Bastion
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{{CaptionedImage|file=RegionsofBastion.png|title=When the Highborn rebuilt, Bastion became the heart of their nation|caption=Regions of Bastion|align=left|width=500}} | {{CaptionedImage|file=RegionsofBastion.png|title=When the Highborn rebuilt, Bastion became the heart of their nation|caption=Regions of Bastion|align=left|width=500}} | ||
==Overview== | ==Overview== | ||
Bastion is the heart of the Highborn nation. The beautiful rolling plains are dotted with woodlands and carefully maintained parks, and with great stone chapterhouses that date back to the first years of the [[Highguard History|Revelation]]. Since the end of the Highborn civil war, Bastion has presented the calm, serene visage of the Highborn to the world. During the founding of the Empire, Bastion very nearly became the "official" capital of the Empire in 3YE; at the last minute the Senate decided to hold their quarterly gatherings in [[Casinea#Anvil|Anvil]] instead. | Bastion is the heart of the Highborn nation. The beautiful rolling plains are dotted with woodlands and carefully maintained parks, and with great stone chapterhouses that date back to the first years of the [[Highguard History|Revelation]]. Since the end of the Highborn civil war, Bastion has presented the calm, serene visage of the Highborn to the world. During the founding of the Empire, Bastion very nearly became the "official" capital of the Empire in 3YE; at the last minute the Senate decided to hold their quarterly gatherings in [[Casinea#Anvil|Anvil]] instead. | ||
It was settled in the first years after [[Highguard history#The founding|the founding]]; but the focus of the early years remained on the southern territory of [[Necropolis#Pharos|Pharos]]. Considered a hinterland where a military presence was | It was settled in the first years after [[Highguard history#The founding|the founding]]; but the focus of the early years remained on the southern territory of [[Necropolis#Pharos|Pharos]]. Considered a hinterland where a military presence was necessary rather than a place to settle, Bastion remained sparsely populated for decades; most settlements were little more than small fortifications along the northern and eastern borders. Things began to change as the first ripples of the Revelation began to shake Highborn society. As the patricians became more and more embroiled in their personal feuds and agendas, the Highborn who would become the founders of the Revelation sought fresh opportunities in Bastion. | ||
The civil war swept across Bastion as well as Pharos, and several chapters were destroyed in the fighting. Several have never been restored, left as reminders of the follies of the past and a warning to the future. Once the war was over, however, the new Assembly of the Virtuous constructed a new city along the banks of the Couros, seeking a new start for their people and their nation. | The civil war swept across Bastion as well as Pharos, and several chapters were destroyed in the fighting. Several have never been restored, left as reminders of the follies of the past and a warning to the future. Once the war was over, however, the new Assembly of the Virtuous constructed a new city along the banks of the Couros, seeking a new start for their people and their nation. | ||
==Recent History== | ==Recent History== | ||
When the [[Druj]] initially conquered [[Reikos]], they launched several strikes across the river into [[#Sybela Cross|Sybela Cross]] and [[#The Elms|the Elms]]. These were repulsed, but not before bringing down the fortification of [[#Sybella Cross|the White Tower]]. Many refugees from the lost territory made new homes in Bastion. Over time, some abandoned any intention to returning to Reikos, and there was some friction between established Bastion chapters, and those refugees who now consider themselves citizens of Bastion. Now that Reikos has been liberated, the tension has lessened significantly - most of those forced to seek sanctuary here have returned to rebuild and those who remain are rapidly assimilating . | |||
== Major Features == | == Major Features == | ||
{{CaptionedImage|file=Chapterhouse.jpeg|caption=The White City is home to many fine chapterhouses.|title=Art by Beth Dooner|align=right|width=600}} | |||
=== Bastion, the White City === | === Bastion, the White City === | ||
