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The soldier cast him a withering look filled with pure disdain. "He seems a bit busy with dying. I don't know if you caught that bit where he screams 'noooooo'. That's all he had time to say."
The soldier cast him a withering look filled with pure disdain. "He seems a bit busy with dying. I don't know if you caught that bit where he screams 'noooooo'. That's all he had time to say."


Gideon ignored the obvious sarcasm. This guardian must have seen more than his fair share of battlefields, but it was clear what he'd seen here had left him deeply unnverved. "Where's he from?" he asked. "He's not Highborn" he said pointedly.
Gideon ignored the obvious sarcasm. This guardian must have seen more than his fair share of battlefields, but it was clear what he'd seen here had left him deeply unnerved. "Where's he from?" he asked. "He's not Highborn," he said pointedly.


"He looks like a Leaguer to me. Big puffy sleeves - with slashes in them? The only people I ever met who dress like that are the bravos of Holberg."
"He looks like a Leaguer to me. Big puffy sleeves - with slashes in them? The only people I ever met who dress like that are the bravos of Holberg."
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The emotion made Gideon wanted to reach out and touch him, but he knew how dangerous that could be. He was close now. Here in this place where the veil between the living and the dead was so thin you could stop through it without ever realising. All this man needed was the right touch and he would pass on. If he could just unlock the mystery of the bravo he was sure he could help this one let go of his pain.</ic>
The emotion made Gideon wanted to reach out and touch him, but he knew how dangerous that could be. He was close now. Here in this place where the veil between the living and the dead was so thin you could stop through it without ever realising. All this man needed was the right touch and he would pass on. If he could just unlock the mystery of the bravo he was sure he could help this one let go of his pain.</ic>
<div style="float:left; width: 500px; clear: left;">{{CaptionedImage|file=Figures from the past stand tall.jpg|align=left|caption=In pre-Imperial times, midnight on the Day of the Dead marked the end of one year and the beginning of the next.|width=500}}</div>
<div style="float:left; width: 500px; clear: left;">{{CaptionedImage|file=Figures from the past stand tall.jpg|align=left|caption=In pre-Imperial times, midnight on the Day of the Dead marked the end of one year and the beginning of the next.|width=500}}</div>
{{PDFLink|align=right|link=File:Figures from the past stand tall.pdf|caption=Click for pdf version}}
==Overview==
==Overview==
For several years, [[Reikos]] has known peace. In the aftermath of the [[Druj]] invasion and the expulsion of the rot eternal [[Llofir]] from [[Reikos#Tamarbode|Tamarbode]], its inhabitants have dedicated themselves to the arts of healing and purification. The [[Gardens of High Chalcis]], once a mighty fortification reduced to ruins, now stand as a symbol of restoration and resilience in the face of the horrors that came from the east decades ago.
For several years, [[Reikos]] has known peace. In the aftermath of the [[Druj]] invasion and the expulsion of the rot eternal [[Llofir]] from [[Reikos#Tamarbode|Tamarbode]], its inhabitants have dedicated themselves to the arts of healing and purification. The [[Gardens of High Chalcis]], once a mighty fortification reduced to ruins, now stand as a symbol of restoration and resilience in the face of the horrors that came from the east decades ago.


The final strands of the Druj resistance in Reikos were [[380YE_Spring_Equinox_winds_of_war|cut in 380YE]] as the Imperial armies attacked their last remaining holdout in Tamarbode. Despite the rebuilding, the dedication and the invitation of people from across the Empire to share in mending flesh and spirit, scars still remain. In the depths of a cold winter, as the end of the year draws near, it is not uncommon to find encounter a ghost from battles past. These spirits accost the living, wailing effigies of those killed in the terrible conflict that raged over the land. They come from every walk of life but all have a strand in common; a deep, resentful bitterness over the nature of their end. Some can be mediated with and sent on, others require the specialised attentions of priests armed with liao to restore peace. By themselves, the shades are worrisome but they are not numberous to trouble the [[Highguard_religious_beliefs#Stewards_of_the_Dead|stewards of the dead]]. Just another uncomfortable reminder of the bloody history of the territory.
The final strands of the Druj resistance in Reikos were [[380YE_Spring_Equinox_winds_of_war|cut in 380YE]] as the Imperial armies attacked their last remaining holdout in Tamarbode. Despite the rebuilding, the dedication and the invitation of people from across the Empire to share in mending flesh and spirit, scars still remain. In the depths of a cold winter, as the end of the year draws near, it is not uncommon to encounter a ghost from battles past. These spirits accost the living, wailing effigies of those killed in the terrible conflict that raged over the land. They come from every walk of life but all have a strand in common; a deep, resentful bitterness over the nature of their end. Some can be mediated with and sent on, others require the specialised attentions of priests armed with liao to restore peace. By themselves, the shades are worrisome but they are not numerous enough to trouble the [[Highguard_religious_beliefs#Stewards_of_the_Dead|stewards of the dead]]. Just another uncomfortable reminder of the bloody history of the territory.


