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<IC>Want to join us? We are the Centuria - a hundred warriors who fight against a thousand. No horn sounds for battle that we do not take the field. But we swear that whenever the Empire sets foot upon the field of battle we will match them boot for boot, blade for blade. We are slain but never die, defeated but never beaten, our banners are captured but never fall. We will become war.</IC>
<IC>Want to join us? We are the Centuria - a hundred warriors who fight against a thousand. No horn sounds for battle that we do not take the field. But we swear that whenever the Empire sets foot upon the field of battle we will match them boot for boot, blade for blade. We are slain but never die, defeated but never beaten, our banners are captured but never fall. We will become war.</IC>


==Overview==
==Overview==
The Skirmish team are one of the most essential parts of Empire. Our game is built around the concept of exciting, dramatic battles against the enemies of the Empire - but we need scores of capable LRPers able to fill those roles. We need a kick-ass team of fighters to make the fights feel epic. Our ultimate goal is to build an elite team who can convincingly portray every threat the Empire might face - monstrous creatures summoned from the realms, elite Jotun heroes, disciplined units of Faraden soldiers, rampaging minions of the Thule or the devious Druj.


Although we encourage the other crew to help with the numbers needed for the large battles, the key roles go to the skirmish team - it's down to them to give the leadership needed to make the whole experience immersive and fun for all participants.
The Skirmish Team are one of the most essential parts of Empire's crew. The game is built around exciting and dramatic battles against the enemies of the Empire - but we need many capable LRPers able to fill those roles. We need a kick-ass team of warriors to make the fights feel epic. Our ultimate goal is to build a group of roleplayers who can convincingly portray every threat the Empire might face—monstrous creatures, guardians summoned from the realms, brave Jotun heroes, disciplined units of Grendel soldiers, mages of the Thule, or the devious Druj, to name just a few!


The Skirmish High Command (Richard Loveday, James Crollie, Emma Woods)  are responsible for organizing and deploying the skirmish team at the event.
The key roles in each battle are portrayed by the '''Skirmish Team''', with some extra roles played by NPC or other crew. It is down to us to provide the leadership for player monster units during the battles, and represent the elite of the barbarian forces . Our involvement makes the whole experience immersive and fun for all participants.


'''We are looking for one hundred members of crew to join the skirmish team.'''
The Skirmish Team is led by '''Faith Elisabeth Lilley''', '''Chira Roberts''', and '''Rook Glanten''', with support from '''Tom Hancocks''' as the plot writer leading on battles. Collectively, this group are responsible for organising, briefing, and deploying the Skirmish Team for the battles and skirmish encounters at each event.


==The Goal==
'''We are looking to build the Skirmish Team up to a hundred members, maybe more!'''
The vision is to have the most effective, adaptable and experienced combat crew ever at larp. We know it will take time and dedication, from all involved, so anyone who is a part of the team will be encouraged to share their thoughts on how we can get there! The more input we can get from the team - at every level - the better it will be.


The team has a budget to purchase any materials and kit that we feel will help us run the most fun, emotive, dramatic and challenging skirmishes possible, so those conversations about ‘wouldn’t it be nice if we had x’ are now, what shall we get first! All members of the team will be encouraged to help out planning what to get next and helping to create it.
==Team Vision==


So please keep reading for the specifics of what will be involved. We fully acknowledge that it will require dedication from our team, especially at the beginning while we are still building, but if you want to help build and be a part of the coolest team in Empire then please get in touch!
We aim to have the most effective, adaptable and experienced combat crew ever at LRP. We know this takes dedication and a commitment to continual improvement from all involved, so everyone who is a part of the team is encouraged to share their thoughts on how we can get there! The more input we have from the team—at every level—the better we are.
 
The team has a budget to purchase materials and kit to help us run the most fun, emotive, dramatic and challenging skirmishes possible, so those conversations about ‘wouldn’t it be nice if we had x’ are now, what shall we get first! All members of the team are encouraged to help out planning what to get next and helping to create it.
 
