Holberg
Build strong city walls and the world must come to you - and it will come to you, if only to marvel at your walls.
Overview
Holberg joined the League in 136YE under a riot of political strife in the Senate. The lands that surrounded the city were under the control of barbarian orcs until they were driven back in an epic five year war of conquest by Dawnish nobles and forces loyal to them. But Holberg itself was never conquered; the city was protected by a dozen high walls and the Dawnish armies had little taste for a lengthy siege. When the city was convinced to side with the Empire by League diplomats, it also successfully requested the Senate assign the territory to the League. Dawnish senators were incandescent with fury but there was nothing they could do and Holberg became the prosperous fourth city of the League.
In the decades that followed Holberg grew rich and prosperous. The lands around the city possessed a rich agricultural heritage, well known for their fine vineyards.
Recent History
In 346YE, however, barbarians attacked the territory, sacked the vineyards, burnt the hardwood groves so precious to the city's crossbow makers, and laid siege to the walled city. The Senate remained paralyzed throughout this time, unable to secure funding and forces to raise the siege and in the end the territory was lost to the orcs and remained under Orc rule for over thirty years.
By early 377YE, the walls of Holberg were in a sorry state. The Imperial Senate passed a motion to supply emergency aid to the citizens of the city, following a plan suggested by the master engineer Rhiner Van Hesselman. Money and resources supplied to the city allowed for emergency repairs to be made to the walls, while herbs and medical supplies helped to counter the insidious effects of Druj poisons. Despite the fact that the city was under siege, heroic action meant that the defences were restored to full strength.
In Summer 378YE, the defenders had been forced back to defensive positions within the upper city. The Druj, made overconfident by earlier victories, pressed their advantage in Autumn ... with disastrous consequences for the barbarians.
Over Winter 378YE, Holberg was liberated by a massive force of Imperial troops. The Druj fortress of Rebeshof was devastated, and the barbarian invaders driven back to the northern forests. At the same time, however, their magicians unleashed a dreadful curse on Holberg, causing malignant spirits to animate aggressive trees throughout the area.
Empress Giselle met her end here and Emperor Hugh spent much of his reign trying to get support to retake the city. Some claim that when Empress Britta decided to concentrate her efforts on the western Empire it was as much due to her belief in the curse as it was about any amount of residual nationalism. According to the scandalous Sarvosian novel The Waters of Rebeshof, the curse was the work of a Weirwater weaver cabal seeking vengeance for the humiliation of the Dawnish. No evidence to support these scurrilous claims has ever come to light.
Major Features
The City of Holberg
Holberg itself has never fallen - even the Empire was only able to "conquer" it because the burghers of the city opened the gates to them. Famous for its engineers, builders and architects, the city is immensely fortified and defenders held out against barbarian attack for over thirty years. The only approach to the city that remains viable is through a narrow pass that leads over the mountains and into Dawn. Now Holberg is back in Imperial hands the people look forward to their newly appointed Senator rebuilding the city to its formor glory.
Holberg has always been a vital part of the League. The city is notorious for its inventive brilliance, its ability to think of ingenious solutions to problems. Holberg invented the crossbow, but it is not inventions it is known for, so much as the ability of the inhabitants to use what they have to find solutions never before seen. Many Holberghians see life as a complex puzzle, one for which they are seeking the solution. They do not respect flights of fancy - but these people have found ways to build a city on a mountainside. They are utterly pragmatic but ingenious with it.
There is also an emphasis on learning and study that is found nowhere else in the Empire outside Urizen. Holberg already had its own university when it joined the League, something the other cities soon copied. It does not have great libraries to rival Urizen or Highguard - although it has more than its fair share of specialists such as the bookbinders of Leger Domain - but it is a centre of excellence for tutelage, particularly in practical skills like engineering and surgery. There have been several free companies from Holberg whose reputation as siege engineers was unrivalled throughout the Empire. Holberg gives the League a scholarly excellence that allows it to hold its own with rival nations like Urizen - they may not have been able to retake the lowlands without help from the Empire, but they ensured that the city did not fall to the Druj.
One of the finest engineering guilds in Holberg is Wunderkind. With a legacy that reaches back to the time before Holberg was part of the Empire, the engineers of Wunderkind were known for centuries for the creation and design of everything from toys to fountains to siege engines and crossbows - and everything in between. The Grand Clocktower - a unique wonder in the Empire, a mechanical time-keeping device on a massive scale, was built by the founders of the guild.