==A Strange Toll==
==A Strange Toll==
* '''Reikos is being visited by a plague of restless souls, obsessed with failures in life or the manner of their death, they seek escape'''
* '''Reikos is being visited by a plague of restless souls. Obsessed with failures in life or the manner of their death, they seek escape'''
* '''There are souls from many different battles with the Druj here, from Holberg, Therunin and Zenith as well as as Reikos'''
* '''There are souls from many different battles with the Druj here, from Holberg, Therunin, and Zenith, as well as Reikos'''
* '''The Stewards of the Dead need appealing for help to placate these spirits'''
* '''The Stewards of the Dead are appealing for help to placate these spirits'''
As the Winter Solstice draws near, priests and exorcists from around Reikos begin receiving flurries of letters from panicked citizens in [[Reikos#Chalcis_Mount|Chalcis Mount]]. Some grim spectral bell tolls, calling the restless dead to come forth in much greater numbers than usual.  
As the Winter Solstice draws near, priests and exorcists from around Reikos begin receiving flurries of letters from panicked citizens in [[Reikos#Chalcis_Mount|Chalcis Mount]]. Some grim spectral bell tolls, calling the restless dead to come forth in much greater numbers than usual.  


Not just Highborn souls are encountered, the shades of dead orcs, Druj warriors mostly, are encountered, as well as the ghosts from other lands. Every nation lost soldiers fighting in Reikos, and for what seems like the first time their spirits and among the restless dead pulled from their slumber. There are ghosts of free company [[bravo|bravos]], still dressed in their finery. There are scholars from [[Urizen]] wailing about their cruel death at the hand of poison or flux, lamenting a lifetime of work cut short. There are [[Navarr]] [[Navarr_religious_beliefs|guides]] crying out for aid finding their way back to the [[Navarr_culture_and_customs#The_Great_Dance|Great Dance]].
Not just Highborn souls are encountered, the shades of dead orcs, Druj warriors mostly, are encountered, as well as the ghosts from other lands. Every nation lost soldiers fighting in Reikos, and for what seems like the first time their spirits are among the restless dead pulled from their slumber. There are ghosts of free company [[bravo|bravos]], still dressed in their finery. There are scholars from [[Urizen]] wailing about their cruel death at the hand of poison or flux, lamenting a lifetime of work cut short. There are [[Navarr]] [[Navarr_religious_beliefs|guides]] crying out for aid finding their way back to the [[Navarr_culture_and_customs#The_Great_Dance|Great Dance]].


