Category:Spring Ritual
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<table class="wikitable"><tr><th>Ritual</th><th>Explanation</th><th | <table class="wikitable"><tr><th>Ritual</th><th>Explanation</th><th>Magnitude</th></tr> | ||
<tr><td>[[Blessing of New Spring]]</td><td>Increase wealth gained from a farm for three seasons and serves as a foundation for other farm rituals.</td><td style="text-align: center;">2 | <tr><td style="white-space:nowrap;">[[Blessing of New Spring]]</td><td>Increase wealth gained from a farm for three seasons and serves as a foundation for other farm rituals.</td><td style="text-align: center;">2</td></tr> | ||
<tr><td>[[Blood of the Hydra]]</td><td>Repairs ruined limbs.</td><td style="text-align: center;">2 | <tr><td style="white-space:nowrap;">[[Blood of the Hydra]]</td><td>Repairs ruined limbs.</td><td style="text-align: center;">2</td></tr> | ||
<tr><td | <tr><td style="white-space:nowrap;">[[The Hands of Sacred Life]]</td><td>Heal lost hits.</td><td style="text-align: center;">2</td></tr> | ||
<tr><td>[[Midwife's Recourse]]</td><td>Protects a baby.</td><td style="text-align: center;">4</td></tr> | <tr><td style="white-space:nowrap;">[[Midwife's Recourse]]</td><td>Protects a baby.</td><td style="text-align: center;">4</td></tr> | ||
<tr><td>[[Turns the Circle]]</td><td>Rots a body.</td><td style="text-align: center;">4 | <tr><td style="white-space:nowrap;">[[Turns the Circle]]</td><td>Rots a body.</td><td style="text-align: center;">4</td></tr> | ||
<tr><td>[[Fan the Flame of New Life]]</td><td>Makes a couple fertile.</td><td style="text-align: center;">6</td></tr> | <tr><td style="white-space:nowrap;">[[Fan the Flame of New Life]]</td><td>Makes a couple fertile.</td><td style="text-align: center;">6</td></tr> | ||
<tr><td | <tr><td style="white-space:nowrap;">[[Hearthfire Circle]]</td><td>Heals, purifies and restores the limbs of the coven.</td><td style="text-align: center;">6</td></tr> | ||
<tr><td>[[Call Down Lightning's Wrath]]</td><td>Lets a battle mage call strikedown with a staff once a day for a season.</td><td style="text-align: center;">8 | <tr><td style="white-space:nowrap;">[[Call Down Lightning's Wrath]]</td><td>Lets a battle mage call strikedown with a staff once a day for a season.</td><td style="text-align: center;">8</td></tr> | ||
<tr><td>[[Churning Cauldron of Bravash]]</td><td>Creates new herbs.</td><td style="text-align: center;">8</td></tr> | <tr><td style="white-space:nowrap;">[[Churning Cauldron of Bravash]]</td><td>Creates new herbs.</td><td style="text-align: center;">8</td></tr> | ||
<tr><td>[[Merciless Wrath of the Reaver]]</td><td>Adds three ranks to a military unit for raiding during the next season.</td><td style="text-align: center;">8 | <tr><td style="white-space:nowrap;">[[Merciless Wrath of the Reaver]]</td><td>Adds three ranks to a military unit for raiding during the next season.</td><td style="text-align: center;">8</td></tr> | ||
<tr><td>[[Rot's Rightful Claim]]</td><td>Grants a coven a one-use ability to cleave undead over ten minutes.</td><td style="text-align: center;">8</td></tr> | <tr><td style="white-space:nowrap;">[[Rot's Rightful Claim]]</td><td>Grants a coven a one-use ability to cleave undead over ten minutes.</td><td style="text-align: center;">8</td></tr> | ||
<tr><td>[[Fountain of Life]]</td><td>Target can cast heal, purify and restore limb as if they knew them for a day.</td><td style="text-align: center;">9 | <tr><td style="white-space:nowrap;">[[Fountain of Life]]</td><td>Target can cast heal, purify and restore limb as if they knew them for a day.</td><td style="text-align: center;">9</td></tr> | ||
<tr><td>[[Charge of the Rushing Wind]]</td><td>Gives a coven a one-use ability to repel opponents.</td><td style="text-align: center;">10</td></tr> | <tr><td style="white-space:nowrap;">[[Charge of the Rushing Wind]]</td><td>Gives a coven a one-use ability to repel opponents.</td><td style="text-align: center;">10</td></tr> | ||
