Line 20: Line 20:


==The Kruidenkenner Magazijn==
==The Kruidenkenner Magazijn==
Crown'sQuay, Necropols
Built at [[Necropolis#Longbeach|Crown's Quay]], [[Necropolis]], the Kruidenkenner''magazjin'' is a sturdy weirwood warehouse in the Sarcophan style, around which cluster a number of smaller buildings - a residence for the visiting merchants and a small office for overseeing day-to-day business. While the trademaster receives reasonable deals on the purchase of cerulean mazzarine, the kruidenkenner also use it as a base of operations for their own trades within Imperial borders - buying and selling herbs, potions, and drugs in Necropolis and much of the southern Empire.
 
 
The Kruidenkenner have discussed the matter thoroughly and are prepared to accept the restriction that they will not use their Imperial warehouse to trade with any nation the Empire is at war with, not trade goods purchased in the Empire to ports belonging to such people. They understand that this will restrict them from trading with the Grendel, and with the Sumaah Republic. They ask in return that the Empire agrees to give them a "grace period" of one season between declaring war on someone and the expectation they will cease trading. They also request that they be allowed to end the arrangement with the Empire - giving up their trade enclave - with a season's notice, If that is acceptable, they look forward to establishing their new trade within Imperial borders.
 
They also remind the Ambassador that one reason the kruidenkenner are keen for this arrangement is that they will also be able to use the warehouse to support their own trade. Wherever the ministry is built, it will also see an increase in the number of Sarcophan herb- and apothecary-traders visiting and engaging in private deals with Imperial citizens.  


{{Responsibilities Expectation}}
{{Responsibilities Expectation}}

Revision as of 11:40, 25 July 2018

Overview

Constructed by order of the Imperial Senate, work was completed on this set of dedicated docks shortly before the Summer Solstice 381YE. The Kruidenkenner are [{Sarcophan Delves|Sarcophan]] masters of herb lore and the apothecary arts, eager to establish a presence in the Empire; mch of the initial negotiation was overseen by the Ambassador to the Sarcophan Delves.

Responsibilities

The Kruidenkenner trademaster is expected to oversee the trade of herbs between the Sarcophan guild and the Empire. If the Kruidenkenner magazijn were ever directly threatened, the trademaster would be responsible for dealing with those threats - but also for making decisions about any opportunity related to the docks. The continued operation of the magazijn, and thus the ministry, requires that relations between the Empire and Sarcophan remain cordial - the Prime-factor has a vested interest in ensuring friendship between the two nations continues.

Powers

Total Money SpentProduction
216 rings12 Cerulean Mazzarine
408 rings24 Cerulean Mazzarine
592 rings36 Cerulean Mazzarine

Ministry

As a ministry, the title of Kruidenkenner trademaster allows the holder to purchase quantities of Cerulean Mazzarine at a set price. The trademaster spends their money and makes their choices during downtime from their character page. Money is removed from, and resources are placed into, the character's inventory when the downtime is processed.

Appointment

This title is auctioned during the Spring Equinox.

Any Imperial citizen can participate in the auction and hold the title. They do not receive a seat on the Bourse. As a title appointed through the Bourse they cannot be revoked by the Imperial Synod.

The Kruidenkenner Magazijn

Built at Crown's Quay, Necropolis, the Kruidenkennermagazjin is a sturdy weirwood warehouse in the Sarcophan style, around which cluster a number of smaller buildings - a residence for the visiting merchants and a small office for overseeing day-to-day business. While the trademaster receives reasonable deals on the purchase of cerulean mazzarine, the kruidenkenner also use it as a base of operations for their own trades within Imperial borders - buying and selling herbs, potions, and drugs in Necropolis and much of the southern Empire.

The Title in Play

The role does not provide additional information about events in the Empire, nor allow the player holding it to request special reports or downtime actions. These details are assumed to be below the abstraction layer. The title holder is encouraged to create their own stories about their activities within reasonable limits and to get involved in events appropriate to their title during the game, but they do not have any powers beyond those explicitly listed in the section on powers.

These details exist partly to provide context and character to the role - and partly to allow our writers to use the title as a plot hook. Plot that involves the position will be rare - but all the campaign positions in Empire have these details to create the potential for it to happen.