The sacred city of Bastion, the White City, is a marvel of marble and mosaic. Even her enemies cannot deny her magnificence – the white marble domes and towers raised up to the demonstrate the glory of a virtuous life, the roads trodden smooth by the footsteps of countless philosophers, warriors and pilgrims. More garden than city, the skyline is dominated by the tall spires and elegant architecture of the huge chapterhouses. The entire city has been expressly designed as a monument to the devotion of the Highborn. When the Imperial Synod recognizes a paragon or exemplar, then a new basilica is constructed here to celebrate their life and deeds. | The sacred city of Bastion, the White City, is a marvel of marble and mosaic. Even her enemies cannot deny her magnificence – the white marble domes and towers raised up to the demonstrate the glory of a virtuous life, the roads trodden smooth by the footsteps of countless philosophers, warriors and pilgrims. More garden than city, the skyline is dominated by the tall spires and elegant architecture of the huge chapterhouses. The entire city has been expressly designed as a monument to the devotion of the Highborn. When the Imperial Synod recognizes a paragon or exemplar, then a new basilica is constructed here to celebrate their life and deeds. | ||
Few Highborn dwell here permanently but most important folk make a pilgrimage once every year. Every chapter maintains a hostel in the great city, to serve as a dwelling for members who visit. The wealthiest and most powerful Highborn often possess their own residence here, but the city is much more a symbol than it is an active urban centre. | Few Highborn dwell here permanently but most important folk make a pilgrimage once every year. Every chapter maintains a hostel in the great city, to serve as a dwelling for members who visit. The wealthiest and most powerful Highborn often possess their own residence here, but the city is much more a symbol than it is an active urban centre. During the formation of [[the League]], the citizens of the White City were approached about joining and politely rebuffed. Historians suggest the other cities of the modern League were actually quite relieved - Bastion is a city in name only, and neither its wealth nor its population approach that of a major urban centre like [[Temeschwar]] or [[Tassato]]. | ||
One of the oldest structures in Bastion is the '''Spire of the Open Hand'''; in pre-Imperial days, it served as an embassy from the people of Urizen to the people of Highguard. Even after the foundation of the Empire, the spire continued to serve as an embassy until Urizen officially became the ninth nation during the reign of [[Emperor Giovanni]]. Today, the three pale towers that made up the spire serve as a combination of school and museum. | One of the oldest structures in Bastion is the '''Spire of the Open Hand'''; in pre-Imperial days, it served as an embassy from the people of Urizen to the people of Highguard. Even after the foundation of the Empire, the spire continued to serve as an embassy until Urizen officially became the ninth nation during the reign of [[Emperor Giovanni]]. Today, the three pale towers that made up the spire serve as a combination of school and museum. | ||
Bastion is a site of pilgrimage for followers of [[the Way]] but within the city itself are several specific places of note. The ruins of the '''Lepidean Library''', for example, | Bastion is a site of pilgrimage for followers of [[the Way]] but within the city itself are several specific places of note. The ruins of the '''Lepidean Library''', for example, were for a long time a valuable lesson of the importance of maintaining [[Vigilance]]. A repository of historical information about the lives of paragons and exemplars, it was one of the earliest victims of the rampage of [[Emperor Nicovar]]. It was eventually rebuilt, and now serves as the [[Lepidean_Librarian#Lepidean_University|Lepidean University]]. | ||
By contrast, the old meeting halls of the original Highborn assembly, the '''[[Speaker of the Highborn Assembly#Basilica of Seven Doors|Basilica of Seven Doors]]''' are as beautiful and majestic as they were when they were first completed. Seven chapels, one dedicated to each of the virtues, form an outer ring around a single great hall beneath a white marble dome. The great cathedral stands at the heart of a public park through which seven wide avenues extend, serving as the "spokes" around which the rest of the city was originally arranged. The Highborn still use the Basilica of Seven Doors for important festivities; for many years the duty of overseeing the citadel and its grounds fell to the ''Custodes Clavium'' - a Highborn chapter named for the ring of keys they notionally hold, each one used to secure one of the gates to the citadel. In the Summer 383YE, following the completion of extensive refurbishments, the [[Speaker of the Highborn Assembly]] took over custodianship of the Basilica. | |||
=== Sybela === | === Sybela === | ||
A small trading town where goods from local farms are sold, Sybela boasts an unusually large number of inns, since it acts as a crossroads for travel between Highguard, the League, Urizen and Dawn. | A small trading town where goods from local farms are sold, Sybela boasts an unusually large number of inns, since it acts as a crossroads for travel between Highguard, the League, Urizen and Dawn. It is a key stopping point on the pilgrim routes to Highguard. For some, the journey is an important as the destination and Sybela is one place where pilgrims meet, and join together to travel through the still-dangerous lands between the civilised places of the world. | ||
