Plot Timetable Instructions
mNo edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
Back to [[Plot_creation_process]] | Back to [[Plot_creation_process]] | ||
The timetable for E1-2015 is [https://docs.google.com/spreadsheets/d/1bQKfU1S39NZMh65QfmHamXSqZpLnmyCnrcP4uNcuQPw/edit#gid=92115586 here]. | |||
The current plot spreadsheet will be available as a link from the Plot FB group. | The current plot spreadsheet will be available as a link from the Plot FB group. |
Revision as of 11:36, 23 March 2015
Back to Plot_creation_process
The timetable for E1-2015 is here.
The current plot spreadsheet will be available as a link from the Plot FB group.
TL;DR: Add your plot link, in hyperlink format - that's
=HYPERLINK("http://www.profounddecisions.co.uk/empireplotwiki/Plot:Your_Plot_Name","Your Plot Name")
- to whichever slot you want to book; if you want field (non-fighty) NPCs, add a number of field NPCs in the box under that. Book skirmish teams by picking a slot out of the Skirmish columns and sticking your plot link in that slot, then doing the same for a physical location and a Gate time if necessary.
More details:
'Anvil' slots are for sending field-NPC crew out onto the main field. If these columns have all filled up but there are still field NPCs available, please ask ChessyPig / Michelle Taylor for a new column to be added - I'm just trying to avoid massive side-scrolling death for everyone, there isn't a magic number of columns here.
'Skirmish' slots are for booking groups of Skirmish crew (plus player monsters, for daylight slots) who can fight and come with their own skirmish ref.
Each slot has its NPC information already filled in:
'Battle' is the battle slot for the day - all teams are involved in the same battle.
'Small Q' is enough skirmish team for about 20 players.
'Large Q' is enough skirmish team for about 40-50 players - you have to book both teams involved in a Large Q.
'RCA' is a Reverse Camp Attack slot - the NPCs will stay in the 'orc camp' area and we'll run a set of plots back to back, all of which use the same kit and setup. These are suitable for ~25 PCs.
'Night Q' is enough skirmish team for about 10 players doing a sneaky/scouty activity.
For non-RCA slots, you will also want to book a physical location - see below.
If you are going through the Sentinel Gate to get to your plot, please also book a Sentinel Gate time - see below.
'Forest 1', 'Forest 2' and 'Back Field' are OOC physical locations you can book for use with either skirmish teams or field NPCs (or on their own, if you're using a civil servant or just players). If you want to use them with skirmish teams, just book the skirmish teams separately and don't put in an NPC number. If you want to use them with field NPCs (e.g. you've got a purely talky plot and the skirmish teams are busy / too big / just not appropriate in this case) then put an NPC number for the number of field NPCs you require.
'PLV Tent' and 'Env Tent' are also OOC physical locations you can book. You should talk to their organisers about your requirements before booking them! Add a number of field NPCs or a skirmish team as above (although they're a bit small for full-on fighty encounters!).
'Makeup' is for booking makeup jobs that you'll need the attention of the makeup team for - this is an attempt to make sure we don't have e.g. two Eternals in prep at the same time :-). Don't put an NPC number here, just make sure the makeup requirements are very clear on your plot wiki page.
'Sentinel Gate' is for booking a time for people to leave Anvil through the Sentinel Gate. This will go on the conjunctions list that the plot desk will use to answer Detect Magic requests from the portal. Don't put an NPC number here - book a skirmish team or a number of field NPCs under the physical location you're using at the other end of the gate.
If you've booked a Gate slot, you must have at the top of your plot wiki page the Sentinel Gate details: the IC location the Gate is pointing to (preferably in the format Specific Location, Region, Territory) and the type of gate (Quest gate, player limit N; Skirmish gate, character nationality X; Battle gate).
If you're planning a fighty encounter using a skirmish team, please abide by their advice on gate numbers :-).