Mystic
Overview
In Wintermark, mystics are characters who use their skills to help others unravel their skein and make auspicious decisions. The Kallavesi emphasis on wisdom and insight means that many fall easily into the role of the mystic, but there are Steinr and Suaq mystics in some halls. Most mystics are skilled magicians, using a mastery of Night magic to help them unravel the skeins, but even this is not mandatory. In Wintermark, any character that acts as an advisor or counsellor to others, helping them to make wise decisions, is called a mystic.
Playing a Mystic
Any character can aim to be a mystic, magic can help you, but it is not a requirement. What you need is to be effectively convince other players that your character can help them predict the future. This is not an easy skill but three suggested methods are discussed below.
Using Magic
There are some Day and Night rituals that allow characters to make prognostications, effectively guesses at what will occur in the future. Of the two types of magic, night magic is likely to be more useful to a mystic, as the results are more open to interpretation and more suited to the numinous approach of the mystic.