<tr><td>[[Rampant Growth]]</td><td>Grants additional money and herbs to the production of a forest.</td><td style="text-align: center;">10 | <tr><td style="white-space:nowrap;">[[Rampant Growth]]</td><td>Grants additional money and herbs to the production of a forest.</td><td style="text-align: center;">10</td></tr> | ||
<tr><td | <tr><td style="white-space:nowrap;">[[Blood and Salt]]</td><td>Increases the amount of plunder gained by a fleet using the piracy action.</td><td style="text-align: center;">12</td></tr> | ||
<tr><td>[[Chirurgeon's Healing Touch]]</td><td>Target gains two stay with me uses each day for a season.</td><td style="text-align: center;">12 | <tr><td style="white-space:nowrap;">[[Chirurgeon's Healing Touch]]</td><td>Target gains two stay with me uses each day for a season.</td><td style="text-align: center;">12</td></tr> | ||
<tr><td>[[Vitality of Rushing Water]]</td><td>Grants fortitude and reduces the effectiveness of venom for a day.</td><td style="text-align: center;">12 | <tr><td style="white-space:nowrap;">[[Vitality of Rushing Water]]</td><td>Grants fortitude and reduces the effectiveness of venom for a day.</td><td style="text-align: center;">12</td></tr> | ||
<tr><td | <tr><td style="white-space:nowrap;">[[The Forest Remains]]</td><td>Grants two shatters each day with a two-handed weapon, for a season.</td><td style="text-align: center;">15</td></tr> | ||
<tr><td>[[Anathemic Call of Bug and Briar]]</td><td>Curses a target and halves the production of their farm, forest or garden resource for a year.</td><td style="text-align: center;">16</td></tr> | <tr><td style="white-space:nowrap;">[[Anathemic Call of Bug and Briar]]</td><td>Curses a target and halves the production of their farm, forest or garden resource for a year.</td><td style="text-align: center;">16</td></tr> | ||
<tr><td>[[Hands of the Healer]]</td><td>Target casts heal and restore limb faster for a season.</td><td style="text-align: center;">16 | <tr><td style="white-space:nowrap;">[[Hands of the Healer]]</td><td>Target casts heal and restore limb faster for a season.</td><td style="text-align: center;">16</td></tr> | ||
<tr><td>[[Fire in the Blood]]</td><td>Grants Spring lore for a season, at the cost of lasting venom.</td><td style="text-align: center;">24 | <tr><td style="white-space:nowrap;">[[Fire in the Blood]]</td><td>Grants Spring lore for a season, at the cost of lasting venom.</td><td style="text-align: center;">24</td></tr> | ||
<tr><td>[[Touch of Vile Humours]]</td><td>Grants a one-use ability to call venom with anything and without suffering venom in return.</td><td style="text-align: center;">25 | <tr><td style="white-space:nowrap;">[[Touch of Vile Humours]]</td><td>Grants a one-use ability to call venom with anything and without suffering venom in return.</td><td style="text-align: center;">25</td></tr> | ||
<tr><td>[[Irrepressible Monkey Spirit]]</td><td>Target gains two unstoppable or second wind uses each day for a season.</td><td style="text-align: center;">28 | <tr><td style="white-space:nowrap;">[[Irrepressible Monkey Spirit]]</td><td>Target gains two unstoppable or second wind uses each day for a season.</td><td style="text-align: center;">28</td></tr> | ||
<tr><td>[[Skin of Bark, Blood of Amber]]</td><td>Target gains three ranks of endurance for a season.</td><td style="text-align: center;">30 | <tr><td style="white-space:nowrap;">[[Skin of Bark, Blood of Amber]]</td><td>Target gains three ranks of endurance for a season.</td><td style="text-align: center;">30</td></tr> | ||
