage in total to the armies in the territory. | 60 |
Forge the Wooden Fastness | Creates a temporary supernatural fortification in wooded terrirtory. | 80 |
Thunderous Tread of the Trees | Animates rampaging trees in an area. | 120 |
Hallow of the Green World | Enhances herb garden production and birth rates throughout the Empire for a season. | 160 |
Pages in category "Spring Ritual"
The following 41 pages are in this category, out of 41 total.