Unfettered Anarchy
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[[Category:Night Ritual]] | [[Category:Night Ritual]] | ||
[[Category:Rituals]] | [[Category:Rituals]] | ||
Revision as of 15:06, 9 July 2015
Rules
Night Magnitude 10
Performing the Ritual
Performing this ritual takes at least 2 minutes of roleplaying. At the end of the ritual one of the contributors is chosen to deliver the curse with a pronouncement of doom.
This effect is a curse. A target may be under more than one curse at a time.
Effects
This ritual creates a curse that is delivered to a target with a pronouncement of doom: one contributors is chosen to deliver the curse, and they must do so within fifteen minutes or it falls on their own head.
While under the curse, the target experiences a powerful roleplaying effect; whenever they experience an emotion, they experience it much more strongly than normal. They switch between one extreme emotion and another suddenly and without warning. They are much more likely to react badly to anything they see as restraining their behaviour, whether it is a law, an expectation of society, or a sign that says 'quiet please' on it.
While under this effect the target must respond to any roleplaying effect that attempts to dampen their expression of emotions, or to create feelings of calm, clarity or tranquility, with an exuberant, passionate burst of emotion such as anger, happiness or enthusiasm.
In addition, the target cannot use hero points in response to roleplaying effects.
The strong emotions surge and recede; the curse is most likely to hit at a dramatically appropriate moment. This curse cannot be dampened by ceremonial skills such as anointing or exorcism - indeed, a character under this curse who is exposed to the roleplaying effects created by some religious skill use will react as extremely as they will to any other similar effect.
The effect lasts until the start of the next Profound Decisions Empire event.
Description
This simple curse is difficult to deal with, causing extremes of emotion to overwhelm the target. This curse can be emotionally and physically exhausting. On a few occasions, subjects have made themselves very ill indeed by forgetting to eat or drink while filled with enthusiasm and in the grip of powerful emotions. Worse, it encourages otherwise staid people to express unrestrained passions, speak their mind at inappropriate moments, and indulge in momentary whims with a dangerous intensity.
Common Elements
this ritual often involves a symbolic 'freeing' of the target from chains or bonds. Narcotics are a common element, as is the consumption of strong drink or herbal preparations. Fires that are stoked and made brighter, or music and dance that begins quietly and becomes faster and more exhuberant, are also regular components of this ritual. As with many curses this ritual often involves a recitation.of the grievances against the target; the rune Zorech is unsurprisingly a common element.