There are too many for the stewards to deal with, but they speak with those they can and their reports are strange. The dead who have been called from their graves are not just from this region, but from the terrible wars in lands nearby. There are victims from the bloody siege of [[Holberg]], as well as those murdered only recently by the brutal Druj in [[Therunin]]. There are ghosts that died in [[Zenith]], slaughtered by the bloody magics the Druj unleashed there.  
There are too many for the stewards to deal with, but they speak with those they can and their reports are strange. The dead who have been called from their graves are not just from this region, but from the terrible wars in lands nearby. There are victims from the bloody siege of [[Holberg]], as well as those murdered only recently by the brutal Druj in [[Therunin]]. There are ghosts that died in [[Zenith]], slaughtered by the bloody magics the Druj unleashed there.  
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===A Dark Door===
===A Dark Door===
<div style="float:right; width: 400px; clear: left;">{{CaptionedImage|file=HighExorcist.jpg|caption=Alessi of the Basilisks of the Labyrinth, [[High Exorcist]]|align=left|width=400}}</div>
<div style="float:right; width: 400px; clear: left;">{{CaptionedImage|file=Alessi of the Basilisks.jpg|caption=Alessi of the Basilisks of the Labyrinth, [[High Exorcist]]|align=left|width=400}}</div>
* '''There is a conjunction for a hundred Imperial citizens to visit the High Arboretum in Chalcis Mount at 23:30 on Saturday'''
* '''There is a conjunction for a hundred Imperial citizens to visit the High Arboretum in Chalcis Mount at 23:30 on Saturday'''
* '''The civil service have asked the High Exorcist to ensure that the Highborn stewards of the dead lead a party from all nations to deal with the ghosts'''
* '''The civil service have asked the High Exorcist to ensure that the Highborn stewards of the dead lead a party from all nations to deal with the ghosts'''
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===Volunteering===
===Volunteering===
* '''You are welcome to volunteer to npc for this encounter if you are wish to portray one of the restless spirits in Reikos'''
* '''You are welcome to volunteer to NPC for this encounter if you wish to portray one of the restless spirits in Reikos'''
* '''If you played a character who died in battle against the Druj who did not take Kaela's gift and has not already passed on, you can play your ghost in this encounter'''
* '''If you played a character who died in battle against the Druj who did not take Kaela's Gift, or did not die under a Litany of the Labyrinth, or was not summoned by Whispers through the Black Gate, and has not already appeared as a ghost and passed on, you can play your ghost in this encounter'''
* '''If you have a complete Druj costume, including mask, you can volunteer to play one of the angry Druj ghosts'''
* '''If you have a complete Druj costume, including mask, you can volunteer to play one of the angry Druj ghosts'''
* '''You must email plot@profounddecisions.co.uk by 18:00 on Friday 18th of April if you wish to volunteer'''
* '''You must email plot@profounddecisions.co.uk by 18:00 on Friday 18th of April if you wish to volunteer'''


This encounter has an opportunity for players to volunteer to support it, if they wish. If you have a character who died at the hands of the Druj at any point in the game, who did not take [[Kaela#The_Gift_of_Kaela|Kaela's gift]] and who has not previously appeared as a ghost then you are welcome to portray the shade of your dead character in this encounter. If you have your own complete Druj costume, including an appropriate mask, then you are welcome to play one of the angry Druj ghosts in the area.
This encounter has an opportunity for players to volunteer to support it, if they wish. If you have a character who died at the hands of the Druj at any point in the game, who did not take [[Kaela#The_Gift_of_Kaela|Kaela's gift]], or did not die under the effects of a [[Litany_of_the_Labyrinth|Litany of the Labyrinth]], nor been summoned using [[Whispers through the Black Gate]], and who has not previously appeared as a ghost then you are welcome to portray the shade of your dead character in this encounter. If you have your own complete Druj costume, including an appropriate mask, then you are welcome to play one of the angry Druj ghosts in the area.