By [[Town defences|order]] of the [[Imperial Senate]], in early 377YE a series of watchtowers and fortified inns were constructed around Sybela following an increase in banditry. The works were overseen by Bridget Eastville (senator for [[Mitwold]]) as part of a larger plan to provide protection to towns throughout the Empire. While the defences are not sufficient to qualify Sybela as a [[fortifications|fortification]], they have already helped reduce brigandry throughout the territory. | |||
===Virtue's Rest=== | |||
When the [[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]] were announced, "la Volpe" had even more ambitious plans which would have taken them to the very steps of the White City, bringing even more pilgrims to the temples and shrines there. In Spring 382YE Philemon of the Chapter of Fulmon's Bounty [[You%27ll_recognise_yourself#Virtue|designed a series of beautiful hostels]] and facilities intended to support the expected increase in the number of pilgrims travelling through Bastion. Referred to as ''Virtue's Rest'', the Imperial Senate [[Construct Virtue's Rest|commissioned the hostelries]], and after some delays they were duly completed toward the end of 383YE. The impressive white granite hostels provide [[liao]] to every [[congregation]] in Bastion. | |||
Despite relying on the Blood Red Roads, Philemon and his chapter were absolutely clear that they would not permit that "League montebanc" anywhere near this grand scheme. which ultimately proved unfortunate because although the hostelries are impressive, there ''are'' no grand roads bringing pilgrims to Bastion in greater numbers than ever. A series of roads specifically designed for pilgrims were [[Leaves_and_fruit#Virtuous_Roads|proposed]] in Summer 382YE, tentatively dubbed "the Virtuous Roads" and [[Construct_White_Roads|commissioned]] by the Imperial Senate during the Summer Solstice 384YE. Now the White Roads serve to link Bastion with both [[Necropolis]] and [[Reikos]]. | |||
{{CaptionedImage|file=WinterBear.jpg|title=For four hundred years the Cohort of the Winter Bear has remained resolute in its adherence to a Virtuous life; protecting the weak, persecuting injustice and shielding Highguard from its enemies.|caption=Cataphracts of the Cohort of the Winter Bear.|align=right|width=500}} | {{CaptionedImage|file=WinterBear.jpg|title=For four hundred years the Cohort of the Winter Bear has remained resolute in its adherence to a Virtuous life; protecting the weak, persecuting injustice and shielding Highguard from its enemies.|caption=Cataphracts of the Cohort of the Winter Bear.|align=right|width=500}} | ||
==Regions== | ==Regions== | ||
===Bastion Rounds=== | ===Bastion Rounds=== | ||
* '''Quality:''' City | |||
The [[#Bastion, the White City|White City]] dominates Bastion Rounds. The spires of the city are said to be visible from every part of the region, both the fertile farmlands and the light woods of the north and west. There are few actual chapterhouses here - while most Highborn Chapters maintain a small residence in the city itself, few are actually based here. Those that are are usually concerned with the maintenance and support of the city proper. | |||
One of the best known of these local chapters is '''Ravensfell'''. Directly north of Bastion city on top of a rocky outcrop over the valley that carries the river Couros, in more peaceful times the chapterhouse was a staging post for traders and travellers on pilgrimage to Bastion city from Reikos and Urizen. Recently, the chapter has been defending the crossing of the river Couros from Druj incursion, and offering shelter to refugees from Reikos. | |||
===The Elms=== | ===The Elms=== | ||
The Elmwood Forest is the wildest part of Bastion. The chapters established here tend to be a little more introspective than those in the rest of Bastion; several maintain [[forest]] preserves while others take advantage of the wild woods to hone their combat and survival skills. | '''Quality:''' Forest<br> | ||
The Elmwood Forest is the wildest part of Bastion. The chapters established here tend to be a little more introspective than those in the rest of Bastion; several maintain [[forest]] preserves while others take advantage of the wild woods to hone their combat and survival skills. Several of these more martial chapters are especially active in the [[Highguard military concerns|armies of Highguard]]; the region is known for the strength, fortitude, and [[Courage]] of its guardians. Their martial might was tested several times during the Druj occupation of Reikos. The orcs raided regularly across the river and on one occasion in 372YE attempted to establish a beachhead here; they were repulsed by the [[Highguard_military_concerns#The_Seventh_Wave|Seventh Wave]] after a months-long campaign through the woodlands during which the expertise of the chapters here proved a key advantage in driving the Druj back across the Haros. | |||
