GOD 2024 E2 specials
This page lists things that are likely to affect GOD crew, because they're special for this event and change how we normally do things.
This doesn't try to cover everything in the Winds of Fortune: sometimes player ask for information about conjunctions, or about how certain titles or opportunities work. They're things we might be able to help with, but they're not covered here because they don't fundamentally change how GOD processes work.
General event information
This is the Spring Equinox 386YE.
Character packs
Potions and similar
- Shining like fire: Shimmering Echoes: Any mine that was enchanted with Revelation of the Jewel's Sparkling Heart during 2023 E4 will provide a single deepstone each event throughout 2024 in addition to other benefits. Green iron = warstones, weltsilver = bloodstones, tempest jade = spellstones, orichalcum = heartstones. If someone thinks they should have one, try to find out if they had that ritual cast on them at 2023 E4; if investigating that doesn't explain what's going on, escalate.
Resource production and character income
- Broken Sword: Serpent's Curse: Urizeni congregations will be getting one fewer liao this event.
Synod votes
(Noted here because they're printed on character packs even if they're not things that go in character packs)
- Broken Sword: Serpent's Curse: Urizeni congregations will be getting two fewer votes this event.
- Part of this together: Look to the Way: Priests with congregations who preach to the Way will get two extra Synod votes this event.
Ribbons
- Artisans who have crafted items this event should find they have roleplaying effects on them. This is expected. If you get a new character who takes Artisan, ideally they should get a roleplaying effect on the three-season item they get as a new artisan. It's not a big problem if they don't get it, but ideally talk to Adam to get instructions for fixing this up. (Hopefully Adam will remember to brief others about this so he's not a single point of failure…)
Traumatic wounds
- Parched earth: Participation: Unfettered Mind: Some players may have asked for traumatic wounds in their packs. If they didn't email in, we're not able to provide these now.
Magical changes
Detect Magic / Discern Enchantment
- Hurricane Party: Blood and Salt: You may get players attempting to use Detect Magic on other players. If the target player isn't present and cannot be fetched, escalate to the triage desk, a head of dept, or the refs. If the target is present, confirm with the target whether they have had Merciless Wrath of the Reaver or Blood and Salt cast on them this event while invoking Siakha. If they do, the response includes "this character bears a mark of storms" in addition to anything else it might have.
- Hurricane Party: Wrath: You may get players attempting to use Detect Magic on other players. If the target player isn't present and cannot be fetched, escalate to the triage desk, a head of dept, or the refs. If the target is present, confirm with the target whether they have had Call Down Lightning's Wrath cast on them this event while invoking Siakha. If they do, the response includes "this character is subject to a magnitude 8 Spring enchantment and a boon from a Spring eternal" in addition to anything else it might have.
Foam and Spittle of the Furious Sea and Thunderous Deluge
- Hurricane Party: Unleash the Maelstrom: These rituals can, if invoked with some extra steps, get extra bonuses. This should normally only happen at the regio, but there's always a chance that someone can't get to the regio for accessibility reasons. This will almost certainly need a ref. Note that this is IC illegal, so try to be circumspect!
Merciless Wrath of the Reaver and Blood and Salt
- Hurricane Party: Blood and Salt: These rituals can, if invoked with one ingot of tempest jade per target and drawing blood from each target sufficient to cause one hit of damage, and with each target verbally acknowledging Siakha and accepting her boons, gain extra bonuses. Note that this is IC illegal, so try to be circumspect! If someone does this, you must:
- Clarify that the roleplaying effect will last the entire event unless the character is the target of a new enchantment.
- Tell the target player that, if someone uses Detect Magic / Discern Enchantment on them, they must report that they bear a "mark of storms", as well as anything they would normally report (which may well be nothing). Casting any Detect Magic spell requires a referee (or coming to GOD), and the player must cooperate with this.
- Record on the ritual notes page that Siakha was invoked as part of the ritual casting.
- Record on the character's notes page that the character invoked Siakha as part of the ritual.
Call Down Lightning's Wrath
- Hurricane Party: Wrath: This ritual can, if paid for using only vital honey (Spring vis) and/or personal mana (which would require a Suffusion of Blood potion), with the target marked by the rune of destruction and invoking Siakha by three of her common names, get some extra bonuses. Note that this is IC illegal, so try to be circumspect! If someone does this, you must:
- Tell the target that they get the roleplaying effect in the linked page
- Tell the target player that, if someone uses Detect Magic / Discern Enchantment on them, they must report that they are subject to a boon from Siakha, as well as anything they would normally report (which is almost certainly "and is subject to a magnitude 8 Spring enchantment"). Casting any Detect Magic spell requires a referee (or coming to GOD), and the player must cooperate with this.
- Record on the ritual notes page that Siakha was invoked as part of the ritual casting.
- Record on the character's notes page that the character invoked Siakha as part of the ritual.
Before the Throne of Estavus
- Cities of the Iron Labyrinth: Mystic Scrolls: Someone casting this ritual might use the rune Lann plus an impressive number of ingots to trade for a "mystic scroll". If someone is doing this, get a ref, as they'll need to track it.
- Cities of the Iron Labyrinth: Recognition of Technique: Someone casting this ritual might be trying to trade for ribboned items and/or warm ashes. This only happens at the regio; if someone needs to do these trades at GOD for accessibility reasons, pass them off to the refs as they need to coordinate stock levels.
Hand of the Maker
- Cities of the Iron Labyrinth: Reveal the Knowledge: Someone casting this ritual might use warm ashes. If they cast the ritual at the regio – including coming to GOD for accessibility reasons because they cannot get to the normal regio – then using warm ashes will reduce the magnitude to 6.
Character resources
- As ever, resource diversification and/or upgrade need to happen in downtime; we can't process these in GOD.