Farm
Definition
A farm can represent almost any type of farm or agricultural holding. It could be vinyards, orchards of fruit or more prosaically sheep, cattle or crops. It shouldn't be a forest or wood - if that is what you want to take then we would recommend you choose the forest resource instead.
The size of a farm can vary dramatically, depending on how productive the land is and what crops are grown, a normal size for a farm would be around twenty acres but an orchard might be much smaller, only a few acres, while a sheep farm on the Urizen hills could easily be ten times this size.
Production
A farm produces 9 crowns.
Downtime Options
There are no downtime options for a farm. It produces income automatically.
Upgrades
A farm can be upgraded using weirwood obtained from the Bourse. Each time a farm is upgraded, the owner receives an additional income of 36 rings from then on.
To upgrade a farm requires Imperial wains of weirwood equal to the level the farm is being upgraded to. So the first upgrade of a starting level 1 farm costs 2 Imperial wains of weirwood, from 2 to 3 costs 3 Imperial wains, etc.
Diversification
A farm can be diversified to sacrifice income for resources or herbs. To diversify a farm costs one throne. Each time a farm diversifies, the owner chooses one resource produced by a forest or a single herb; the farm produces 2 measures of the chosen natural material or two doses of the herb but produces 36 rings less income.
National Implications
Senators in The Marches are chosen by the steward who controls the most land; this is represented by the farm personal resource. A Marcher character who has been operating a farm personal resource in a Marcher territory has 10 votes towards the election of the steward for the territory. If the farm is upgraded - then the character who operates that farm contributes 2 additional votes for each upgrade.
Rituals
The table below shows a list of the rituals in Imperial lore which can affect the production of a farm.
Ritual | Effect | Realm | Magnitude |
---|---|---|---|
Blessing of New Spring | Produces an additional 10 rings for three seasons and serves as foundation for Strong Ox, Golden Sun | Spring | 2 |
Strong Ox, Golden Sun | Produces an additional 50 rings for two seasons and serves as foundation for Gathering the Harvest | Summer | 4 |
Gathering the Harvest | Produces an additional 400 rings after the Summer Solstice | Autumn | 15 |
Fallow Fields and Dried Meat | Produces an additional 18 rings after the Autumn Equinox | Winter | 2 |
Withering Touch of Frost | Reduces production by a quarter for a year | Winter | 6 |
Anathemic Call of Bug and Briar | Reduces production by a half for a year | Spring | 16 |
Like Water Through Your Fingers | Reduces production by three quarters for a year | Autumn | 30 |
Naeve's Twisting Blight(1) | Reduces production by a half for a season | Winter | 15 |
Thunderous Deluge(1) | Reduces production by a half over the next season | Spring | 46 |
Winter's Ghosts(1) | Reduces production by a quarter over the next season | Winter | 50 |
- This curse affects an entire territory