So please keep reading for the specifics of what is involved. We fully acknowledge that it requires dedication from our team, but is hugely rewarding as well as a lot of fun. If you want to help build and be a part of the coolest team in Empire then please get in touch!
{{CaptionedImage|file=Easter2013SundayBattle.jpg|caption=Skirmish team in action|width=450px|align=right}}
{{CaptionedImage|file=Easter2013SundayBattle.jpg|caption=Skirmish team in action|width=450px|align=right}}
==What is Involved==
There will be plenty of fighting, so it's essential that you're enthusiastic about LRP fighting! Hard skills, roleplaying and fighting are really useful, but experience is not essential. You'll soon get plenty of practice at the events and we hope to have opportunities to drill and train as well. Most of the core hard work takes place during daylight at the event, so you will get evenings off, but there are opportunities for night-time encounters as well.


Being part of the skirmish team isn't just about fighting, you can help us create the visual look and feel for the elite units the Empire faces. It's down to the skirmish team to create the individual characters that bring the plots and campaign to life.  
==Role and Responsibilities==
 
There is plenty of fighting, so it's essential that you're enthusiastic about LRP fighting! Hard skills, roleplaying and fighting are really useful, so we need for you to have at least some experience. You'll get plenty of practice at the events, and we have training sessions at the start of each event as well. Most of the core hard work takes place during daylight at the event, so you will get evenings off, but there are opportunities for night-time encounters as well.
 
Being part of the Skirmish Team isn't just about fighting, as you’ll help us create the visual look and feel for the elite units the Empire faces. It's down to the Skirmish Team to portray the individual characters that bring the plots and campaign to life.
 
We have worked hard to create a fun environment, with interesting fighting, and the chance to get involved in other areas of the game.  We have a crew area, where the team can relax and unwind, share tales of the day's exploits, dramatic combat, and glorious deaths! It can be hard work, but we have an experienced team who are always happy to help newer members learn the ropes.
 
There are opportunities to play more varied roles as part of other plot skirmishes and encounters that might not necessarily be combat-focussed. When the sun sets, team members have a chance to visit Anvil as a player character, join the NPC Team for other plot roles, or just relax around the crew camp.
 
===Skirmish and Battle activities===
 
Team members will need to be available for, and commit to the full schedule of skirmishes across an event. However, we appreciate that this is a great physical demand, and it is totally acceptable to sit out an encounter to rest up.
 
We expect the following from the team:
* Our expectation is that you crew both Battles and every Skirmish assigned to your team, playing monster roles, and being the main ‘fight’ resource during the event
* You will be expected to wear make-up, latex masks, armour, and engage in significant amounts of LRP combat
* To participate in other low or non-combat plot encounters as required
* To help build the team into the most effective fighting force LRP has ever seen
* To enrich the experiences we deliver through developing your own monster kit and roleplay
 
The activities of the team obviously require a degree of out-of-character fitness, so please consider this when deciding if you want to join.
 
===Event Set-up and Takedown===
 
Taking part in these duties is as much a part of being on the Skirmish Team as is chasing people through the woods with rubber sticks. We recognise that anyone might occasionally have to arrive late or leave without assisting due to a whole variety of reasons. If this is the case, then you must inform one of the team leads before or at the start of the event.
 
'''Before the game starts''' we are tasked with:
* Unloading kit from the Skirmish Storage Container
* Unloading kit from the PD van
* Assisting Weapons Check to ensure our kit is usable
* Unloading the plastic orc armour into the Battle Prep tent
* Preparing kit, costumes and weapons ready for the event
* Sorting out encounter packs and team briefings
* Training with the rest of the team
 
'''After the game ends''' we are tasked with:
* Clearing personal kit from our area of the Monster tent
* Removing infrastructure from the woods and field
* Packing the plastic orc armour into storage
* Packing kit into the Skirmish Container
* Packing kit into the PD van
* Assisting the rest of the Plot Team to quickly clear the Monster tent
 
==Equipment and Supplies==
 
===What you Get===
 
* '''Free event ticket''' — Empire crew get free entry to events
* '''Meal vouchers for every meal''' — these are usable at all the onsite caterers and includes hot food
* '''Free soft drinks at the Tavern'''
* '''Access to Crew Welfare''' — open 24/7 during events for free food, hot & cold drinks, and other supplies
* '''Time off to rest and relax''' — after 22:30 each evening, you'll have some time off if you want to join your friends in the field for a few hours to socialise.
 