===Stoneside=== | ===Stoneside=== | ||
The woodlands of Stoneside cannot really be described as a "forest". Broad avenues are maintained between the trees, and much of the region has the feel of a great park or even orchard, rather than a wild wood. Stoneside is hope to several large and prosperous chapterhouses, and also to a special site of pilgrimage. In central Stoneside there is a great rock carved with [[Wintermark]] [[runes]], allegedly carried here from [[Hahnmark]] by the [[Paragons_and_Exemplars|exemplar]] [[Inga Tarn]] as part of a pilgrimage of her own. The '''Burden of Inga Tarn''' is a common destination for those treading the path of [[Courage]], and represents one of the few "basilicas of the Exemplars" that are not found in the White City itself. Prior to her arrival the region was called ''East Woods''. | |||
===Sybella Cross=== | ===Sybella Cross=== | ||
Sybella Cross is rich farmland scattered with fortified chapters; some of the oldest in the Empire were founded here in the first diaspora from Pharos. The rich town of [[#Sybela|Sybela]] | Sybella Cross is rich farmland scattered with fortified chapters; some of the oldest in the Empire were founded here in the first diaspora from Pharos. The rich town of [[#Sybela|Sybela]] stands in the south, while in the north the ruins of the fortification known as the '''White Tower''' (brought down in 369YE by the Druj) still keep an uneasy vigil over the trods that lead north into Reikos. The ruins have been somewhat restored as part of the ongoing fortification, but the watchtower and palisade are a poor shadow of the great white granite walls that stood here until the orcs of the Stone Toad clan took them down. It is also the site of the [[High Herbalist of Sybella|Sybella Cross Physician's Hall]], an establishment that purchases [[herb|herbs]] from the citizens of Bastion, and serves as a medical academy focusing on the use of herbs. | ||
===Woodbury=== | ===Woodbury=== | ||
The scattered woodlands here are well maintained, and provide building materials for construction work all over Highguard and beyond. | The scattered woodlands here are well maintained, and provide building materials for construction work all over Highguard and beyond. In the early years of the Empire, Woodbury was extensively forested; three centuries of major construction work have seen most of the old forest disappear leaving a number of [[business|carefully cultivated woodlands]] and a lot of open grassland largely used as pasture. Unlike the chapters of the northern and eastern regions, those of Woodbury tend to be less fortified and more concerned with agriculture and the virtues of [[prosperity]]. Perhaps as a consequence, they tend to be a little wealthier than their counterparts in other parts of the territory. At least one of the chapters here was founded by converts from [[the Marches]], who embraced the piety and strength of Highguard but maintained their deep appreciation for farming and land ownership. | ||
{{Senate Elections|Senator_for_Bastion|Territory=Bastion|Season=Summer}} | |||
==OOC Notes== | |||
* Highguard (and thus the Empire) control all the regions of Bastion. | |||
* Before its destruction by the Druj, the White Tower was a level one fortification. Built in pre-Imperial times, the fortress was originally level two, but during the time of [[Empress Mariika]] it was partially decommissioned - the Senate at the time did not imagine it would ever see action again. | |||
* [[farm|Farms]] in the territory benefit from the White Roads and produce an extra 36 rings each season. | |||
* [[Business|Businesses]] in the territory benefit from White Roads and produce an extra 36 rings each season. | |||
* [[Congregation|Congregations]] in the territory benefit from [[#Virtue's Rest|Virtue's Rest]] and produce an extra 4 liao each season. | |||
[[Category:Highguard]] | [[Category:Highguard]] | ||
[[Category:Gazetteer]] | [[Category:Gazetteer]] | ||
[[Category:Imperial Territory]] |
Latest revision as of 16:05, 30 August 2024
Overview
Bastion is the heart of the Highborn nation. The beautiful rolling plains are dotted with woodlands and carefully maintained parks, and with great stone chapterhouses that date back to the first years of the Revelation. Since the end of the Highborn civil war, Bastion has presented the calm, serene visage of the Highborn to the world. During the founding of the Empire, Bastion very nearly became the "official" capital of the Empire in 3YE; at the last minute the Senate decided to hold their quarterly gatherings in Anvil instead.
