m (Matt moved page NPC Guidelines to NPC guidelines)
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Below is a short guide on what we expect from our NPC’s and some hints and tips for making game on Plot’s front line. <br />
==Overview==
Every LRP system has its own idea on what it expects from NPCs, how best to play parts you are given. This is a short guide on what we want from our NPC’s and some hints and tips for making game on Plot’s front line.
<big>'''On arrival'''<br /></big>
 
* When you arrive on site, check in with Plot Support. They will give you any updates, book you in for the event and give you your meal tickets. Please also check out with Plot Support if leaving NPC-ing before time out. <br />
==Before Hitting the Field==
* Make sure that you turn up in plenty of time for make-up / briefings. If you are waiting for a role, wait in the chill out area near Plot Support, rather than outside or in the Crew Welfare hut.
<big>'''Before hitting the field'''<br /></big>
* Before you leave on your role – make sure you have read and understood the brief, if the brief contains anything you don't understand, please ask! We do expect you to know the basics of Empire – make sure you know the basics of magic calls, Anvil’s laws, game rules, etc... Share your knowledge of nations and groups with others it can make a huge differences for fellow NPC’s going out.
* Make sure that you turn up in plenty of time for make-up / briefings. If you are waiting for a role, wait in the chill out area near Plot Support, rather than outside or in the Crew Welfare hut. <br />
* If going out with a group, talk to each other before going out. This allows you to work out characterisation, IC relationships and what your role in the encounter is going to be. This allows a much more cohesive and interesting encounter both for you and the players. Remember their IC names!
* Before you leave on your role – make sure you have read and understood the brief, if the brief contains anything you don't understand, please ask! We do expect you to know the basics of Empire – make sure you know the basics of magic calls, Anvil’s laws, game rules, etc... Share your knowledge of nations and groups with others it can make a huge differences for fellow NPC’s going out. <br />
* If going out with a group, talk to each other before going out. This allows you to work out characterisation, IC relationships and what your role in the encounter is going to be. This allows a much more cohesive and interesting encounter both for you and the players. Remember their IC names! <br />
   
   
<big>'''On the field'''<br /></big>
==On the field===
* There are two key things for all NPC’s to remember – stay in character and stick to the brief.<br />
* There are two key things for all NPC’s to remember – stay in character and stick to the brief.
* When on the IC field – stay in character. If you are not sure how something works, get a ref. Even if the players drop character occasionally, we expect you to remain in character for the entire time you are on the field.<br />
* When on the IC field – stay in character. If you are not sure how something works, get a ref. Even if the players drop character occasionally, we expect you to remain in character for the entire time you are on the field.
* While we want you to improvise emotion, invest in the personality and make your character real - DON'T ‘add’ to the plot, the world, or create information about eternals / other characters – basically “Don't make shit up”!<br />
* While we want you to improvise emotion, invest in the personality and make your character real - DON'T ‘add’ to the plot, the world, or create information about eternals / other characters – basically “Don't make shit up”!
* When you are asked questions you don't have an answer to - you can say that you ‘don’t know’ – you CAN SAY NO.<br />
* When you are asked questions you don't have an answer to - you can say that you ‘don’t know’ – you CAN SAY NO.
* See if your Plot has a ‘get out’ for the character. (i.e. New to Anvil / pigheaded, will only talk to John Smith ) <br />
* See if your Plot has a ‘get out’ for the character. (i.e. New to Anvil / pigheaded, will only talk to John Smith )  
* Never ever give a player the impression they are going to get to do something in downtime unless the brief explicitly tells you to do so. We don’t have a free text downtime at Empire. <br />
* Never ever give a player the impression they are going to get to do something in downtime unless the brief explicitly tells you to do so. We don’t have a free text downtime at Empire.  
* We encourage taking IC notes. Many briefs can be complicated and remembering the names of players met over a long trip to Anvil can be very difficult.
* We encourage taking IC notes. Many briefs can be complicated and remembering the names of players met over a long trip to Anvil can be very difficult.
* Make sure you stay IC when you take notes. <br />
* Make sure you stay IC when you take notes.  
* Remember to get the names of characters and groups that you interact with. Make sure they’re spelt correctly! <br />
* Remember to get the names of characters and groups that you interact with. Make sure they’re spelt correctly!  
* Don’t collect OC information like PID’s, if we have the name and group, we can find them. <br />
* Don’t collect OC information like PID’s, if we have the name and group, we can find them.  
* Many players are keen to make deals with NPC’s. If that is not part of your brief, don’t make any deals!  If it is part of your plot; the numbers involved in a plot that contains elements of buying or selling will be based on a number of factors. When your role involves buying or selling something, look carefully at the requirements for minimum and maximum prices. If in doubt – ask your Plot Writer or Plot Support. <br />
* Many players are keen to make deals with NPC’s. If that is not part of your brief, don’t make any deals!  If it is part of your plot; the numbers involved in a plot that contains elements of buying or selling will be based on a number of factors. When your role involves buying or selling something, look carefully at the requirements for minimum and maximum prices. If in doubt – ask your Plot Writer or Plot Support.  
   