===What to Bring===
 
As with the players turning up to monster, we request that all Skirmish Team provide some of their own a base kit. Suggestions include:
 
* '''Plain trousers (dark/black)''' — ideally linen or cotton trousers which allow you suitable movement for fighting in battle and which will keep you warm and dry quickly. However, plain jogging bottoms are fine, as well as being quite warm and quite cheap. Do not wear jeans or combats. You will likely want several pairs for when you get wet or muddy.
* '''Plain long sleeve top or tunic (dark/black)''' — it needs to be long sleeve to cover your arms when playing an orc. Many of the Team wear a vapour-wicking base layer such as Under Armour beneath more in-character layers of kit.
* '''Strong boots''' — army boots or hiking boots are strongly advised. The most important thing is having ankle support and protection for all of your feet. You will be fighting in the woods and possibly in a lot of mud. Having a pair of waterproof boots with good grip is better than having a pair of boots that look entirely IC and setting appropriate.
* '''Thermals''' — these will be useful to have at E1 and E4 when it can get cold at night.
* '''Neck covering''' — a plain black neck wrap, scarf or snood. E.g. [https://amzn.to/3oubYap Bandoozi Neck Warmer on Amazon]
* '''Gloves''' — plain black/brown - to hide exposed skin.
* '''Weapons''' — if you have weapons then please bring them along, we can't provide everyone with them, and variety is always great to have!
 
additionally, we would love for you to bring your own costume and armour appropriate for the roles you're likely to be playing over the course of an event. There are some comprehensive pages on the look and feel of the major barbarian nations: [https://www.profounddecisions.co.uk/empire-wiki/Druj_look_and_feel Druj] | [https://www.profounddecisions.co.uk/empire-wiki/Grendel_look_and_feel Grendel] | [https://www.profounddecisions.co.uk/empire-wiki/Jotun_look_and_feel Jotun] | [https://www.profounddecisions.co.uk/empire-wiki/Thule Thule]
 
===What PD provides===
 
The basic Orc costume is a coloured tunic over your base layers, lightweight orc breast plate / greaves / vambraces, a snood, a mask and gloves. If you wish to improve your own kit and make items for your own sole use then the following are the best places to start;
 
* '''Weapons''' — we have a large armoury of various LRP weapons that you can use for various roles. There is not enough for everyone, so if you have weapons of your own please bring them along!
* '''Basic costume''' — We have a limited number of base layers for each orc nation, but if you want to make your own (which therefore will not be worn by anyone else), we encourage you to do so. There are:
** ''Druj'': green tunics
** ''Grendel'': purple waistcoats, sashes, capes, robes
** ''Jotun'': red tunics
** ''Thule'': blue robes
* '''Armour''' — Profound Decisions owns lightweight armour (breastplates, greaves, and vambraces) specifically for the orc nations. However, if you have any additional armour that would be appropriate, such as chain maile, and wish to wear that then please bring it to be worn as the plot allows. The standard [[https://www.profounddecisions.co.uk/empire-wiki/Weapons_%26_armour#Armour armour rules]] apply to monster roles in the same way they do for players.
 
==Crewing the Game==
 
Please read the standard guide to [[Crewing]] in addition to this team brief.
 
We expect you to be as familiar with the [https://www.profounddecisions.co.uk/empire-wiki/ game rules and setting for Empire] as is reasonable for the majority of the player base. Particular attention should be placed upon correct understanding and implementation of the rules around [https://www.profounddecisions.co.uk/empire-wiki/Combat Combat] and [https://www.profounddecisions.co.uk/empire-wiki/Safety_overview Safety].
 
Whilst we don’t expect anyone to know all the tiny details of the game world, we expect that you make an effort to learn the background of the [https://www.profounddecisions.co.uk/empire-wiki/Barbarian Barbarian nations] you will be portraying and follow the briefings given to you.
 