It was settled in the first years after the founding; but the focus of the early years remained on the southern territory of Pharos. Considered a hinterland where a military presence was necessary rather than a place to settle, Bastion remained sparsely populated for decades; most settlements were little more than small fortifications along the northern and eastern borders. Things began to change as the first ripples of the Revelation began to shake Highborn society. As the patricians became more and more embroiled in their personal feuds and agendas, the Highborn who would become the founders of the Revelation sought fresh opportunities in Bastion.
The civil war swept across Bastion as well as Pharos, and several chapters were destroyed in the fighting. Several have never been restored, left as reminders of the follies of the past and a warning to the future. Once the war was over, however, the new Assembly of the Virtuous constructed a new city along the banks of the Couros, seeking a new start for their people and their nation.
Recent History
When the Druj initially conquered Reikos, they launched several strikes across the river into Sybela Cross and the Elms. These were repulsed, but not before bringing down the fortification of the White Tower. Many refugees from the lost territory made new homes in Bastion. Over time, some abandoned any intention to returning to Reikos, and there was some friction between established Bastion chapters, and those refugees who now consider themselves citizens of Bastion. Now that Reikos has been liberated, the tension has lessened significantly - most of those forced to seek sanctuary here have returned to rebuild and those who remain are rapidly assimilating .
Major Features
Bastion, the White City
The sacred city of Bastion, the White City, is a marvel of marble and mosaic. Even her enemies cannot deny her magnificence – the white marble domes and towers raised up to the demonstrate the glory of a virtuous life, the roads trodden smooth by the footsteps of countless philosophers, warriors and pilgrims. More garden than city, the skyline is dominated by the tall spires and elegant architecture of the huge chapterhouses. The entire city has been expressly designed as a monument to the devotion of the Highborn. When the Imperial Synod recognizes a paragon or exemplar, then a new basilica is constructed here to celebrate their life and deeds.
Few Highborn dwell here permanently but most important folk make a pilgrimage once every year. Every chapter maintains a hostel in the great city, to serve as a dwelling for members who visit. The wealthiest and most powerful Highborn often possess their own residence here, but the city is much more a symbol than it is an active urban centre. During the formation of the League, the citizens of the White City were approached about joining and politely rebuffed. Historians suggest the other cities of the modern League were actually quite relieved - Bastion is a city in name only, and neither its wealth nor its population approach that of a major urban centre like Temeschwar or Tassato.
One of the oldest structures in Bastion is the Spire of the Open Hand; in pre-Imperial days, it served as an embassy from the people of Urizen to the people of Highguard. Even after the foundation of the Empire, the spire continued to serve as an embassy until Urizen officially became the ninth nation during the reign of Emperor Giovanni. Today, the three pale towers that made up the spire serve as a combination of school and museum.
