No edit summary
Line 20: Line 20:


=== Ribbons ===
=== Ribbons ===
* Artisans who have crafted items this event should find they have roleplaying effects on them. This is expected. ''Adam needs to add a link to the relevant Wind of Fortune, and instructions on handling ribbons where the effects are missing.''
* Artisans who have crafted items this event should find they have roleplaying effects on them. This is expected. If you get a new character who takes Artisan, ideally they should get a roleplaying effect on the three-season item they get as a new artisan. It's not a big problem if they don't get it, but ideally talk to Adam to get instructions for fixing this up. (''Hopefully'' Adam will remember to brief others about this so he's not a single point of failure…)

Revision as of 12:03, 12 June 2024

This page lists things that are likely to affect GOD crew, because they're special for this event and change how we normally do things.

This doesn't try to cover everything in the Winds of Fortune: sometimes player ask for information about conjunctions, or about how certain titles or opportunities work. They're things we might be able to help with, but they're not covered here because they don't fundamentally change how GOD processes work.

General event information

This is the Spring Equinox 386YE.

Character packs

Potions and similar

  • Shining like fire: Shimmering Echoes: Any mine that was enchanted with Revelation of the Jewel's Sparkling Heart during 2023 E4 will provide a single deepstone each event throughout 2024 in addition to other benefits. Green iron = warstones, weltsilver = bloodstones, tempest jade = spellstones, orichalcum = heartstones. If someone thinks they should have one, try to find out if they had that ritual cast on them at 2023 E4; if investigating that doesn't explain what's going on, escalate.

Resource production and character income

Synod votes

(Noted here because they're printed on character packs even if they're not things that go in character packs)

Ribbons

  • Artisans who have crafted items this event should find they have roleplaying effects on them. This is expected. If you get a new character who takes Artisan, ideally they should get a roleplaying effect on the three-season item they get as a new artisan. It's not a big problem if they don't get it, but ideally talk to Adam to get instructions for fixing this up. (Hopefully Adam will remember to brief others about this so he's not a single point of failure…)