Category:Spring Ritual
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<table class="wikitable"><tr><th>Ritual</th><th>Explanation</th><th style="font-size: 50%; text-align: center; ">Magnitude</th></tr> | |||
<tr><td>[[Blessing of New Spring]]</td><td>Increase wealth gained from a farm for three seasons and serves as a foundation for other farm rituals.</td><td style="text-align: center;">2/1</td></tr> | |||
<tr><td>[[Blood of the Hydra]]</td><td>Repairs ruined limbs.</td><td style="text-align: center;">2/1</td></tr> | |||
<tr><td>[[The Hands of Sacred Life]]</td><td>Heal lost hits.</td><td style="text-align: center;">2/1</td></tr> | |||
<tr><td>[[Midwife's Recourse]]</td><td>Protects a baby.</td><td style="text-align: center;">4</td></tr> | |||
<tr><td>[[Turns the Circle]]</td><td>Rots a body.</td><td style="text-align: center;">4/1</td></tr> | |||
<tr><td>[[Fan the Flame of New Life]]</td><td>Makes a couple fertile.</td><td style="text-align: center;">6</td></tr> | |||
<tr><td>[[Hearthfire Circle]]</td><td>Heals, purifies and restores the limbs of the coven.</td><td style="text-align: center;">6</td></tr> | |||
<tr><td>[[Call Down Lightning's Wrath]]</td><td>Lets a battle mage call strikedown with a staff once a day for a season.</td><td style="text-align: center;">8/5</td></tr> | |||
<tr><td>[[Churning Cauldron of Bravash]]</td><td>Creates new herbs.</td><td style="text-align: center;">8</td></tr> | |||
<tr><td>[[Merciless Wrath of the Reaver]]</td><td>Adds three ranks to a military unit for raiding during the next season.</td><td style="text-align: center;">8/6</td></tr> | |||
<tr><td>[[Rot's Rightful Claim]]</td><td>Grants a coven a one-use ability to cleave undead over ten minutes.</td><td style="text-align: center;">8</td></tr> | |||
<tr><td>[[Fountain of Life]]</td><td>Target can cast heal, purify and restore limb as if they knew them for a day.</td><td style="text-align: center;">9/5</td></tr> | |||
<tr><td>[[Charge of the Rushing Wind]]</td><td>Gives a coven a one-use ability to repel opponents.</td><td style="text-align: center;">10</td></tr> | |||
<tr><td>[[Rampant Growth]]</td><td>Grants additional money and herbs to the production of a forest.</td><td style="text-align: center;">10/8</td></tr> | |||
<tr><td>[[Blood and Salt]]</td><td>Increases the amount of plunder gained by a fleet using the piracy action.</td><td style="text-align: center;">12/8</td></tr> | |||
<tr><td>[[Chirurgeon's Healing Touch]]</td><td>Target gains two stay with me uses each day for a season.</td><td style="text-align: center;">12/8</td></tr> | |||
<tr><td>[[Vitality of Rushing Water]]</td><td>Grants fortitude and reduces the effectiveness of venom for a day.</td><td style="text-align: center;">12/9</td></tr> | |||
<tr><td>[[The Forest Remains]]</td><td>Grants two shatters each day with a two-handed weapon, for a season.</td><td style="text-align: center;">15/10</td></tr> | |||
<tr><td>[[Anathemic Call of Bug and Briar]]</td><td>Curses a target and halves the production of their farm, forest or garden resource for a year.</td><td style="text-align: center;">16</td></tr> | |||
<tr><td>[[Hands of the Healer]]</td><td>Target casts heal and restore limb faster for a season.</td><td style="text-align: center;">16/9</td></tr> | |||
<tr><td>[[Fire in the Blood]]</td><td>Grants Spring lore for a season, at the cost of lasting venom.</td><td style="text-align: center;">24/14</td></tr> | |||
<tr><td>[[Touch of Vile Humours]]</td><td>Grants a one-use ability to call venom with anything and without suffering venom in return.</td><td style="text-align: center;">25/20</td></tr> | |||
<tr><td>[[Irrepressible Monkey Spirit]]</td><td>Target gains two unstoppable or second wind uses each day for a season.</td><td style="text-align: center;">28/16</td></tr> | |||
<tr><td>[[Skin of Bark, Blood of Amber]]</td><td>Target gains three ranks of endurance for a season.</td><td style="text-align: center;">30/18</td></tr> | |||
<tr><td>[[Curse of Gangrenous Flesh]]</td><td>A year-long curse of venom.</td><td style="text-align: center;">40</td></tr> | |||
<tr><td>[[Foam and Spittle of the Furious Sea]]</td><td>Damages navies and harms fleets in a territory.</td><td style="text-align: center;">40</td></tr> | |||
<tr><td>[[The Dance of Navarr and Thorn]]</td><td>Ten minute ritual, requires a regio. Must be in the same territory as a vallorn, or be joined to the vallorn by an unbroken chain of territories containing active trods. This ritual grows or repairs trods.</td><td style="text-align: center;">40</td></tr> | |||
<tr><td>[[Unending Cascade of Blood's Fire]]</td><td>Target can call five venoms with an implement for a day.</td><td style="text-align: center;">45/25</td></tr> | |||