Bastion is a site of pilgrimage for followers of the Way but within the city itself are several specific places of note. The ruins of the Lepidean Library, for example, were for a long time a valuable lesson of the importance of maintaining Vigilance. A repository of historical information about the lives of paragons and exemplars, it was one of the earliest victims of the rampage of Emperor Nicovar. It was eventually rebuilt, and now serves as the Lepidean University.
By contrast, the old meeting halls of the original Highborn assembly, the Basilica of Seven Doors are as beautiful and majestic as they were when they were first completed. Seven chapels, one dedicated to each of the virtues, form an outer ring around a single great hall beneath a white marble dome. The great cathedral stands at the heart of a public park through which seven wide avenues extend, serving as the "spokes" around which the rest of the city was originally arranged. The Highborn still use the Basilica of Seven Doors for important festivities; for many years the duty of overseeing the citadel and its grounds fell to the Custodes Clavium - a Highborn chapter named for the ring of keys they notionally hold, each one used to secure one of the gates to the citadel. In the Summer 383YE, following the completion of extensive refurbishments, the Speaker of the Highborn Assembly took over custodianship of the Basilica.
Sybela
A small trading town where goods from local farms are sold, Sybela boasts an unusually large number of inns, since it acts as a crossroads for travel between Highguard, the League, Urizen and Dawn. It is a key stopping point on the pilgrim routes to Highguard. For some, the journey is an important as the destination and Sybela is one place where pilgrims meet, and join together to travel through the still-dangerous lands between the civilised places of the world.
By order of the Imperial Senate, in early 377YE a series of watchtowers and fortified inns were constructed around Sybela following an increase in banditry. The works were overseen by Bridget Eastville (senator for Mitwold) as part of a larger plan to provide protection to towns throughout the Empire. While the defences are not sufficient to qualify Sybela as a fortification, they have already helped reduce brigandry throughout the territory.
Virtue's Rest
When the Blood Red Roads were announced, "la Volpe" had even more ambitious plans which would have taken them to the very steps of the White City, bringing even more pilgrims to the temples and shrines there. In Spring 382YE Philemon of the Chapter of Fulmon's Bounty designed a series of beautiful hostels and facilities intended to support the expected increase in the number of pilgrims travelling through Bastion. Referred to as Virtue's Rest, the Imperial Senate commissioned the hostelries, and after some delays they were duly completed toward the end of 383YE. The impressive white granite hostels provide liao to every congregation in Bastion.
Despite relying on the Blood Red Roads, Philemon and his chapter were absolutely clear that they would not permit that "League montebanc" anywhere near this grand scheme. which ultimately proved unfortunate because although the hostelries are impressive, there are no grand roads bringing pilgrims to Bastion in greater numbers than ever. A series of roads specifically designed for pilgrims were proposed in Summer 382YE, tentatively dubbed "the Virtuous Roads" and commissioned by the Imperial Senate during the Summer Solstice 384YE. Now the White Roads serve to link Bastion with both Necropolis and Reikos.
Regions
Bastion Rounds
- Quality: City
The White City dominates Bastion Rounds. The spires of the city are said to be visible from every part of the region, both the fertile farmlands and the light woods of the north and west. There are few actual chapterhouses here - while most Highborn Chapters maintain a small residence in the city itself, few are actually based here. Those that are are usually concerned with the maintenance and support of the city proper.
One of the best known of these local chapters is Ravensfell. Directly north of Bastion city on top of a rocky outcrop over the valley that carries the river Couros, in more peaceful times the chapterhouse was a staging post for traders and travellers on pilgrimage to Bastion city from Reikos and Urizen. Recently, the chapter has been defending the crossing of the river Couros from Druj incursion, and offering shelter to refugees from Reikos.
The Elms
Quality: Forest
The Elmwood Forest is the wildest part of Bastion. The chapters established here tend to be a little more introspective than those in the rest of Bastion; several maintain forest preserves while others take advantage of the wild woods to hone their combat and survival skills. Several of these more martial chapters are especially active in the armies of Highguard; the region is known for the strength, fortitude, and Courage of its guardians. Their martial might was tested several times during the Druj occupation of Reikos. The orcs raided regularly across the river and on one occasion in 372YE attempted to establish a beachhead here; they were repulsed by the Seventh Wave after a months-long campaign through the woodlands during which the expertise of the chapters here proved a key advantage in driving the Druj back across the Haros.