This is a '''combat unlikely''' encounter and will involve some amount of walking in the woods or field. Please email [mailto:plot@profounddecisions.co.uk plot@profounddecisions.co.uk] by '''18:00 on Friday 18<sup>th</sup> April''' if you are interested in volunteering so we can provide further information prior to the event.
This is a '''combat unlikely''' encounter and will involve some amount of walking in the woods or field. Please email [mailto:plot@profounddecisions.co.uk plot@profounddecisions.co.uk] by '''18:00 on Friday 18<sup>th</sup> April''' if you are interested in volunteering so we can provide further information prior to the event.
<!--
==Overview==
For several years, Reikos has known peace. In the wake of the Druj invasion and the expulsion of the rot eternal [[Llofir]] from Tamarbode, its inhabitants have dedicated themselves to the arts of healing and purification. The Gardens of High Chalcis, once a mighty fortification reduced to ruins, now stand as a symbol of restoration and resilience in the face of the horrors that came from the east decades ago.
Despite the rebuilding, the dedication and the invitation of people from across the Empire to share in mending flesh and spirit, scars still remain. In the depths of a cold winter, rumours spread in Chalcis Mount of seeing spirits accosting the living, of wailing effigies of those killed in the terrible conflict that raged over the land. The ghosts come from many different walks of life, but all have a strand in common; a deep, resentful bitterness over the nature of their end. Some can be mediated with and sent on, others require the specialised attentions of priests armed with liao to restore peace. By themselves, the shades are worrisome but ultimately dealable with. Nevertheless, they are yet another uncomfortable reminder of the bloody history of the territory.
As the Winter Solstice draws near, priests and exorcists from around Reikos begin receiving flurries of letters from panicked citizens in Chalcis Mount. The number of spirits materialising drastically increases, possibly triggered by events across the border in lost Therunin. Something seems to be drawing these ephemeral phantoms to Reikos and to High Chalcis specifically.
===Cities and Trees===
Reikos is not the only place plagued by these spirits. Away to the north, Holberg - the greatest city in the world - has had almost a decade of liberation, the Druj having been driven out in the same bloodsoaked campaign that freed Reikos. The city has been rebuilt, with wonder and white granite, but scars remain. The district of Holmauer, once a bustling and prosperous suburb in the shadow of the city's great walls, was reduced to poisoned rubble in the back-and-forth carnage that led to the city's liberation. In its wake, the citizens of Holberg transformed the marred land into a park of calm and simple beauty, a beacon for reconstruction efforts across the Empire.
Shortly after spirits begin appearing in Reikos, there are reports of similar ones walking the paths of the park. The Druj spirits are the same, but the Imperial ghosts take the form of feathered free company veterans and finely dressed builders and scholars, wailing about their cruel death at the hand of poison or flux, lamenting a lifetime of work cut short. On occasion, those deciding to brave the park are startled by ghosts in Dawnish colours, ranting furiously about having taken a Druj spear in the belly.
In Therunin, the scars of war are much fresher. Ghosts appear here too, but not the spirits of those dead ten years or more. Here, the battle has barely finished, with another likely around the corner. Soldiers and citizens fleeing the Druj onslaught that drove the Empire from the territory and led to the destruction of the Iron Helms and Isaella's Dance can take a step on the trods and be confronted with the visage of a comrade who was felled just a short time before. Navarr guides work tirelessly to keep the spirits high of soldiers and civilians alike, forced to hear the lamentations of fallen friends and family from beyond the grave. Fortunately for those escaping the Druj trap, as the battle recedes into the distance, so too do the malign spirits. The hearts of the Imperials on the march bolstered by the auras of defiance spontaneously emerging on them in the wake of the terrible battle.
As the date of the Winter Solstice draws near, things begin to move. From Holmaeur Park and the battlefield in Therunin, the spirits begin marching, slowly and inexorably, to some distant point. Priests and exorcists keep an eye on them where they can, wary of changes in unpredictable situations like this. But the ghosts remain the same, frightening those they come across but otherwise leaving no trace. A few exchanged messages and a look at the map reveals that the spirits are seemingly converging, perhaps even making a pilgrimage of sorts, the final destination seeming to be Chalcis Mount.
==Game Information==
===Participation===
Characters who spent time in Holberg, Reikos or Therunin (including characters whose military unit supported an Imperial army there) may roleplay that they have encountered one of these ghosts in the weeks leading up to the event. The ghosts may be someone your character knew, a stranger, or someone long dead. All are ghosts of people who died as a results of the Empire's wars against the Druj, and who are tormented by the cruel manner of their death and some failure in life. You may roleplay that you let the ghost be, talked it down until it accepted its fate and disappeared, or exorcised it using a liao ceremony (this does not cost any of your character's liao). It is possible for the ghost of the same person to appear to multiple people at different times.
While the ghosts are relatively common, it is perfectly possible to have spent time in Holberg, Reikos or Therunin and not encountered them in the offseason.
===Volunteering===
This encounter has an opportunity for players to volunteer to support it, if they wish. If you have a character who died in either Reikos, Therunin or Highguard at the hands of the Druj at any point in the game, or you have your own complete Druj costume, you are welcome to portray the ghost of your previous character or a Druj in the encounter. This is a '''combat unlikely''' encounter and will involve some amount of walking in the woods or field. Please send an email to plot@profounddecisions.co.uk by '''18:00 on Friday 18<sup>th</sup> April''' if you are interested in volunteering so we can provide further information prior to the event.
-->

Latest revision as of 22:07, 29 April 2025

The man gave out a deathly scream as the flesh was ripped open. His sword dropped from his fingers as he frantically scrambled to stop his bowels from tumbling out of the hole in his belly. Gasping, he dropped to his knees, his features twisted into a look of horror as realisation dawned that death was upon him. He let out a single anguished cry of utter desolation as the depths of his failure consumed him. He tried vainly to rise, but before he could muster the strength, his head jerked back, as if pulled by some unseen hand. From nowhere an invisible blade sliced his throat open, silencing his protests even as it unleashed a riot of blood over his falling corpse as it vanished into the dark night.

