Plot tools
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* [[Structural elements]] - the parts of the game structure and rules that you can use to create plot | * [[Structural elements]] - the parts of the game structure and rules that you can use to create plot | ||
* [[Logistical elements]] - opportunities to create plot arising from the logistical way we run events | * [[Logistical elements]] - opportunities to create plot arising from the logistical way we run events | ||
[[Category:Plot]] |
Revision as of 21:16, 27 January 2014
Introduction
The main wiki describes a set of plot guidelines - but these are really a set of rules for things not to do. There is a lot of advice on what to avoid writing - and it is important for aspiring plot writers to ensure that they had read these guidelines - but there is almost nothing on what you can write, or more importantly what tools exist to write plot with. That information is described here.
There is a lot to read here! The previous game we ran had something of a shortage of interesting elements to create plot with. For this reason, when Empire was created we made a conscious effort to fill it with as many plot elements as we could possibly manage.
I've split this loosely into three sections:
- Campaign elements - things that exist in the setting that you can use to create plot
- Structural elements - the parts of the game structure and rules that you can use to create plot
- Logistical elements - opportunities to create plot arising from the logistical way we run events