Stoneside
The woodlands of Stoneside cannot really be described as a "forest". Broad avenues are maintained between the trees, and much of the region has the feel of a great park or even orchard, rather than a wild wood. Stoneside is hope to several large and prosperous chapterhouses, and also to a special site of pilgrimage. In central Stoneside there is a great rock carved with Wintermark runes, allegedly carried here from Hahnmark by the exemplar Inga Tarn as part of a pilgrimage of her own. The Burden of Inga Tarn is a common destination for those treading the path of Courage, and represents one of the few "basilicas of the Exemplars" that are not found in the White City itself. Prior to her arrival the region was called East Woods.
Sybella Cross
Sybella Cross is rich farmland scattered with fortified chapters; some of the oldest in the Empire were founded here in the first diaspora from Pharos. The rich town of Sybela stands in the south, while in the north the ruins of the fortification known as the White Tower (brought down in 369YE by the Druj) still keep an uneasy vigil over the trods that lead north into Reikos. The ruins have been somewhat restored as part of the ongoing fortification, but the watchtower and palisade are a poor shadow of the great white granite walls that stood here until the orcs of the Stone Toad clan took them down. It is also the site of the Sybella Cross Physician's Hall, an establishment that purchases herbs from the citizens of Bastion, and serves as a medical academy focusing on the use of herbs.
Woodbury
The scattered woodlands here are well maintained, and provide building materials for construction work all over Highguard and beyond. In the early years of the Empire, Woodbury was extensively forested; three centuries of major construction work have seen most of the old forest disappear leaving a number of carefully cultivated woodlands and a lot of open grassland largely used as pasture. Unlike the chapters of the northern and eastern regions, those of Woodbury tend to be less fortified and more concerned with agriculture and the virtues of prosperity. Perhaps as a consequence, they tend to be a little wealthier than their counterparts in other parts of the territory. At least one of the chapters here was founded by converts from the Marches, who embraced the piety and strength of Highguard but maintained their deep appreciation for farming and land ownership.
Summit | Elected |
---|---|
Summer Solstice 386YE | Asael |
Summer Solstice 385YE | Suvi Frostbrand |
Summer Solstice 384YE | Ehud |
Summer Solstice 383YE | Baal of Felix' Watch |
Winter Solstice 382YE | Job of Jachin's Legacy |
Winter Solstice 382YE | Lady Ellenor |
Summer Solstice 382YE | Sammual of the Cohort of the Winter Bear |
Summer Solstice 381YE | Sammual of the Cohort of the Winter Bear |
Summer Solstice 380YE | Ibrahim the South Paw of the Cohort of the Winter Bear |
Summer Solstice 379YE | Solomon of the Shattered Tower |
Summer Solstice 378YE | Jada of of the Scions of Ravensfell |
Winter Solstice 377YE | Solomon of the Shattered Tower |
Summer Solstice 377YE | Gideon of the Scions of Ravensfell |
Winter Solstice 376YE | Simiel of the Shattered Tower |
Recent Senate Elections
As an Imperial territory, Bastion is represented by a senator elected in the Summer. This title is currently held by Asael; it will be reelected at Summer Solstice 387YE. The table to the right shows the citizens who have been elected to hold this title in the years since Empress Britta died.
OOC Notes
- Highguard (and thus the Empire) control all the regions of Bastion.
- Before its destruction by the Druj, the White Tower was a level one fortification. Built in pre-Imperial times, the fortress was originally level two, but during the time of Empress Mariika it was partially decommissioned - the Senate at the time did not imagine it would ever see action again.
- Farms in the territory benefit from the White Roads and produce an extra 36 rings each season.
- Businesses in the territory benefit from White Roads and produce an extra 36 rings each season.
- Congregations in the territory benefit from Virtue's Rest and produce an extra 4 liao each season.