"Have you tried conversing with him?" Gideon asked.

The soldier cast him a withering look filled with pure disdain. "He seems a bit busy with dying. I don't know if you caught that bit where he screams 'noooooo'. That's all he had time to say."

Gideon ignored the obvious sarcasm. This guardian must have seen more than his fair share of battlefields, but it was clear what he'd seen here had left him deeply unnerved. "Where's he from?" he asked. "He's not Highborn," he said pointedly.

"He looks like a Leaguer to me. Big puffy sleeves - with slashes in them? The only people I ever met who dress like that are the bravos of Holberg."

"Hmmm... best if we had a League priest really. A bishop if we could get one. They might know what to say to him. And even if they don't he'll be more prepared to talk to one of his own."

Gideon could see the soldier looked sceptical. Understandable really, so he tried to explain a bit, to see if he could engage him in conversation. "That look on his face as he died. That horror. That's not pain or shock. I've seen that before. It's the moment his soul realises there will be no rest for him. This fella died with unfinished business. Our job is to find out what it was."

"Your job." the soldier corrected, pointedly. His voice was calm, but his hand gripped his spear tight, like he imagined that the murdered man's killers might be upon them at any moment. "This is your job." he said again, but quieter this time and almost as if he was talking to himself. "This is your job" he repeated it again, firmer this time, his voice now thick with accusation.

The emotion made Gideon wanted to reach out and touch him, but he knew how dangerous that could be. He was close now. Here in this place where the veil between the living and the dead was so thin you could stop through it without ever realising. All this man needed was the right touch and he would pass on. If he could just unlock the mystery of the bravo he was sure he could help this one let go of his pain.
Figures from the past stand tall.jpg
In pre-Imperial times, midnight on the Day of the Dead marked the end of one year and the beginning of the next.
PDF Icon.png
Click for pdf version

Overview

For several years, Reikos has known peace. In the aftermath of the Druj invasion and the expulsion of the rot eternal Llofir from Tamarbode, its inhabitants have dedicated themselves to the arts of healing and purification. The Gardens of High Chalcis, once a mighty fortification reduced to ruins, now stand as a symbol of restoration and resilience in the face of the horrors that came from the east decades ago.

The final strands of the Druj resistance in Reikos were cut in 380YE as the Imperial armies attacked their last remaining holdout in Tamarbode. Despite the rebuilding, the dedication and the invitation of people from across the Empire to share in mending flesh and spirit, scars still remain. In the depths of a cold winter, as the end of the year draws near, it is not uncommon to encounter a ghost from battles past. These spirits accost the living, wailing effigies of those killed in the terrible conflict that raged over the land. They come from every walk of life but all have a strand in common; a deep, resentful bitterness over the nature of their end. Some can be mediated with and sent on, others require the specialised attentions of priests armed with liao to restore peace. By themselves, the shades are worrisome but they are not numerous enough to trouble the stewards of the dead. Just another uncomfortable reminder of the bloody history of the territory.

A Strange Toll

  • Reikos is being visited by a plague of restless souls. Obsessed with failures in life or the manner of their death, they seek escape
  • There are souls from many different battles with the Druj here, from Holberg, Therunin, and Zenith, as well as Reikos
  • The Stewards of the Dead are appealing for help to placate these spirits

As the Winter Solstice draws near, priests and exorcists from around Reikos begin receiving flurries of letters from panicked citizens in Chalcis Mount. Some grim spectral bell tolls, calling the restless dead to come forth in much greater numbers than usual.

Not just Highborn souls are encountered, the shades of dead orcs, Druj warriors mostly, are encountered, as well as the ghosts from other lands. Every nation lost soldiers fighting in Reikos, and for what seems like the first time their spirits are among the restless dead pulled from their slumber. There are ghosts of free company bravos, still dressed in their finery. There are scholars from Urizen wailing about their cruel death at the hand of poison or flux, lamenting a lifetime of work cut short. There are Navarr guides crying out for aid finding their way back to the Great Dance.