===Attending Events===
 
'''Booking.''' In order to attend an event you must pre-book using the [https://www.profounddecisions.co.uk/ Profound Decisions website]. We have a larger pool of team members than actual crew spaces, so event attendance will always be based on a first-come first-served basis.
 
'''Not Showing Up.''' If you book for an event and fail to turn up without prior notice you will receive one warning and then, if it happens again, you will be removed from the Skirmish Team. Please do not turn up to an event without booking. If you are unsure about attending an event, please let the Skirmish Team leads know by emailing [mailto:battles@profounddecisions.co.uk battles@profounddecisions.co.uk] ahead of the event. If you are unable to attend the event at short notice, then please let someone know via the Skirmish Team Facebook group and email us after the event.
 
'''Expectations.''' We have an expectation that members of the team will be able to attend at least 3 of the 4 events each year. We understand that life can throw us all curve-balls at times, so don't stress if you can't make it to events for some reason, just get in touch and let us know.


We are aiming to create a fun environment, with interesting fighting, and the chance to get involved in other areas of the game.  We want to have a great crew area, where you will be able to relax and unwind and share tales of the days exploits and dramatic game enhancing combat and glorious deaths!
'''Playing and Crewing.''' We do not allow crew in the plot department to alternate attending events as crew and as a player within a year - we ask that you book for a yer as either crew or as a player. Skirmish Team is part of the plot department.


It will be hard work to start, but as the regular crew grows we will be able to offer more time ‘off’ where you can play more roleplay orientated roles, play your character (see below), or just relax around the crew camp (or in the evening around a fire), or get involved and many other areas of the game.
===Time off at Events===


We are asking for the following from our skirmish team:
The Skirmish Team is generally crewing throughout most of the in-character time during the game. We take regular short breaks between individual skirmishes, with longer breaks between skirmish blocks to grab food, rest, and change kit.
*To fight in battles, skirmishes and quests. You will have the opportunity to get involved in other parts of crewing (the more crew we get, the more time you will have to do other things (so tell your friends), but your primary responsibility will be to be available for the conflicts.
*To help build the team into the most effective fighting force larp has ever seen! This could involve taking part in combat practice/drills when time allows as well as the opportunities for fighting practice the skirmishes and quests will involve!
*Your dedication to make this happen and the understanding that it will take time and hard work to bring to fruition.
*We will need to know you will be available for most skirmishes. Once the crew is at full strength then we may not always need everyone but we want to prove a rewarding and adaptive combat experience to the players, where they have choice in what fights they attempt - even at very short notice!


==What you Get==
We do not schedule encounters after 22:00 at night, but we do run a compulsory team battle brief at this point. There are often some volunteer encounters you can sign up for after 22:30.
*'''Free event ticket'''
*'''Meal vouchers for every meal valid usable at all the onsite caterers'''
*'''Free soft drinks at the bar and hot and cold drinks in the crew area'''
*'''Time off to spend with friends'''
All Empire crew get free entry, but you also get vouchers for your meals which you can use with with any of the caterers onsite. There are free soft drinks for crew in the bar and free hot and cold drinks in the crew area throughout the event.


Most of the skirmishes stop in the evening, so you'll have some time-off if you want to join your friends in the field for a few hours to soclialize. If you're going into the IC field then you should think of a basic character and wear some appropriate costume so that you can be part of the game. You won't have any skills or a resource, but you can get a handful of rings from the skirmish team organizer if you want to buy a drink from the IC tavern. Although you don't have any skills you will need to follow all the normal rules for Empire characters, you can't go onto the IC field during time-in unless you are in-character.
After 22:30 you are free to take [[Time off]] to rest, sleep, chat or play an “R&R” character on the IC field in Anvil. We ask that the team follow crew rules and not take a Congregation personal resource. Due to your involvement in delivering the fight resource, we also request you do not take a Fleet or Military Unit resource. Most members of the team take a business or farm for the IC money, and spend it in the evening when in Anvil.