<tr><td>[[Curse of Gangrenous Flesh]]</td><td>A year-long curse of venom.</td><td style="text-align: center;">40</td></tr> | <tr><td style="white-space:nowrap;">[[Curse of Gangrenous Flesh]]</td><td>A year-long curse of venom.</td><td style="text-align: center;">40</td></tr> | ||
<tr><td>[[Foam and Spittle of the Furious Sea]]</td><td>Damages navies and harms fleets in a territory.</td><td style="text-align: center;">40</td></tr> | <tr><td style="white-space:nowrap;">[[Foam and Spittle of the Furious Sea]]</td><td>Damages navies and harms fleets in a territory.</td><td style="text-align: center;">40</td></tr> | ||
<tr><td>[[The Dance of Navarr and Thorn]]</td><td>Ten minute ritual, requires a regio. Must be in the same territory as a vallorn, or be joined to the vallorn by an unbroken chain of territories containing active trods. This ritual grows or repairs trods.</td><td style="text-align: center;">40</td></tr> | <tr><td style="white-space:nowrap;">[[The Dance of Navarr and Thorn]]</td><td>Ten minute ritual, requires a regio. Must be in the same territory as a vallorn, or be joined to the vallorn by an unbroken chain of territories containing active trods. This ritual grows or repairs trods.</td><td style="text-align: center;">40</td></tr> | ||
<tr><td>[[Unending Cascade of Blood's Fire]]</td><td>Target can call five venoms with an implement for a day.</td><td style="text-align: center;">45 | <tr><td style="white-space:nowrap;">[[Unending Cascade of Blood's Fire]]</td><td>Target can call five venoms with an implement for a day.</td><td style="text-align: center;">45</td></tr> | ||
<tr><td>[[Thunderous Deluge]]</td><td>Halves the money produced by buisnesses and farms in a territory for a season.</td><td style="text-align: center;">46</td></tr> | <tr><td style="white-space:nowrap;">[[Thunderous Deluge]]</td><td>Halves the money produced by buisnesses and farms in a territory for a season.</td><td style="text-align: center;">46</td></tr> | ||
<tr><td | <tr><td style="white-space:nowrap;">[[Fetid Breath of Teeming Plague]]</td><td>Allows the use of an area-of-effect venom call.</td><td style="text-align: center;">50</td></tr> | ||
<tr><td>[[Rising Roots that Rend Stone]]</td><td>Breeches a fortification on the battlefield.</td><td style="text-align: center;">50</td></tr> | <tr><td style="white-space:nowrap;">[[Rising Roots that Rend Stone]]</td><td>Breeches a fortification on the battlefield.</td><td style="text-align: center;">50</td></tr> | ||
<tr><td>[[Rivers of Life]]</td><td>Halves casualties suffered by campaign armies in a region.</td><td style="text-align: center;">50</td></tr> | <tr><td style="white-space:nowrap;">[[Rivers of Life]]</td><td>Halves casualties suffered by campaign armies in a region.</td><td style="text-align: center;">50</td></tr> | ||
<tr><td>[[Rivers Run Red]]</td><td>Doubles casualties suffered by campaign armies in a region.</td><td style="text-align: center;">50</td></tr> | <tr><td style="white-space:nowrap;">[[Rivers Run Red]]</td><td>Doubles casualties suffered by campaign armies in a region.</td><td style="text-align: center;">50</td></tr> | ||
<tr><td>[[Forge the Wooden Fastness]]</td><td>Creates a temporary supernatural fortification in wooded terrirtory.</td><td style="text-align: center;">80</td></tr> | <tr><td style="white-space:nowrap;">[[Forge the Wooden Fastness]]</td><td>Creates a temporary supernatural fortification in wooded terrirtory.</td><td style="text-align: center;">80</td></tr> | ||
<tr><td>[[Thunderous Tread of the Trees]]</td><td>Animates rampaging trees in an area.</td><td style="text-align: center;">120</td></tr> | <tr><td style="white-space:nowrap;">[[Thunderous Tread of the Trees]]</td><td>Animates rampaging trees in an area.</td><td style="text-align: center;">120</td></tr> | ||