Holberg is also known for its doctors - many of whom gave their lives fighting on the front lines. The warrior-healer of Holberg is already becoming a popular mythopoetic figure and characters such as the late physick and apothecary Doctor Ventner are appearing in plays and pamphlets as far south as Sarvos.
The Great Pits of Ennerlund
The Great Pits of Ennerlund are a Bourse resource located (unsurprisingly) in Ennerlund. Custodianship of the Pits is an Imperial Title that brings with it a Seat on the Imperial Bourse. It produces 27 Imperial wains of mithril every season. Control is allocated to any Imperial citizen by open auction during the Autumn Equinox. The Pits were severely damaged by the Druj during the last months of their occupation, and repaired at great expense to the Empire. The lower levels are in constant danger of flooding due to the spread of marshland into Ennerlund, placing an increased demand on the Imperial treasury.
Lorenzo's Legacy of Courage
Spread across the entire territory, even in the wild woodlands of Misericorde and the sodden marshes of the Morass are a sequence of red stone stelae. Adorned with axes and roses, and surmounted with a paid of butcher's cleavers, their bases are engraved with phrases celebrating Pride, Loyalty, and Courage around the base. The keystone for this great work stands outside Wunderkind in the city of Holberg. Commissioned in Autumn 381YE with the use of an Imperial Wayleave by Lorenzo “La Volpe” Macelliao von Temeschwar, these crimson monoliths help to harness the flows of mana through Holberg.
Regions
Holfried
This is where the great fortified city of Holberg stands. It is one of the greatest fortifications in the Empire and was the only reason that the defenders managed to withstand the seige of hostile barbarians for a little over thirty years.(OOC Note: The walls of Holberg are a rank 2 fortification).
In Spring 378YE the Imperial Senate arranged the creation of a cemetery at the foot of the southern wall. Marcher soil and apple trees were imported and watered with waters taken from streams in Mitwold, Upwold and Bregasland.
Keywords: City
Holmauer
The sprawling suburbs of Holmauer are a region unto themselves. Outside the walls of Holberg proper, they have been devastated by decades of war, cannibalised by the barbarians to build fortifications of their own. Makeshift barricades gave way to increasingly sophisticated fortresses, and then to rubble. The walls of Holmauer finally ceased to be a consideration in the Autumn of 378YE - a shattered casualty of the ebb and flow of battle against the Druj.
A few refugees have sought to regain their homes here, but in most cases literally nothing remains. The priests of the Eastern Front do what they can to help these homeless unfortunates - and minister likewise to the few survivors who, like them, stayed behind even as the outer city collapsed around their ears. Rebuilding the suburbs of Holberg will be an immense undertaking, especially in the absence of the walls that once protected them.
During the Spring Equinox 380YE, the Imperial Senate commissioned a project to restore Holmauer, turning the region into a great park as per the ambitious plans of architect Katarzyna Von Carstein. After a long delay, work finally began on the park shortly after the Autumn Equinox 380YE, but stalled over Winter. As of Summer 381YE, the only part of the park that is open to the public is the Imperial menagerie.
Keywords: Ruins
Misericorde
The northernmost region of Holberg, these dark forests were once a haunt of bandits and brigands – the bandit “warlord” Graffler made his base of operations here – and have a poor reputation as a result. After Graffler's death, some of the bandits were forced by necessity to fight for their survival against the Druj - the most committed of whom have since sought clemency and formed a military company in service of the League. Misericorde touches the shores of the Semmerlak, but there has never been much fishing here - the banks of that great lake just across the river are part of the Mallum (claimed by the Druj, and to the west by the folk of Semmerholm. Still, it is not impossible that a small port could be constructed here - especially if the Mallum were freed from Druj domination.
Since the retreat of the Druj, there have been stories of odd activity in Misericorde and neighbouring Utterlund. Shortly before the Summer Solstice 380YE, the threat of poisonous briars, and a venomous fog, were confirmed in the region giving it the poisonous quality.
Keywords: Forested, Poisonous
Utterlund
The forests of Utterlund are tamer than those of Misericorde. At one time they served as a hunting preserve and the were the site of several cultivated woodland preserves such as the beautiful Sorensdromen that in addition to being places of natural wonder produced valuable raw materials for use in several industries. Owned and worked by local people, many forest workers were enslaved by the barbarians during the Druj invasion and suffered greatly at the hands of the orcs.