If you want to roleplay something - as a break - that is a bit less hitty and a bit more plot and roleplay orientated when you're not needed for Skirmish crew duties, then ask in the monster tent - there are usually fun NPC roles that we are sending out that you can play rather than playing a 0pt background character.
===Equality, Diversity and Inclusion===


==What to Bring==
While crewing at an event it is essential that you follow Empire LRP’s [https://www.profounddecisions.co.uk/equalityanddiversity Equality and Diversity policy]. If you are unable, or unwilling, to meet the requirements of this policy, then Skirmish Team is certainly not for you.
As with the players turning up to monster, we request that all skirmish crew provide their own a neutral base layer, being;


* Plain trousers – ideally linen or cotton trousers which allow you suitable movement for fighting in battle and which will keep you warm and dry quickly. However, plain jogging bottoms are fine, as well as being quite warm and quite cheap. Combats are a poor choice as they are hard to hide on some of the kit briefs and they are too modern for Empire’s setting.  
Additionally, please ensure you are familiar with the [https://www.profounddecisions.co.uk/empire-wiki/Conduct Code of Conduct].
* Plain long sleeve top or tunic – it needs to be long sleeve to cover the human flesh colour arms when playing an orc. If the only long sleeve top you have is a T shirt that will be fine, so long as it is plain.  


* safe foot wear – boots are generally the field preference, plain dark boots are fine and can be covered. The biggest thing here is safety, you will be fighting in the woods and possibly in a lot of mud. Trainers are generally frowned not just because they do not look good, but they will get very wet very quickly.
===Social Media Policy===
* Thermals – this isn’t a requirement, but if you talk to anyone one on the field they would suggest that a thermal layer is a life saver.
* A cloak – there are times that you will not be fighting, either sat around monster, getting food or even wandering on to the field. A cloak will keep you warm, dry-ish and means you are pretty much field ready once your orc mask comes off.
* Weapons – if you have a weapon then we would generally ask that you bring one. It’s the same request as to the players that monster and as you can appreciate we have a limited amount. There will be opportunity to try different weapons during the game, if you wish and the plot allows.
A quick note on colour; generally green, blue or red should be avoided for the basic layer as these are tribe colours, but if this is all that you have then that will be fine.


You might want to have a couple of base layers to change into during the event.
Profound Decisions do not currently have an official ''Social Media Policy'' for Crew.


===Additional extras===
As Skirmish team however, we do have some specifics we expect of our team. We purposefully keep these guidelines as light as possible.
The basic Orc costume is a coloured tunic over the (above) base layers, the orc breast plate, a snood, a mask and gloves. If you wish to improve your own kit and make items for your own sole use then the following are the best places to start;


* Tunics - We have a limited number of tunics for each tribe, based on the tribe colouring, but if you want to make your own (which therefore will not be worn by anyone else), there is a great tutorial [http://www.profounddecisions.co.uk/empire-wiki/How_to_make_a_t-tunic here] and [http://%20https://www.facebook.com/jack.slack/media_set?set=a.10151443701199809.563325.560834808&type=3%20 here] is an example of how to make an orc costume for £10. As you have hopefully [http://www.profounddecisions.co.uk/empire-wiki/Barbarians read] there are three main tribes, the Druj (dark green), the Thule (navy blue) and the Joten (red). There will be the Grendel in due course.  
Unlike other teams, the roles we play are often in direct conflict with Player Characters. We work hard to ensure Players understand that the Skirmish team, like all Crew, is here to make a fun game for them, and all conflict is between their Characters and the Monsters/Barbarians.


* Armour – Profound Decisions has purchased breastplates and these are a specifically for the orc tribes. However, if you have any additional armour that would be appropriate, such as chain maile, and wish to wear that then please bring it to be worn as the plot allows. The standard amour rules apply.  
* '''No Spoilers''' — we trust the team and let you know what’s going to be happening at events, so you can bring the best kit, be prepared etc. Please don’t post spoilers about this for players
* '''Your opinion is your own''' — you will come across discussions on social media about the game and events. Please do not offer your opinion from the perspective of a member of PD crew—that will come across as an official statement or position from Profound Decisions
* War- skirt - Profound Decisions has purchased a large amount of leather and are in the process of making a number of items including war-skirts. however if you already own one, or wish to use the leather to make one to use at Empire, a war skirt can also help add to the overall look. Please note that the war skirt should be neutrally coloured, hessian and brown fabrics are a good choice and will allow a further top layer to be applied if appropriate for each tribe in due course.
* '''Avoid discussions on battles and skirmishes''' — please do not comment on player discussions about Battles or Skirmishes, even if you believe they have misunderstood something