<tr><td>[[Hallow of the Green World]]</td><td>Enhances herb garden production and birth rates throughout the Empire for a season.</td><td style="text-align: center;">160</td></tr> | <tr><td style="white-space:nowrap;">[[Hallow of the Green World]]</td><td>Enhances herb garden production and birth rates throughout the Empire for a season.</td><td style="text-align: center;">160</td></tr> | ||
</table> | </table> |
Revision as of 10:17, 2 April 2017
Ritual | Explanation | Magnitude |
---|---|---|
Blessing of New Spring | Increase wealth gained from a farm for three seasons and serves as a foundation for other farm rituals. | 2 |
Blood of the Hydra | Repairs ruined limbs. | 2 |
The Hands of Sacred Life | Heal lost hits. | 2 |
Midwife's Recourse | Protects a baby. | 4 |
Turns the Circle | Rots a body. | 4 |
Fan the Flame of New Life | Makes a couple fertile. | 6 |
Hearthfire Circle | Heals, purifies and restores the limbs of the coven. | 6 |
Call Down Lightning's Wrath | Lets a battle mage call strikedown with a staff once a day for a season. | 8 |
Churning Cauldron of Bravash | Creates new herbs. | 8 |
Merciless Wrath of the Reaver | Adds three ranks to a military unit for raiding during the next season. | 8 |
Rot's Rightful Claim | Grants a coven a one-use ability to cleave undead over ten minutes. | 8 |
Fountain of Life | Target can cast heal, purify and restore limb as if they knew them for a day. | 9 |
Charge of the Rushing Wind | Gives a coven a one-use ability to repel opponents. | 10 |
Rampant Growth | Grants additional money and herbs to the production of a forest. | 10 |
Blood and Salt | Increases the amount of plunder gained by a fleet using the piracy action. | 12 |
Chirurgeon's Healing Touch | Target gains two stay with me uses each day for a season. | 12 |
Vitality of Rushing Water | Grants fortitude and reduces the effectiveness of venom for a day. | 12 |
The Forest Remains | Grants two shatters each day with a two-handed weapon, for a season. | 15 |
Anathemic Call of Bug and Briar | Curses a target and halves the production of their farm, forest or garden resource for a year. | 16 |
Hands of the Healer | Target casts heal and restore limb faster for a season. | 16 |
Fire in the Blood | Grants Spring lore for a season, at the cost of lasting venom. | 24 |
Touch of Vile Humours | Grants a one-use ability to call venom with anything and without suffering venom in return. | 25 |
Irrepressible Monkey Spirit | Target gains two unstoppable or second wind uses each day for a season. | 28 |
Skin of Bark, Blood of Amber | Target gains three ranks of endurance for a season. | 30 |
Curse of Gangrenous Flesh | A year-long curse of venom. | 40 |
Foam and Spittle of the Furious Sea | Damages navies and harms fleets in a territory. | 40 |
The Dance of Navarr and Thorn | Ten minute ritual, requires a regio. Must be in the same territory as a vallorn, or be joined to the vallorn by an unbroken chain of territories containing active trods. This ritual grows or repairs trods. | 40 |
Unending Cascade of Blood's Fire | Target can call five venoms with an implement for a day. | 45 |
Thunderous Deluge | Halves the money produced by buisnesses and farms in a territory for a season. | 46 |
Fetid Breath of Teeming Plague | Allows the use of an area-of-effect venom call. | 50 |
Rising Roots that Rend Stone | Breeches a fortification on the battlefield. | 50 |
Rivers of Life | Halves casualties suffered by campaign armies in a region. | 50 |
Rivers Run Red | Doubles casualties suffered by campaign armies in a region. | 50 |
Forge the Wooden Fastness | Creates a temporary supernatural fortification in wooded terrirtory. | 80 |
Thunderous Tread of the Trees | Animates rampaging trees in an area. | 120 |
Hallow of the Green World | Enhances herb garden production and birth rates throughout the Empire for a season. | 160 |
Pages in category "Spring Ritual"
The following 41 pages are in this category, out of 41 total.