<tr><td>[[Thunderous Deluge]]</td><td>Halves the money produced by buisnesses and farms in a territory for a season.</td><td style="text-align: center;">46</td></tr> | |||
<tr><td>[[Fetid Breath of Teeming Plague]]</td><td>Allows the use of an area-of-effect venom call.</td><td style="text-align: center;">50/30</td></tr> | |||
<tr><td>[[Rising Roots that Rend Stone]]</td><td>Breeches a fortification on the battlefield.</td><td style="text-align: center;">50</td></tr> | |||
<tr><td>[[Rivers of Life]]</td><td>Halves casualties suffered by campaign armies in a region.</td><td style="text-align: center;">50</td></tr> | |||
<tr><td>[[Rivers Run Red]]</td><td>Doubles casualties suffered by campaign armies in a region.</td><td style="text-align: center;">50</td></tr> | |||
<tr><td>[[Forge the Wooden Fastness]]</td><td>Creates a temporary supernatural fortification in wooded terrirtory.</td><td style="text-align: center;">80</td></tr> | |||
<tr><td>[[Thunderous Tread of the Trees]]</td><td>Animates rampaging trees in an area.</td><td style="text-align: center;">120</td></tr> | |||
<tr><td>[[Hallow of the Green World]]</td><td>Enhances herb garden production and birth rates throughout the Empire for a season.</td><td style="text-align: center;">160</td></tr> | |||
</table> |
Revision as of 10:15, 2 April 2017
Ritual | Explanation | Magnitude |
---|---|---|
Blessing of New Spring | Increase wealth gained from a farm for three seasons and serves as a foundation for other farm rituals. | 2/1 |
Blood of the Hydra | Repairs ruined limbs. | 2/1 |
The Hands of Sacred Life | Heal lost hits. | 2/1 |
Midwife's Recourse | Protects a baby. | 4 |
Turns the Circle | Rots a body. | 4/1 |
Fan the Flame of New Life | Makes a couple fertile. | 6 |
Hearthfire Circle | Heals, purifies and restores the limbs of the coven. | 6 |
Call Down Lightning's Wrath | Lets a battle mage call strikedown with a staff once a day for a season. | 8/5 |
Churning Cauldron of Bravash | Creates new herbs. | 8 |
Merciless Wrath of the Reaver | Adds three ranks to a military unit for raiding during the next season. | 8/6 |
Rot's Rightful Claim | Grants a coven a one-use ability to cleave undead over ten minutes. | 8 |
Fountain of Life | Target can cast heal, purify and restore limb as if they knew them for a day. | 9/5 |
Charge of the Rushing Wind | Gives a coven a one-use ability to repel opponents. | 10 |
Rampant Growth | Grants additional money and herbs to the production of a forest. | 10/8 |
Blood and Salt | Increases the amount of plunder gained by a fleet using the piracy action. | 12/8 |
Chirurgeon's Healing Touch | Target gains two stay with me uses each day for a season. | 12/8 |
Vitality of Rushing Water | Grants fortitude and reduces the effectiveness of venom for a day. | 12/9 |
The Forest Remains | Grants two shatters each day with a two-handed weapon, for a season. | 15/10 |
Anathemic Call of Bug and Briar | Curses a target and halves the production of their farm, forest or garden resource for a year. | 16 |
Hands of the Healer | Target casts heal and restore limb faster for a season. | 16/9 |
Fire in the Blood | Grants Spring lore for a season, at the cost of lasting venom. | 24/14 |
Touch of Vile Humours | Grants a one-use ability to call venom with anything and without suffering venom in return. | 25/20 |
Irrepressible Monkey Spirit | Target gains two unstoppable or second wind uses each day for a season. | 28/16 |
Skin of Bark, Blood of Amber | Target gains three ranks of endurance for a season. | 30/18 |
Curse of Gangrenous Flesh | A year-long curse of venom. | 40 |
Foam and Spittle of the Furious Sea | Damages navies and harms fleets in a territory. | 40 |
The Dance of Navarr and Thorn | Ten minute ritual, requires a regio. Must be in the same territory as a vallorn, or be joined to the vallorn by an unbroken chain of territories containing active trods. This ritual grows or repairs trods. | 40 |
Unending Cascade of Blood's Fire | Target can call five venoms with an implement for a day. | 45/25 |
Thunderous Deluge | Halves the money produced by buisnesses and farms in a territory for a season. | 46 |
Fetid Breath of Teeming Plague | Allows the use of an area-of-effect venom call. | 50/30 |
Rising Roots that Rend Stone | Breeches a fortification on the battlefield. | 50 |
Rivers of Life | Halves casualties suffered by campaign armies in a region. | 50 |
Rivers Run Red | Doubles casualties suffered by campaign armies in a region. | 50 |
Forge the Wooden Fastness | Creates a temporary supernatural fortification in wooded terrirtory. | 80 |
Thunderous Tread of the Trees | Animates rampaging trees in an area. | 120 |
Hallow of the Green World | Enhances herb garden production and birth rates throughout the Empire for a season. | 160 |
Pages in category "Spring Ritual"
The following 41 pages are in this category, out of 41 total.