Hungry Grasp of Despair
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==Rules== | ==Rules== | ||
{{Season|Winter| | {{Season|Winter|14}} | ||
===Performing the Ritual=== | ===Performing the Ritual=== | ||
{{Casting time|2}} | {{Casting time|2}} | ||
===Effects=== | ===Effects=== | ||
{{Casting time|2}} {{Target Character}} The target character must have the [[Magical skills#Magician|magician]] skill. | |||
{{enchantment}} | |||
===Effects=== | |||
The target gains the ability to cast the [[weakness]] spell four times each day as if they know it without spending any mana. | |||
They also experience a [[roleplaying effect]]: they feel a strong desire to use magical weakness against anyone who irritates or annoys them. | |||
If the target regains all spent personal mana by resting in a magical aura such as that provided by [[the Chamber of Delights]], or drinks an [[Philtres_of_the_High_Peaks#The_Elixir_of_Empyrean_Art|Elixir of Empyrean Art]], they ''also'' regain all spent uses of this ability at the same time. Other methods of restoring personal mana do not restore the ability cast weakness. | |||
{{ | {{Season Duration}} | ||
===Additional Targets=== | |||
This ritual can affect additional characters from the same [[Groups#Covens|coven]]. Each additional character increases the magnitude by 11. Additional characters must be present throughout. | |||
===Option=== | |||
{{Ritual Substitution|beggar's lye|measures}} | |||
==Description== | ==Description== | ||
With the power of this [[enchantment]], a magician can curse, demoralize, and disempower an elite band of foes or an enemy coven. It is at its most useful when the ritualists are supported by (or are themselves) battlemages and warriors who can take advantage of the confusion that comes from being denied the use of potent techniques. It is also useful for disrupting magical workings - weakened magicians are unable to contribute to rituals for example swiftly ensuring that an enemy working will fail quickly and efficiently. | |||
The | The ritual is also surprisingly effective when dealing with [[husks]] - dead bodies possessed and animated by spirits of the realms or by angry ghosts. These malignant creatures tend to possess supernatural vitality, and can prove particularly resistant to being destroyed. Sapping their strength removes their ability to rise again, and has the added advantage that it will prevent them from using any supernatural attacks they may possess. | ||
Several [[eternals]] of the Winter realm are known to offer boons related to this ritual, and to the weakness curse as a whole. [[Kaela]] in particular may offer a boon that makes this enchantment easier to cast, or allows the power to be drawn on more possible. The lesson this ritual teaches - that strength is transitory and that it will eventually fade - appeals particularly to her grim sensibilities. [[The_Thrice-cursed_Court#Tharim|Tharim]] of [[the Thrice-cursed Court]] by contrast appreciates the way that magicians who master this ritual can punish their subordinates at a whim, removing the power of their thralls as they wish. He is said to have provided magical [[:Category:Foci|foci]] to make it easier to perform the ritual, which also allow even more weakness to be bestowed by those under its effects. | |||
This ritual has existed in one form or another since the earliest records, and it is possible that the [[weakness]] incantation itself began as a refinement of the power it grants. | This ritual has existed in one form or another since the earliest records, and it is possible that the [[weakness]] incantation itself began as a refinement of the power it grants. Among some [[The League|League]] [[Mountebank|mountebanks]] and more cynical [[Troupe|troupes]] it is called ''Fear for the Mighty''. This references the idea that it is the powerful who have the most to lose from the effect of this ritual. In [[Wintermark]] it is sometimes called ''Kyrop's Balance''; in [[The Marches]] it is ''Levelling the Playing Field''. In some parts of [[Dawn]] it is scurrilously called ''Humble the Errant Knights''; a name with multiple meanings depending on who is performing the ritual. A number of [[Varushka|Varushkan]] [[Varushka_magical_traditions#Cabalists|cabalists]] refer to it as the ''Scourge of the Foolish'' and several stories recount how it has been used to prevent apprentice magicians with more power than sense from harming themselves and others. | ||
==Common Elements== | ==Common Elements== | ||
When performing this ritual, the coven often invokes forces of despair, fear and hunger. Oppressive music or thundering rhythms that begin fast and become slower and slower, symbolic of the way power ebbs from those effected by this curse, are common; so are frenzied dances that reach a climax with the performers collapsing as if from exhaustion. | When performing this ritual, the coven often invokes forces of despair, fear and hunger. Oppressive music or thundering rhythms that begin fast and become slower and slower, symbolic of the way power ebbs from those effected by this curse, are common; so are frenzied dances that reach a climax with the performers collapsing as if from exhaustion. | ||
Other elements might include the runes [[Kyrop]] or [[Naeve]], or a [[dramaturgy|dramaturgical]] scene in which [[the Bishop]] slowly succumbs to weakness and frailty. An [[astronomancy|astronomancer]] might invoke the power of [[the Drowned Man]] constellation, while a [[ | Other elements might include the runes [[Kyrop]] or [[Naeve]], or a [[dramaturgy|dramaturgical]] scene in which [[the Bishop]] slowly succumbs to weakness and frailty (often in [[the Tomb]]. An [[astronomancy|astronomancer]] might invoke the power of [[the Drowned Man]] constellation, while a practitioner of [[Totem_magic#Heraldic_Magic|heraldric magic| might call on the spirit of the insidious [[Legendary beasts#Sphinxes and Manticores|manticore]] or the echoing roar of the terrible [[Legendary beasts#Chimera|chimera]]. A [[Totem_magic#Goetia|goeticist]] will find the names of [[Sorin]] and especially [[Kaela]] resonate well with this ritual, although in Varushka [[Wise Rangara]] is also popular especially when the ritual focuses around the need for the wise to control the powers of the foolish. | ||
[[Category:Winter Ritual]] | [[Category:Winter Ritual]] | ||
[[Category:Rituals]] | [[Category:Rituals]] | ||
Revision as of 12:48, 11 January 2018
Rules
Winter Magnitude 14
Performing the Ritual
Performing this ritual takes at least 2 minutes of roleplaying.