   
<big>'''More Hints and Tips;'''<br /></big>
==More Hints and Tips==
* Don't spoon feed the players - if they don't get it, they don't get it. (Exception - quest hooks) <br />
* Don't spoon feed the players - if they don't get it, they don't get it. (Exception - quest hooks)  
* Don't offer to return to the field - unless it says so in the brief, assume that you will /never play this role again. <br />
* Don't offer to return to the field - unless it says so in the brief, assume that you will /never play this role again.  
* Don't believe the players. They may be wrong or just lying. Don't let them doubt your brief. (But do make a note in your debrief what you believe they think) <br />
* Don't believe the players. They may be wrong or just lying. Don't let them doubt your brief. (But do make a note in your debrief what you believe they think)  
* PCs have the power to send letters to NPCs, but it is *intentionally* expensive. So many of them will try to find any excuse to get round that cost <br />
* PCs have the power to send letters to NPCs, but it is *intentionally* expensive. So many of them will try to find any excuse to get round that cost  
 
==Returning to Monster==
* DEBRIEF! Seriously – please always debrief, and don’t go out on another role until you have.
* Always write the names of the NPC’s that went on the plot.
* Feel free to use bullet points. (You can do this by putting "* " (remember the space) at the start of the line.)


<big>'''Returning to Monster'''<br /></big>
==And Finally...==
* DEBRIEF! Seriously – please always debrief, and don’t go out on another role until you have. <br />
* Have fun!  Seriously, you are giving up your time to help this game.  If you are not having fun, have a word with the folk on the plot desk and we'll see what else we can do for you.  
* Always write the names of the NPC’s that went on the plot. <br />
* Feel free to use bullet points. (You can do this by putting "* " (remember the space) at the start of the line.) <br />
<big>'''And Finally...''' <br /></big>
* Have fun!  Seriously, you are giving up your time to help this game.  If you are not having fun, have a word with the folk on the plot desk and we'll see what else we can do for you. <br />


[[Category: NPC]]
[[Category: NPC]]

Revision as of 19:05, 25 September 2015

Overview

Every LRP system has its own idea on what it expects from NPCs, how best to play parts you are given. This is a short guide on what we want from our NPC’s and some hints and tips for making game on Plot’s front line.

Before Hitting the Field

  • Make sure that you turn up in plenty of time for make-up / briefings. If you are waiting for a role, wait in the chill out area near Plot Support, rather than outside or in the Crew Welfare hut.
  • Before you leave on your role – make sure you have read and understood the brief, if the brief contains anything you don't understand, please ask! We do expect you to know the basics of Empire – make sure you know the basics of magic calls, Anvil’s laws, game rules, etc... Share your knowledge of nations and groups with others it can make a huge differences for fellow NPC’s going out.
  • If going out with a group, talk to each other before going out. This allows you to work out characterisation, IC relationships and what your role in the encounter is going to be. This allows a much more cohesive and interesting encounter both for you and the players. Remember their IC names!

On the field=

  • There are two key things for all NPC’s to remember – stay in character and stick to the brief.
  • When on the IC field – stay in character. If you are not sure how something works, get a ref. Even if the players drop character occasionally, we expect you to remain in character for the entire time you are on the field.
  • While we want you to improvise emotion, invest in the personality and make your character real - DON'T ‘add’ to the plot, the world, or create information about eternals / other characters – basically “Don't make shit up”!
  • When you are asked questions you don't have an answer to - you can say that you ‘don’t know’ – you CAN SAY NO.
  • See if your Plot has a ‘get out’ for the character. (i.e. New to Anvil / pigheaded, will only talk to John Smith )
  • Never ever give a player the impression they are going to get to do something in downtime unless the brief explicitly tells you to do so. We don’t have a free text downtime at Empire.
  • We encourage taking IC notes. Many briefs can be complicated and remembering the names of players met over a long trip to Anvil can be very difficult.
  • Make sure you stay IC when you take notes.
  • Remember to get the names of characters and groups that you interact with. Make sure they’re spelt correctly!
  • Don’t collect OC information like PID’s, if we have the name and group, we can find them.
  • Many players are keen to make deals with NPC’s. If that is not part of your brief, don’t make any deals! If it is part of your plot; the numbers involved in a plot that contains elements of buying or selling will be based on a number of factors. When your role involves buying or selling something, look carefully at the requirements for minimum and maximum prices. If in doubt – ask your Plot Writer or Plot Support.

More Hints and Tips

  • Don't spoon feed the players - if they don't get it, they don't get it. (Exception - quest hooks)
  • Don't offer to return to the field - unless it says so in the brief, assume that you will /never play this role again.
  • Don't believe the players. They may be wrong or just lying. Don't let them doubt your brief. (But do make a note in your debrief what you believe they think)
  • PCs have the power to send letters to NPCs, but it is *intentionally* expensive. So many of them will try to find any excuse to get round that cost

Returning to Monster

  • DEBRIEF! Seriously – please always debrief, and don’t go out on another role until you have.
  • Always write the names of the NPC’s that went on the plot.
  • Feel free to use bullet points. (You can do this by putting "* " (remember the space) at the start of the line.)

And Finally...

  • Have fun! Seriously, you are giving up your time to help this game. If you are not having fun, have a word with the folk on the plot desk and we'll see what else we can do for you.