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{{Season|Winter|60}}
{{Season|Winter|60}}
===Performing the Ritual===
===Performing the Ritual===
{{Casting time|2}} The ritual targets a single mage [[Weapons & Armour#Implements|implement]] which must be present during the ritual.
{{Casting time|2}} {{Target Character}} The target character must be a [[Rituals#Contributors|contributor]] participating in the performance of the ritual.


{{enchantment}}
===Effects===
===Effects===
This enchantment allows the target to call [[Calls#MASS|MASS]] [[Calls#VENOM|VENOM]] once during the duration.


When the ritual is completed, all participants are struck by a [[Calls#VENOM|VENOM]] effect.
While under the effect of the enchantment, the target experiences a role-playing effect: they feel distinctly unwell, with symptoms including mild fever, nausea, dizziness, stabbing headaches, and occasional attacks of shaking, sweating, and itchy skin. They are constantly thirsty, and no amount of liquid appears to be able to completely quench that thirst with one exception; even a small amount of fresh human or [[orc]] blood is sufficient to remove the unnatural thirst for an hour or so.


The power of the ritual is stored in the [[Weapons & Armour#Implements|implement]] targeted by the ritual. Any one of the [[Rituals#Contributors|contributors]] can unleash the power of the ritual while holding the implement to allow them to call [[Calls#MASS|MASS]] VENOM.
{{Day Duration}} The power of the ritual can be invoked only ''once'' during this time.
 
===Additional Targets===
The power of the ritual can be invoked only once.
The ritual can affect additional characters from the same [[Groups#Covens|coven]]. Each additional character increases the magnitude of the spell by 30. Additional characters must be present throughout, and each must [[Rituals#Contributors|contribute]] to the performance of the ritual.
 
===Option===
{{Ten Minute Power}}
The ritualists may consume up to 20 measures of [[Materials#Beggar's Lye|beggar's lye]] as part of the ritual. Every two measures used in this way reduces the magnitude of the ritual by 1.
 
===Additional Uses===
The ritual can be used to place more than one use into the target implement. Each additional use increases the magnitude of the spell by 35. Any uses left over are lost at the end of the ten minutes. You cannot charge up more than one implement with this ritual.


==Description==
==Description==
 
This battlefield ritual allows a powerful magical attack to be unleashed against a group of enemies, filling them with supernatural sickness, leaving them teetering on the very edge of death.  
This battlefield ritual allows a powerful magical attack to be unleashed against a group of enemies, filling them with supernatural sickness, leaving them teetering on the very edge of death. Like similar rituals, the attack is temporarily stored in a [[Weapons & Armour#Implements|rod, staff or wand]], and then unleashed at the most tactical moment.


This ritual is similar to [[Fetid Breath of Teeming Plague]], but as befits a powerful Winter ritual it deals more with cursing the opponents with fragile grasp on life rather than by filling them with something as simple as poison. It is useful when facing groups of creatures with regenerative or supernatural-healing abilities, such as undead, [[vallornspawn husks]], or more mundane forces supported by a number of [[Heal|healers]]. It is also useful for terrorizing opponents and breaking their morale; those caught in the arc of the spell are left in no doubt as to the risk of death if they continue to fight.
This ritual is similar to [[Fetid Breath of Teeming Plague]], but as befits a powerful Winter ritual it deals more with cursing the opponents with fragile grasp on life rather than by filling them with something as simple as poison. It is useful when facing groups of creatures with regenerative or supernatural-healing abilities, such as undead, [[vallornspawn husks]], or more mundane forces supported by a number of [[Heal|healers]]. It is also useful for terrorizing opponents and breaking their morale; those caught in the arc of the spell are left in no doubt as to the risk of death if they continue to fight.
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When performing this ritual, a coven often invokes symbols of sickness, old age and despair. Some magicians prefer to weave incantations that suggest disease, sickness and pestilence; natural disasters such as famine or drought may be mentioned, and used to evoke spirits of hunger or thirst. Bloodletting is also common, symbolic of the wounds that will claim the lives of the targets. Some ritualists ceremonially destroy healing or medical items. [[Eternals]] associated with death and suffering such as the tomb-king [[Sorin]] or [[Kaela]], lady of hosts, may be invoked.
When performing this ritual, a coven often invokes symbols of sickness, old age and despair. Some magicians prefer to weave incantations that suggest disease, sickness and pestilence; natural disasters such as famine or drought may be mentioned, and used to evoke spirits of hunger or thirst. Bloodletting is also common, symbolic of the wounds that will claim the lives of the targets. Some ritualists ceremonially destroy healing or medical items. [[Eternals]] associated with death and suffering such as the tomb-king [[Sorin]] or [[Kaela]], lady of hosts, may be invoked.


