Whispering Shadow Courtiers
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The secrets often involve past actions of people in the nearby area, especially dark deeds such as murder or theft; unfortunately the secret rarely provides specific information about ''who'' the secret belongs to. Still, more than one ritualist has been involved in bringing a criminal to justice by carefully pursuing a hint uncovered through this ritual. | The secrets often involve past actions of people in the nearby area, especially dark deeds such as murder or theft; unfortunately the secret rarely provides specific information about ''who'' the secret belongs to. Still, more than one ritualist has been involved in bringing a criminal to justice by carefully pursuing a hint uncovered through this ritual. | ||
==Common Elements== | ==Common Elements== |
Revision as of 19:42, 13 March 2013
Rules
Night Magnitude 8
Performing the Ritual
Performing this ritual takes at least 2 minutes of roleplaying. During the ritual the contributors must whisper a secret of some sort, preferably one unknown to the other contributors.
Effects
During the ritual the ritualists become increasingly aware of whispering voices, and may begin to become aware of shadowy indistinct shapes observing them from nearby.
At the completion of the ritual, the contributors each learn a single fact, or receive a short vision, that concerns someone or something nearby. The secret is almost invariably revealed without context, although it seems that these secrets are always relevant or have a certain level of import.
Each contributor receives the same piece of information. Acharacter can receive only one secret each event; performing the ritual again will simply reveal the same secret, even if it is no longer relevant or has become widely known.
It is not possible to direct this spell to gain information about specific topics.
OOC Elements
The result of this spell is liable to be delivered in the form of a written vision, acquired from GOD. The contributors can study their vision as long as they like, but cannot discuss it or make notes until they have handed the slip back to a referee; at that point they are free to roleplay however they like - they may play through the process of receiving the vision, or act as if they have been in waking trance and the vision has already passed. The visions will tend to refer to events hidden in the backgrounds of characters attending the event, both player- characters and non-player characters.
Description
This ritual is often seen as a counterpart to Signs and Portents; like that mysterious ritual it seems to pluck information out of the air, and like that ritual it seems to ensue that the information is relevant to some degree - although the onus lies on the ritualists to get some value from the secret they uncover.
The secrets often involve past actions of people in the nearby area, especially dark deeds such as murder or theft; unfortunately the secret rarely provides specific information about who the secret belongs to. Still, more than one ritualist has been involved in bringing a criminal to justice by carefully pursuing a hint uncovered through this ritual.
Common Elements
This ritual often involves consuming a narcotic of some sort. It is often performed in secret; invocations are whispered, and identities are concealed with masks, cowls, cloaks and hoods. It is common for the ritual to start in dim light, and for the ritualists to slowly deepen the darkess by extinguishing candles or lanterns as they weave their magic.
Symbols of Wisdom or Vigilance may be used, and the rune Diras has obvious application here.
Common Elements
Runestones, incense, black or grey silk, gloves, masks, mirrors, the Diras Rune