* Snood / head cover – we have a number of orcish flesh coloured snoods made out of stockinette. Again if you want to not have to share these with other fellow larp’ers a roll of stockinette is quite cheap and also works to cover arms / legs.  
''As always with any rules and guidelines, exceptions may be made for extenuating circumstances. If in any doubt, please contact the team leads.''
If you have any specific questions, the [https://www.facebook.com/groups/161719330667810/ Skirmish Krew facebook group] is a great place to start and to also talk to other crew members.
{{CaptionedImage|file=Easter2013MondayBattle.jpg|caption=Empire Skirmish|width=900px|align=center}}
[[Category:Crew]]

Latest revision as of 13:52, 21 August 2024

Skirmish.jpg

Want to join us? We are the Centuria - a hundred warriors who fight against a thousand. No horn sounds for battle that we do not take the field. But we swear that whenever the Empire sets foot upon the field of battle we will match them boot for boot, blade for blade. We are slain but never die, defeated but never beaten, our banners are captured but never fall. We will become war.

Overview

The Skirmish Team are one of the most essential parts of Empire's crew. The game is built around exciting and dramatic battles against the enemies of the Empire - but we need many capable LRPers able to fill those roles. We need a kick-ass team of warriors to make the fights feel epic. Our ultimate goal is to build a group of roleplayers who can convincingly portray every threat the Empire might face—monstrous creatures, guardians summoned from the realms, brave Jotun heroes, disciplined units of Grendel soldiers, mages of the Thule, or the devious Druj, to name just a few!

The key roles in each battle are portrayed by the Skirmish Team, with some extra roles played by NPC or other crew. It is down to us to provide the leadership for player monster units during the battles, and represent the elite of the barbarian forces . Our involvement makes the whole experience immersive and fun for all participants.

The Skirmish Team is led by Faith Elisabeth Lilley, Chira Roberts, and Rook Glanten, with support from Tom Hancocks as the plot writer leading on battles. Collectively, this group are responsible for organising, briefing, and deploying the Skirmish Team for the battles and skirmish encounters at each event.

We are looking to build the Skirmish Team up to a hundred members, maybe more!

Team Vision

We aim to have the most effective, adaptable and experienced combat crew ever at LRP. We know this takes dedication and a commitment to continual improvement from all involved, so everyone who is a part of the team is encouraged to share their thoughts on how we can get there! The more input we have from the team—at every level—the better we are.

The team has a budget to purchase materials and kit to help us run the most fun, emotive, dramatic and challenging skirmishes possible, so those conversations about ‘wouldn’t it be nice if we had x’ are now, what shall we get first! All members of the team are encouraged to help out planning what to get next and helping to create it.

So please keep reading for the specifics of what is involved. We fully acknowledge that it requires dedication from our team, but is hugely rewarding as well as a lot of fun. If you want to help build and be a part of the coolest team in Empire then please get in touch!

Easter2013SundayBattle.jpg
Skirmish team in action

Role and Responsibilities

There is plenty of fighting, so it's essential that you're enthusiastic about LRP fighting! Hard skills, roleplaying and fighting are really useful, so we need for you to have at least some experience. You'll get plenty of practice at the events, and we have training sessions at the start of each event as well. Most of the core hard work takes place during daylight at the event, so you will get evenings off, but there are opportunities for night-time encounters as well.

Being part of the Skirmish Team isn't just about fighting, as you’ll help us create the visual look and feel for the elite units the Empire faces. It's down to the Skirmish Team to portray the individual characters that bring the plots and campaign to life.

We have worked hard to create a fun environment, with interesting fighting, and the chance to get involved in other areas of the game. We have a crew area, where the team can relax and unwind, share tales of the day's exploits, dramatic combat, and glorious deaths! It can be hard work, but we have an experienced team who are always happy to help newer members learn the ropes.