Effects
Performing this ritual takes at least 2 minutes of roleplaying. This ritual targets a character, who must be present throughout. The target character must have the magician skill.
This ritual is an enchantment. A target may only be under one enchantment effect at a time.
Effects
The target gains the ability to cast the weakness spell four times each day as if they know it without spending any mana.
They also experience a roleplaying effect: they feel a strong desire to use magical weakness against anyone who irritates or annoys them.
If the target regains all spent personal mana by resting in a magical aura such as that provided by the Chamber of Delights, or drinks an Elixir of Empyrean Art, they also regain all spent uses of this ability at the same time. Other methods of restoring personal mana do not restore the ability cast weakness.
The effect lasts until the start of the next Profound Decisions Empire event.
Additional Targets
This ritual can affect additional characters from the same coven. Each additional character increases the magnitude by 11. Additional characters must be present throughout.
Option
Any caster who has mastered the ritual may choose to substitute beggar's lye for crystal mana when contributing to it. Every 2 measures of beggar's lye spent counts as 1 crystal mana when contributing to the ritual.
Description
With the power of this enchantment, a magician can curse, demoralize, and disempower an elite band of foes or an enemy coven. It is at its most useful when the ritualists are supported by (or are themselves) battlemages and warriors who can take advantage of the confusion that comes from being denied the use of potent techniques. It is also useful for disrupting magical workings - weakened magicians are unable to contribute to rituals for example swiftly ensuring that an enemy working will fail quickly and efficiently.
The ritual is also surprisingly effective when dealing with husks - dead bodies possessed and animated by spirits of the realms or by angry ghosts. These malignant creatures tend to possess supernatural vitality, and can prove particularly resistant to being destroyed. Sapping their strength removes their ability to rise again, and has the added advantage that it will prevent them from using any supernatural attacks they may possess.
Several eternals of the Winter realm are known to offer boons related to this ritual, and to the weakness curse as a whole. Kaela in particular may offer a boon that makes this enchantment easier to cast, or allows the power to be drawn on more possible. The lesson this ritual teaches - that strength is transitory and that it will eventually fade - appeals particularly to her grim sensibilities. Tharim of the Thrice-cursed Court by contrast appreciates the way that magicians who master this ritual can punish their subordinates at a whim, removing the power of their thralls as they wish. He is said to have provided magical foci to make it easier to perform the ritual, which also allow even more weakness to be bestowed by those under its effects.
This ritual has existed in one form or another since the earliest records, and it is possible that the weakness incantation itself began as a refinement of the power it grants. Among some League mountebanks and more cynical troupes it is called Fear for the Mighty. This references the idea that it is the powerful who have the most to lose from the effect of this ritual. In Wintermark it is sometimes called Kyrop's Balance; in The Marches it is Levelling the Playing Field. In some parts of Dawn it is scurrilously called Humble the Errant Knights; a name with multiple meanings depending on who is performing the ritual. A number of Varushkan cabalists refer to it as the Scourge of the Foolish and several stories recount how it has been used to prevent apprentice magicians with more power than sense from harming themselves and others.
Common Elements
When performing this ritual, the coven often invokes forces of despair, fear and hunger. Oppressive music or thundering rhythms that begin fast and become slower and slower, symbolic of the way power ebbs from those effected by this curse, are common; so are frenzied dances that reach a climax with the performers collapsing as if from exhaustion.
Other elements might include the runes Kyrop or Naeve, or a dramaturgical scene in which the Bishop slowly succumbs to weakness and frailty (often in the Tomb. An astronomancer might invoke the power of the Drowned Man constellation, while a practitioner of [[Totem_magic#Heraldic_Magic|heraldric magic| might call on the spirit of the insidious manticore or the echoing roar of the terrible chimera. A goeticist will find the names of Sorin and especially Kaela resonate well with this ritual, although in Varushka Wise Rangara is also popular especially when the ritual focuses around the need for the wise to control the powers of the foolish.