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NBUrizen.jpg
This ritual is part of Urizen lore rather than Imperial lore.

Rules

Spring Magnitude 14

Urizen Lore

This ritual is part of Urizen lore rather than Imperial Lore. Any Urizen character with the appropriate lore can master or perform this ritual. A character from another nation who mastered the ritual before it became part of Urizen lore may still perform it, but does so under the usual rules for performing a ritual learned from a ritual text.

Performing the Ritual

Performing this ritual takes at least 2 minutes of roleplaying. This ritual targets a mana site. The character who controls the target personal resource must be present throughout.

This ritual is an enchantment. A target may only be under one enchantment effect at a time.

Effects

This ritual diverts all the flows of magic that would normally infuse a mana site into provoking the growth of valuable herbs. The target produces no crystal mana during the coming season. Instead it produces herbs as if it were a herb garden of the same rank. In addition, the magical herb garden produces an additional 14 drams of random herbs.

If the owner of the resource does not attend the next event, then the additional production provided by the resource is still added to that character's inventory.

Additional Targets

This ritual can affect additional mana sites in the same territory. Each additional mana site increases the magnitude by 10. The character who controls each mana site must be present throughout the ritual.

Description

TBC

Common Elements

TBC