There are opportunities to play more varied roles as part of other plot skirmishes and encounters that might not necessarily be combat-focussed. When the sun sets, team members have a chance to visit Anvil as a player character, join the NPC Team for other plot roles, or just relax around the crew camp.

Skirmish and Battle activities

Team members will need to be available for, and commit to the full schedule of skirmishes across an event. However, we appreciate that this is a great physical demand, and it is totally acceptable to sit out an encounter to rest up.

We expect the following from the team:

  • Our expectation is that you crew both Battles and every Skirmish assigned to your team, playing monster roles, and being the main ‘fight’ resource during the event
  • You will be expected to wear make-up, latex masks, armour, and engage in significant amounts of LRP combat
  • To participate in other low or non-combat plot encounters as required
  • To help build the team into the most effective fighting force LRP has ever seen
  • To enrich the experiences we deliver through developing your own monster kit and roleplay

The activities of the team obviously require a degree of out-of-character fitness, so please consider this when deciding if you want to join.

Event Set-up and Takedown

Taking part in these duties is as much a part of being on the Skirmish Team as is chasing people through the woods with rubber sticks. We recognise that anyone might occasionally have to arrive late or leave without assisting due to a whole variety of reasons. If this is the case, then you must inform one of the team leads before or at the start of the event.

Before the game starts we are tasked with:

  • Unloading kit from the Skirmish Storage Container
  • Unloading kit from the PD van
  • Assisting Weapons Check to ensure our kit is usable
  • Unloading the plastic orc armour into the Battle Prep tent
  • Preparing kit, costumes and weapons ready for the event
  • Sorting out encounter packs and team briefings
  • Training with the rest of the team

After the game ends we are tasked with:

  • Clearing personal kit from our area of the Monster tent
  • Removing infrastructure from the woods and field
  • Packing the plastic orc armour into storage
  • Packing kit into the Skirmish Container
  • Packing kit into the PD van
  • Assisting the rest of the Plot Team to quickly clear the Monster tent

Equipment and Supplies

What you Get

  • Free event ticket — Empire crew get free entry to events
  • Meal vouchers for every meal — these are usable at all the onsite caterers and includes hot food
  • Free soft drinks at the Tavern
  • Access to Crew Welfare — open 24/7 during events for free food, hot & cold drinks, and other supplies
  • Time off to rest and relax — after 22:30 each evening, you'll have some time off if you want to join your friends in the field for a few hours to socialise.

What to Bring

As with the players turning up to monster, we request that all Skirmish Team provide some of their own a base kit. Suggestions include:

  • Plain trousers (dark/black) — ideally linen or cotton trousers which allow you suitable movement for fighting in battle and which will keep you warm and dry quickly. However, plain jogging bottoms are fine, as well as being quite warm and quite cheap. Do not wear jeans or combats. You will likely want several pairs for when you get wet or muddy.
  • Plain long sleeve top or tunic (dark/black) — it needs to be long sleeve to cover your arms when playing an orc. Many of the Team wear a vapour-wicking base layer such as Under Armour beneath more in-character layers of kit.
  • Strong boots — army boots or hiking boots are strongly advised. The most important thing is having ankle support and protection for all of your feet. You will be fighting in the woods and possibly in a lot of mud. Having a pair of waterproof boots with good grip is better than having a pair of boots that look entirely IC and setting appropriate.
  • Thermals — these will be useful to have at E1 and E4 when it can get cold at night.
  • Neck covering — a plain black neck wrap, scarf or snood. E.g. Bandoozi Neck Warmer on Amazon
  • Gloves — plain black/brown - to hide exposed skin.
  • Weapons — if you have weapons then please bring them along, we can't provide everyone with them, and variety is always great to have!

additionally, we would love for you to bring your own costume and armour appropriate for the roles you're likely to be playing over the course of an event. There are some comprehensive pages on the look and feel of the major barbarian nations: Druj | Grendel | Jotun | Thule

What PD provides

The basic Orc costume is a coloured tunic over your base layers, lightweight orc breast plate / greaves / vambraces, a snood, a mask and gloves. If you wish to improve your own kit and make items for your own sole use then the following are the best places to start;

