Naeve's Twisting Blight
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===Performing the Ritual=== | ===Performing the Ritual=== | ||
{{Casting time|10m}} {{regio|Winter}} | {{Casting time|10m}} {{regio|Winter}} {{Target Territory}} | ||
{{curse}} | {{curse}} | ||
===Effects=== | ===Effects=== | ||
All crops in the target territory are scoured with blights and unseasonable weather. Preserved foodstuffs are ravaged by rot and mould, and weaker animals fall sick and in some cases die. Residents of the territory often fall ill while this curse is in place. | |||
All crops in the territory are scoured with blights and unseasonable weather. Preserved foodstuffs are ravaged by rot and mould, and weaker animals fall sick and in some cases die. Residents of the territory often fall ill while this curse is in place. | |||
All [[farm|farms]] in the territory provide only half as much money as they would normally provide. | All [[farm|farms]] in the territory provide only half as much money as they would normally provide. |
Revision as of 15:43, 21 January 2015
Rules
Winter Magnitude 15
Performing the Ritual
Performing this ritual takes at least 10m minutes of roleplaying. During the ritual the casters must be in a strong Winter regio. This ritual targets a territory, and must be performed at a regio in that territory. If the ritual is used to target an Imperial territory, it may instead be performed at the Imperial regio at Anvil.
This effect is a curse. A target may be under more than one curse at a time.
Effects
All crops in the target territory are scoured with blights and unseasonable weather. Preserved foodstuffs are ravaged by rot and mould, and weaker animals fall sick and in some cases die. Residents of the territory often fall ill while this curse is in place.
All farms in the territory provide only half as much money as they would normally provide.
The additional production provided by an enchantment such as Rampant Growth is not affected by this curse.
The effect lasts until the start of the next Profound Decisions Empire event.
Description
This ritual blights a territory with sickness, causing crops to wither, foodstores to become corrupted, and inflicting illness and general malaise on people and animals.
Common Elements
The ritual releases a malign, oppressive pestilence across a territory. Grim, throbbing musical rhythms, slow threatening movement and invocations of dread and hunger are all used to raise and direct this malign power. It is common to evoke the rune Naeve (obviously) and sometimes Kyrop with this ritual.