The focus of this ritual is an implement, and the role it plays in the ritual can be quite important. Some ritualists, especially in [[Varushka]] pass a single implement from magician to magician, whispering curses and dire promises of mortalityto the tool before handing it on. Others might place the implement at the centre of the ritual and leave it stationary while they weave their magic around it.
Other common elements in this ritual might include the runes [[Naeve]] or [[Yoorn]], the evocation of [[The Drowned Man]], the slow ringing of heavy bells suitable to a funeral, or even evocations of deadly beasts such as [[plaguewulf]] or [[catoblepas]].


Other common elements in this ritual might include the runes [[Naeve]] or [[Yoorn]], the evocation of [[The Drowned Man]], the slow ringing of heavy bells suitable to a funeral, or even evocations of deadly beasts such as [[plaguewulf]] or [[catoblepas]].
if the coven uses beggars' lye to gain additional power, it is often burnt and the fumes inhaled by the subject, or else dissolved in water and used to anoint the target. Beggar's lye is caustic, and even dilute it will cause painful marks on the skin that fade slowly.
[[Category:Mass Effect]]
[[Category:Mass Effect]]
[[Category:Winter Ritual]]
[[Category:Winter Ritual]]
[[Category:Rituals]]
[[Category:Rituals]]

Revision as of 10:32, 3 February 2016

Rules

Winter Magnitude 60

Performing the Ritual

Performing this ritual takes at least 2 minutes of roleplaying. This ritual targets a character, who must be present throughout. The target character must be a contributor participating in the performance of the ritual.

This ritual is an enchantment. A target may only be under one enchantment effect at a time.

Effects

This enchantment allows the target to call MASS VENOM once during the duration.

While under the effect of the enchantment, the target experiences a role-playing effect: they feel distinctly unwell, with symptoms including mild fever, nausea, dizziness, stabbing headaches, and occasional attacks of shaking, sweating, and itchy skin. They are constantly thirsty, and no amount of liquid appears to be able to completely quench that thirst with one exception; even a small amount of fresh human or orc blood is sufficient to remove the unnatural thirst for an hour or so.

The effect lasts until the end of the next battle, skirmish or quest the character participates in; or until the end of the current event, whichever is sooner. The power of the ritual can be invoked only once during this time.

Additional Targets

The ritual can affect additional characters from the same coven. Each additional character increases the magnitude of the spell by 30. Additional characters must be present throughout, and each must contribute to the performance of the ritual.

Option

The ritualists may consume up to 20 measures of beggar's lye as part of the ritual. Every two measures used in this way reduces the magnitude of the ritual by 1.

Description

This battlefield ritual allows a powerful magical attack to be unleashed against a group of enemies, filling them with supernatural sickness, leaving them teetering on the very edge of death.

This ritual is similar to Fetid Breath of Teeming Plague, but as befits a powerful Winter ritual it deals more with cursing the opponents with fragile grasp on life rather than by filling them with something as simple as poison. It is useful when facing groups of creatures with regenerative or supernatural-healing abilities, such as undead, vallornspawn husks, or more mundane forces supported by a number of healers. It is also useful for terrorizing opponents and breaking their morale; those caught in the arc of the spell are left in no doubt as to the risk of death if they continue to fight.

Common Elements

When performing this ritual, a coven often invokes symbols of sickness, old age and despair. Some magicians prefer to weave incantations that suggest disease, sickness and pestilence; natural disasters such as famine or drought may be mentioned, and used to evoke spirits of hunger or thirst. Bloodletting is also common, symbolic of the wounds that will claim the lives of the targets. Some ritualists ceremonially destroy healing or medical items. Eternals associated with death and suffering such as the tomb-king Sorin or Kaela, lady of hosts, may be invoked.

Other common elements in this ritual might include the runes Naeve or Yoorn, the evocation of The Drowned Man, the slow ringing of heavy bells suitable to a funeral, or even evocations of deadly beasts such as plaguewulf or catoblepas.

if the coven uses beggars' lye to gain additional power, it is often burnt and the fumes inhaled by the subject, or else dissolved in water and used to anoint the target. Beggar's lye is caustic, and even dilute it will cause painful marks on the skin that fade slowly.