Herb
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*'''You cannot use a herb without a suitable card ''and'' phys-rep present''' | *'''You cannot use a herb without a suitable card ''and'' phys-rep present''' | ||
There are five common herbs in the Empire; it is possible for [[fleet]] owners to purchase them from foreign ports but most Imperial herbs are grown in a [[herb garden]]. A character who owns a herb garden will receive 14 herbs from their resource in their [[downtime]]. | There are five common herbs in the Empire; it is possible for [[fleet]] owners to purchase them from foreign ports but most Imperial herbs are grown in a [[herb garden]]. A character who owns a herb garden will receive 14 herbs from their resource in their [[downtime]]. | ||
Although herbs have powerful healing properties, they require skill to apply. They can only be applied by a character that has the [[Surgical_skills#Physick|physick skill]], usually as part of some appropriate medical roleplaying. | Although herbs have powerful healing properties, they require skill to apply. They can only be applied by a character that has the [[Surgical_skills#Physick|physick skill]], usually as part of some appropriate medical roleplaying. | ||
Herbs are indicated by [[Game_items#Herbs|a small card (85mm x 55mm)]], printed by Profound Decisions, that indicates the presence of the herb and includes the rules for using the herb. You must provide a phys-reps for any herbs that your character owns, and the cards should be kept with the phys-reps, otherwise you cannot use the herbs in game and should not carry the cards on your person. | Herbs are indicated by [[Game_items#Herbs|a small card (85mm x 55mm)]], printed by Profound Decisions, that indicates the presence of the herb and includes the rules for using the herb. You must provide a phys-reps for any herbs that your character owns, and the cards should be kept with the phys-reps, otherwise you cannot use the herbs in game and should not carry the cards on your person. | ||
<noinclude> | |||
[[Category:Potion]] | |||
</noinclude> |
Revision as of 16:43, 13 April 2016
There are five common herbs in the Empire. Although herbs have powerful healing properties, they require skill to apply. They can only be applied by a character that has the physick skill, usually as part of some appropriate medical roleplaying.
Rules
- You can only use the magical effects of a herb if you have physick skill
- Any character who has a herb garden receives new herbs after each downtime
- You cannot use a herb without a suitable card and phys-rep present
There are five common herbs in the Empire; it is possible for fleet owners to purchase them from foreign ports but most Imperial herbs are grown in a herb garden. A character who owns a herb garden will receive 14 herbs from their resource in their downtime.
Although herbs have powerful healing properties, they require skill to apply. They can only be applied by a character that has the physick skill, usually as part of some appropriate medical roleplaying.
Herbs are indicated by a small card (85mm x 55mm), printed by Profound Decisions, that indicates the presence of the herb and includes the rules for using the herb. You must provide a phys-reps for any herbs that your character owns, and the cards should be kept with the phys-reps, otherwise you cannot use the herbs in game and should not carry the cards on your person.