There are too many for the stewards to deal with, but they speak with those they can and their reports are strange. The dead who have been called from their graves are not just from this region, but from the terrible wars in lands nearby. There are victims from the bloody siege of Holberg, as well as those murdered only recently by the brutal Druj in Therunin. There are ghosts that died in Zenith, slaughtered by the bloody magics the Druj unleashed there.

How they come to be here, now, in Reikos, is a mystery that will never be answered. Perhaps it is the tide of blood unleashed so recently in Therunin. Perhaps they are drawn here somehow knowing this is the one place they might finally find peace. What is clear is that the stewards of the dead who dwell in Reikos are overwhelmed and will need significant help to deal with so many.

A Dark Door

Alessi of the Basilisks.jpg
Alessi of the Basilisks of the Labyrinth, High Exorcist
  • There is a conjunction for a hundred Imperial citizens to visit the High Arboretum in Chalcis Mount at 23:30 on Saturday
  • The civil service have asked the High Exorcist to ensure that the Highborn stewards of the dead lead a party from all nations to deal with the ghosts

Fortunately there is an unusually large conjunction to High Arboretum, the Gardens of High Chalcis, at 23:30 on the second day of the summit. The conjunction is enough to permit a hundred people to pass through, and leads directly to the site where the majority of ghosts are gathered, surely no coincidence.

It doesn't escape the notice of the stewards that this will be just a few hours after the Day of the Dead procession makes its torchlit way through Anvil. Given the nature and timing of the conjunction the civil service have asked the Highborn High Exorcist, Alessi of the Basilisks of the Labyrinth, to ensure that the Highborn stewards of the dead at Anvil lead a party to the area to deal with the restless ghosts, through whichever methods they might see fit. Many of the ghosts may be encouraged to pass on by mediation with someone of stout enough virtue, but that some more recalcitrant spirits may need to be exorcised by force if necessary.

As the ghosts that have manifested have not all been Highborn, and some of them appear to be from very recent conflicts, local stewards have recommended that the Highborn may want to invite citizens from other nations to assist with the job of dispelling the spirits, as they may respond better to more familiar faces. As the pre-eminent experts on matters of the dead, the Highborn should lead the other nations in this endeavour and bring any other citizens along under their stewardship.

Participation

  • Characters who spent time in Reikos this season, or had to visit it, may have encountered one or more ghosts in the weeks leading up to the event

Characters who spent time in Reikos may roleplay that they have encountered one of these ghosts in the weeks leading up to the event. The ghosts may be someone your character knew, a stranger, or someone long dead. All are ghosts of people who died as a results of the Empire's wars against the Druj, and who are tormented by the cruel manner of their death and some failure in life. You may roleplay that you let the ghost be, talked it down until it accepted its fate and disappeared, or exorcised it using a liao ceremony (this does not cost any of your character's liao).

Volunteering

  • You are welcome to volunteer to NPC for this encounter if you wish to portray one of the restless spirits in Reikos
  • If you played a character who died in battle against the Druj who did not take Kaela's Gift, or did not die under a Litany of the Labyrinth, or was not summoned by Whispers through the Black Gate, and has not already appeared as a ghost and passed on, you can play your ghost in this encounter
  • If you have a complete Druj costume, including mask, you can volunteer to play one of the angry Druj ghosts
  • You must email plot@profounddecisions.co.uk by 18:00 on Friday 18th of April if you wish to volunteer

This encounter has an opportunity for players to volunteer to support it, if they wish. If you have a character who died at the hands of the Druj at any point in the game, who did not take Kaela's gift, or did not die under the effects of a Litany of the Labyrinth, nor been summoned using Whispers through the Black Gate, and who has not previously appeared as a ghost then you are welcome to portray the shade of your dead character in this encounter. If you have your own complete Druj costume, including an appropriate mask, then you are welcome to play one of the angry Druj ghosts in the area.

This is a combat unlikely encounter and will involve some amount of walking in the woods or field. Please email plot@profounddecisions.co.uk by 18:00 on Friday 18th April if you are interested in volunteering so we can provide further information prior to the event.