As with Misericorde, Utterlund gained the poisonous quality shortly before the Summer Solstice 380YE.
Keywords: Forested, Poisonous
Ennerlund
The Great Pits can be found here. Most of the region as dotted with light woodland, although great swathes of it have been clear-cut by loggers and by labourers associated with the mithril mine - indeed the area directly surrounding the mineworks was entirely stripped of trees long ago and is sometimes referred to as the "Ennerlund Wastes". Now that the Druj are gone, the area is slowly recovering - new mines such as Uitgang have been opened, for example.
Unfortunately, as of the Summer Solstice 380YE, Ennerlund is threatened by the expansion of the Morass. If the marshes engulf Ennerlund as they have Rebeshof the Great Pits will need powerful pumps to keep them operational, and it will mark the loss of the last bits of good quality farmland in the territory.
Rebeshof
A wide plain, once dominated by an unsightly fortification built over the several decades by the orc invaders with looted stone. Human slaves were used to work the remaining farms here, providing food to their conquerors. In Winter 378YE the fortress was destroyed by Imperial armies during the liberation of Holberg.
Rebeshof was originally marshland. It was drained at great expense by the people of Holberg between 18YE 20YE. During their occupation, the Druj destroyed many of the dikes and dams that held back the Morass, and in the time since the farmland here has slowly been reclaimed by the waters of the southern marshes. The situation was exacerbated by the sheer amount of Spring magic laid over the territory during the war with the Druj. Following the Spring Equinox 380YE, in combination with the effects of Empire-wide Spring magic, the marshes finally reclaimed Rebeshof.
Keyword: Marsh
The Morass
In the past, the Morass has been partially drained. Since the territory of Holberg fell the waters have risen and the swampy land expanded, turning most of the region back into boggy marsh and drowning a great many farms that once exploited the naturally fertile soil of the reclaimed land, such as the old pear orchards of Kröger Steading. There have been several reports of marshwalkers in the last decade although whether these are natural creatures or part of the Druj forces is unclear - the Druj will be sure to exploit them given the chance, however.
Keywords: Marsh
The forests of Utterlund and Misericorde gained the poisonous quality shortly before the Summer solstice 380YE. Each campaign army that moves through, or fights in, one of these regions will suffer 250 casualties during that season of campaigning.
OOC Notes
- As of the beginning of Spring 379YE the Empire controls all regions of Hoberg.
- All farms in Holberg suffer a penalty of 18 rings production each season due to the lack of good quality farmland in the wake of the expansion of the Morass.
- Holfried is a level two fortification.
- The level one fortification at Holmauer was destroyed in Autumn 378YE, along with the last remaining coherent structures in Holmauer.
- The level one fortification at Rebeshof was destroyed in Winter 378YE.
- Attempting to build a permanent fortification in one of the regions with the marsh quality is likely to encounter additional difficulties.
- A list of the spoils of war, that were allocated by the Military Council at the Summer Solstice 379YE, can be found here.
Constructed during the legendary celebrations following the coronation of Empress Lisabetta, the Frieze of Flowers is a breathtaking work of art that covers an entire wall of the Casequo Gallery in the heart of Holfried. Painstakingly crafted from the finest materials, inlaid with dragonbone, orichalcum, and tempest jade, it is a true wonder that combines modern artistic techniques with traditional sensibilities. It is a delight of autumnal colours, invoking Prosperity and Ambition.
The central part of the frieze depicts the Empress, triumphant, with a backdrop showing the rebuilt walls of Holberg, and surrounded by symbols associated with her early life (the image of the Seven Mirrors for example), and coronation (fields of white and gold flowers). She rests one hand on the mane of a mighty lion, its head bowed but its strength undiminished by its expression of respect.
There are many other subtle touches however, relating to the past and future not only of Holberg, but of the League and the Empire itself. In one part, depicting the armies of the League taking back Holberg, is a image of the late General Giovanni Saverio di Sarvos. By contrast, around the borders of the frieze are images of the present and the future - the four Senators of the League in the corners, and the Cardinals of Prosperity, Ambition, and Vigilance; the Imperial Inquisitor; the Ambassadors to Asavea and Faraden; the Imperial Consul; and the Grandsmaster of the Golden Pyramid along the top and bottom edges.
The frieze was created by an affiliation of Holberg artists and citizens, partially commissioned by Aureliana Saverio di Sarvos and Othello von Holberg, and created with permission from Benedict Parelli of the Empress's household and the consent of the Senator of Holberg.