  • Weapons — we have a large armoury of various LRP weapons that you can use for various roles. There is not enough for everyone, so if you have weapons of your own please bring them along!
  • Basic costume — We have a limited number of base layers for each orc nation, but if you want to make your own (which therefore will not be worn by anyone else), we encourage you to do so. There are:
    • Druj: green tunics
    • Grendel: purple waistcoats, sashes, capes, robes
    • Jotun: red tunics
    • Thule: blue robes
  • Armour — Profound Decisions owns lightweight armour (breastplates, greaves, and vambraces) specifically for the orc nations. However, if you have any additional armour that would be appropriate, such as chain maile, and wish to wear that then please bring it to be worn as the plot allows. The standard [armour rules] apply to monster roles in the same way they do for players.

Crewing the Game

Please read the standard guide to Crewing in addition to this team brief.

We expect you to be as familiar with the game rules and setting for Empire as is reasonable for the majority of the player base. Particular attention should be placed upon correct understanding and implementation of the rules around Combat and Safety.

Whilst we don’t expect anyone to know all the tiny details of the game world, we expect that you make an effort to learn the background of the Barbarian nations you will be portraying and follow the briefings given to you.

Attending Events

Booking. In order to attend an event you must pre-book using the Profound Decisions website. We have a larger pool of team members than actual crew spaces, so event attendance will always be based on a first-come first-served basis.

Not Showing Up. If you book for an event and fail to turn up without prior notice you will receive one warning and then, if it happens again, you will be removed from the Skirmish Team. Please do not turn up to an event without booking. If you are unsure about attending an event, please let the Skirmish Team leads know by emailing battles@profounddecisions.co.uk ahead of the event. If you are unable to attend the event at short notice, then please let someone know via the Skirmish Team Facebook group and email us after the event.

Expectations. We have an expectation that members of the team will be able to attend at least 3 of the 4 events each year. We understand that life can throw us all curve-balls at times, so don't stress if you can't make it to events for some reason, just get in touch and let us know.

Playing and Crewing. We do not allow crew in the plot department to alternate attending events as crew and as a player within a year - we ask that you book for a yer as either crew or as a player. Skirmish Team is part of the plot department.

Time off at Events

The Skirmish Team is generally crewing throughout most of the in-character time during the game. We take regular short breaks between individual skirmishes, with longer breaks between skirmish blocks to grab food, rest, and change kit.

We do not schedule encounters after 22:00 at night, but we do run a compulsory team battle brief at this point. There are often some volunteer encounters you can sign up for after 22:30.

After 22:30 you are free to take Time off to rest, sleep, chat or play an “R&R” character on the IC field in Anvil. We ask that the team follow crew rules and not take a Congregation personal resource. Due to your involvement in delivering the fight resource, we also request you do not take a Fleet or Military Unit resource. Most members of the team take a business or farm for the IC money, and spend it in the evening when in Anvil.

Equality, Diversity and Inclusion

While crewing at an event it is essential that you follow Empire LRP’s Equality and Diversity policy. If you are unable, or unwilling, to meet the requirements of this policy, then Skirmish Team is certainly not for you.

Additionally, please ensure you are familiar with the Code of Conduct.

Social Media Policy

Profound Decisions do not currently have an official Social Media Policy for Crew.

As Skirmish team however, we do have some specifics we expect of our team. We purposefully keep these guidelines as light as possible.

Unlike other teams, the roles we play are often in direct conflict with Player Characters. We work hard to ensure Players understand that the Skirmish team, like all Crew, is here to make a fun game for them, and all conflict is between their Characters and the Monsters/Barbarians.

  • No Spoilers — we trust the team and let you know what’s going to be happening at events, so you can bring the best kit, be prepared etc. Please don’t post spoilers about this for players
  • Your opinion is your own — you will come across discussions on social media about the game and events. Please do not offer your opinion from the perspective of a member of PD crew—that will come across as an official statement or position from Profound Decisions
  • Avoid discussions on battles and skirmishes — please do not comment on player discussions about Battles or Skirmishes, even if you believe they have misunderstood something

As always with any rules and guidelines, exceptions may be made for extenuating circumstances. If in any doubt, please contact the team leads.